WIP
This commit is contained in:
32
web/emotewall/index.html
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32
web/emotewall/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>EmoteWall</title>
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<!-- Load our styles -->
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<style>body {margin:0;overflow:hidden;}</style>
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</head>
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<!-- Main body -->
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<body>
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<div class="main">
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<canvas id="wall"></canvas>
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</div>
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<!-- jQuery -->
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<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
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<!-- Load jQuery UI -->
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<script src="https://code.jquery.com/ui/1.13.1/jquery-ui.min.js"></script>
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<!-- Load Reconnecting socket -->
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<script src="/common/reconnecting-websocket/reconnectingWS.min.js"></script>
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<!-- Load Bot config file -->
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<script src="/common/js/wsConfig.js"></script>
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<!-- Load functions copied out of panel dir, since can't directly read panel dir (http auth problem) -->
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<script src="/custom/js/socketWrapper.js"></script>
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<!-- Load our script -->
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<script src="index.js"></script>
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</body>
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</html>
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258
web/emotewall/index.js
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258
web/emotewall/index.js
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$(function () {
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const SEVENTV_GLOBAL_URL = "https://api.7tv.app/v2/emotes/global";
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const SEVENTV_CHANNEL_URL = "https://api.7tv.app/v2/users/" + "..." + "/emotes";
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const FFZ_GLOBAL_URL = "https://api.frankerfacez.com/v1/set/global";
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const FFZ_CHANNEL_URL = "https://api.frankerfacez.com/v1/room/" + "...";
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const BTTV_GLOBAL_URL = "https://api.betterttv.net/3/cached/emotes/global";
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const BTTV_CHANNEL_URL = "https://api.betterttv.net/3/cached/users/twitch/" + "...";
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const webSocket = window.socket;
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const emote_str = ["peepo", 'nod']
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const emote_url = ['https://cdn.7tv.app/emote/603cac391cd55c0014d989be/2x', 'https://cdn.7tv.app/emote/60ae4bb30e35477634610fda/1x']
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var img_map = {};
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var lastframe = 0;
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var preloaded = false, initialized = false;
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var mode = "rain" || "bounce" || "explosion" || "firework" || "...";
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var particles = [];
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const canvas = document.getElementById('wall');
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const ctx = canvas.getContext('2d');
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const resizeCanvas = () => {
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canvas.width = window.innerWidth-8;
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canvas.height = window.innerHeight-8;
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}
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window.addEventListener('resize', resizeCanvas, false);
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resizeCanvas();
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function loadImages(strs, urls) {
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let loadcount = 0, loadtotal = urls.length;
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preloaded = false;
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var loadedimages = {};
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for (let i=0; i<urls.length; i++) {
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var image = new Image();
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image.onload = function () {
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loadcount++;
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if (loadcount == loadtotal) preloaded = true;
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};
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image.src = urls[i];
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loadedimages[strs[i]] = image;
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}
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return loadedimages;
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}
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img_map = loadImages(emote_str, emote_url)
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const part_speed = 50;
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const part_bounce_el = 0.9
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const tWave = (t) => (t<0 || t>8 )? 0 : (t<2 ? t/2 : (t>6 ? (8-t)/2 : 1))
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class Particle {
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constructor(emote,data){
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this.size = 64;
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this.data = data;
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this.x = Math.random() * canvas.width - this.size;
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this.y = Math.random() * canvas.height - this.size;
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this.vx = this.vy = 0;
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this.ax = this.ay = 0;
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this.emote = emote;
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this.time = 0;
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particles.push(this);
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setTimeout(()=>{particles.pop()}, 10000);
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}
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draw(){
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ctx.globalAlpha = tWave(this.time);
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if(img_map[this.emote])
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ctx.drawImage(img_map[this.emote], this.x, this.y, this.size, this.size);
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}
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update(tick){
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this.time += tick;
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this.vx += tick * this.ax;
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this.vy += tick * this.ay;
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this.x += tick * this.vx * part_speed;
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this.y += tick * this.vy * part_speed;
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}
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}
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class RainP extends Particle {
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constructor(emote,data) {
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super(emote,data)
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this.x = Math.random() * canvas.width;
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this.y = - this.size;
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this.vx = 0;
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this.vy = 15;
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this.ax = 0, this.ay = 0;
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this.time = 2;
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}
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update(tick){
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super.update(tick)
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}
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}
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class BounceP extends Particle {
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constructor(emote,data) {
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super(emote,data)
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = (Math.random() * 2 - 1) *15;
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this.vy = (Math.random() * 2 - 1) * 15;
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this.ax = 0, this.ay = 0;
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}
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update(tick){
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super.update(tick);
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if (this.x < 0) {
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this.vx = this.vx < 0 ? -this.vx * part_bounce_el : this.vx;
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this.x = 0;
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} else if (this.x + this.size > canvas.width) {
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this.vx = this.vx > 0 ? -this.vx * part_bounce_el : this.vx;
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this.x = canvas.width - this.size;
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}
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if (this.y <0) {
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this.vy = this.vy < 0 ? -this.vy * part_bounce_el : this.vy;
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this.y = 0;
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} else if (this.y + this.size > canvas.height) {
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this.vy = this.vy > 0 ? -this.vy * part_bounce_el : this.vy;
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this.y = canvas.height - this.size;
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}
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}
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}
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class BounceGP extends BounceP {
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constructor(emote,data) {
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super(emote,data)
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = Math.random() * 20 - 10;
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this.vy = Math.random() * 20 - 10;
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this.ax = 0, this.ay = 10;
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}
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update(tick){
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super.update(tick);
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}
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}
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class FireworkP extends Particle {
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constructor(emote,data) {
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super(emote,data)
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this.x = canvas.width/2;
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this.y = canvas.height;
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this.vx = 0;
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this.vy = -15;
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this.ax = 0;
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this.ay = 0;
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this.time=4;
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this.boom = false;
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}
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update(tick){
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super.update(tick);
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if(this.y <= canvas.height/4 && !this.boom){
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let angle = Math.random() *2 * Math.PI;
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this.vx = Math.sin(angle) * (Math.random()*4 + 10);
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this.vy = Math.cos(angle) * (Math.random()*4 + 10);
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this.ay = 10;
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this.boom = true;
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}
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}
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}
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function init() {
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new RainP('peepo', {});
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new RainP('peepo', {});
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new RainP('peepo', {});
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new RainP('peepo', {});
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new RainP('peepo', {});
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new BounceGP('nod', {});
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new BounceP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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new FireworkP('nod', {});
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main(0);
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}
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function main(tframe) {
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window.requestAnimationFrame(main);
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var dt = (tframe - lastframe) / 1000;
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lastframe = tframe;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (!initialized) {
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if (preloaded) {
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setTimeout(function(){initialized = true;}, 1000);
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}
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} else {
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particles.forEach((particle) => {
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particle.update(dt);
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});
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particles.forEach((particle) => {
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particle.draw();
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});
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}
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}
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init()
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const handleSocketMessage = (e)=>{
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try {
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let rawMessage = e.data,
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message = JSON.parse(rawMessage);
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if(!message.hasOwnProperty('eventFamily') || message.eventFamily != 'emotewall' ||
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!message.hasOwnProperty('eventType') || !message.hasOwnProperty('data'))
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return;
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console.log(message.eventType, message.data)
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if(message.eventType == 'message') {
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//....
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}
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} catch (ex) {
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console.log(ex)
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}
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};
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jQuery(async ()=>{
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try{
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socket.addFamilyHandler("overlay", handleSocketMessage);
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if(socket){
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while(socket.getReadyState() === 0){
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await new Promise(r => setTimeout(r, 500));
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}
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}
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}catch(e) {console.log(e)}
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})
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});
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Reference in New Issue
Block a user