WIP
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@ -1,3 +1,7 @@
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const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms));
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$(function () {
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const SEVENTV_GLOBAL_URL = "https://api.7tv.app/v2/emotes/global";
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@ -22,8 +26,8 @@ $(function () {
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const canvas = document.getElementById('wall');
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const ctx = canvas.getContext('2d');
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const resizeCanvas = () => {
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canvas.width = window.innerWidth-8;
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canvas.height = window.innerHeight-8;
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas, false);
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resizeCanvas();
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@ -96,13 +100,18 @@ $(function () {
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constructor(emote,data) {
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super(emote,data)
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this.setPhysics(randRange(0, canvas.width),
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randRange(0, canvas.height-this.size),
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0,15,
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randRange(0, -this.size),
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0,randRange(10,15),
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0,0)
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this.size = randRange(this.size/2,this.size)
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this.time = 5.5+this.y/canvas.height*2;
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}
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update(tick){
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super.update(tick)
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draw(){
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ctx.globalAlpha = tWave(this.time);
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if(img_map[this.emote])
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ctx.drawImage(img_map[this.emote], this.x, this.y,
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this.size, this.size);
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}
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}
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@ -150,17 +159,18 @@ $(function () {
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}
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}
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class ExplosionP extends Particle {
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class ExplosionP extends RainP {
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constructor(emote,data,args){
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super(emote,data)
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let speed = randRange(0,6) + 7;
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let speed = randRange(5,15);
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let fang = 2*Math.PI* (args.angle/360)
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let ang = randRange(-fang/2, +fang/2)+Math.PI/2 ;//+ 2*(angle/360)*Math.PI;
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this.setPhysics(args.x,args.y,
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Math.cos(ang)*speed,
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-Math.sin(ang)*speed,
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0,10);
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this.time = drt - fdt*1.5;
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this.time = drt - fdt*2;
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this.size = randRange(this.size/2,this.size)
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}
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}
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@ -210,23 +220,42 @@ $(function () {
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}
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const genExplosion = (x,y,ang) =>{
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for(let i=0; i<50; ++i) new ExplosionP('nod', {},x,y,ang);
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for(let i=0; i<100; ++i) createParticule(ExplosionP, 'nod', {},{x:x,y:y,angle:ang});
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}
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const genRain = () => {
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for(let i = 0; i<50; ++i) new RainP('nod', {});
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let xpos = randRange(0, canvas.width);
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let time = 0;
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const interval = setInterval(()=>{
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for(let i=0; i<10; ++i) createParticule(RainP, 'nod', {},{});
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++time;
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if(time > 50) clearInterval(interval);
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}, 100);
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}
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const genVolcano = () => {
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let xpos = randRange(0, canvas.width);
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let time = 0;
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const interval = setInterval(()=>{
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for(let i=0; i<10; ++i) createParticule(ExplosionP, 'nod', {},{x:xpos,y:canvas.height,angle:30});
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++time;
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if(time > 50) clearInterval(interval);
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}, 100);
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}
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function init() {
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async function init() {
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main(0);
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sleep(1000).then(()=>{
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createParticule(BounceGP, "nod", {}, {})
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createParticule(BounceP, "nod", {}, {})
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createParticule(BounceP, "nod", {}, {})
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createParticule(BombP, "nod", {}, {})
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createParticule(FireworkP, "nod", {}, {})
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//genRain();
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main(0);
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genRain();
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genVolcano();
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})
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}
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function main(tframe) {
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