#ifndef __GUI_PAINT_H
#define __GUI_PAINT_H

#include "debug.h"
#include "epd_cfg.h"
#include "fonts/fonts.h"
#include "../ntp/ntp.h"

/**
 * Image attributes
**/
typedef struct {
    uint8_t *Image;
    uint16_t Width;
    uint16_t Height;
    uint16_t WidthMemory;
    uint16_t HeightMemory;
    uint16_t Color;
    uint16_t Rotate;
    uint16_t Mirror;
    uint16_t WidthByte;
    uint16_t HeightByte;
    uint16_t Scale;
} PAINT;
extern PAINT Paint;

/**
 * Display rotate
**/
#define ROTATE_0            0
#define ROTATE_90           90
#define ROTATE_180          180
#define ROTATE_270          270

/**
 * Display Flip
**/
typedef enum {
    MIRROR_NONE  = 0x00,
    MIRROR_HORIZONTAL = 0x01,
    MIRROR_VERTICAL = 0x02,
    MIRROR_ORIGIN = 0x03,
} MIRROR_IMAGE;
#define MIRROR_IMAGE_DFT MIRROR_NONE

/**
 * image color
**/
#define WHITE          0xFF
#define BLACK          0x00
#define RED            BLACK

#define IMAGE_BACKGROUND    WHITE
#define FONT_FOREGROUND     BLACK
#define FONT_BACKGROUND     WHITE

//4 Gray level
#define  GRAY1 0x03 //Blackest
#define  GRAY2 0x02
#define  GRAY3 0x01 //gray
#define  GRAY4 0x00 //white
/**
 * The size of the point
**/
typedef enum {
    DOT_PIXEL_1X1  = 1,    // 1 x 1
    DOT_PIXEL_2X2,      // 2 X 2
    DOT_PIXEL_3X3,      // 3 X 3
    DOT_PIXEL_4X4,      // 4 X 4
    DOT_PIXEL_5X5,      // 5 X 5
    DOT_PIXEL_6X6,      // 6 X 6
    DOT_PIXEL_7X7,      // 7 X 7
    DOT_PIXEL_8X8,      // 8 X 8
} DOT_PIXEL;
#define DOT_PIXEL_DFT  DOT_PIXEL_1X1  //Default dot pilex

/**
 * Point size fill style
**/
typedef enum {
    DOT_FILL_AROUND  = 1,   // dot pixel 1 x 1
    DOT_FILL_RIGHTUP,       // dot pixel 2 X 2
} DOT_STYLE;
#define DOT_STYLE_DFT  DOT_FILL_AROUND  //Default dot pilex

/**
 * Line style, solid or dashed
**/
typedef enum {
    LINE_STYLE_SOLID = 0,
    LINE_STYLE_DOTTED,
} LINE_STYLE;

/**
 * Whether the graphic is filled
**/
typedef enum {
    DRAW_FILL_EMPTY = 0,
    DRAW_FILL_FULL,
} DRAW_FILL;


//init and Clear
void Paint_NewImage(uint8_t *image, uint16_t Width, uint16_t Height, uint16_t Rotate, uint16_t Color);
void Paint_SelectImage(uint8_t *image);
void Paint_SetRotate(uint16_t Rotate);
void Paint_SetMirroring(uint8_t mirror);
void Paint_SetPixel(uint16_t Xpoint, uint16_t Ypoint, uint16_t Color);
void Paint_SetScale(uint8_t scale);

void Paint_Clear(uint16_t Color);
void Paint_ClearWindows(uint16_t Xstart, uint16_t Ystart, uint16_t Xend, uint16_t Yend, uint16_t Color);

//Drawing
// void Paint_DrawPoint(uint16_t Xpoint, uint16_t Ypoint, uint16_t Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_FillWay);
// void Paint_DrawLine(uint16_t Xstart, uint16_t Ystart, uint16_t Xend, uint16_t Yend, uint16_t Color, DOT_PIXEL Line_width, LINE_STYLE Line_Style);

//Display string
void Paint_DrawChar(uint16_t Xstart, uint16_t Ystart, const char Acsii_Char, sFONT* Font, uint16_t Color_Foreground, uint16_t Color_Background);
void Paint_DrawIcon(uint16_t Xpoint, uint16_t Ypoint, const ICON_tpe icon, sFONT* Font, uint16_t Color_Foreground, uint16_t Color_Background);
void Paint_DrawString_EN(uint16_t Xstart, uint16_t Ystart, const char * pString, sFONT* Font, uint16_t Color_Foreground, uint16_t Color_Background);
void Paint_DrawIntUnit(uint16_t Xpoint, uint16_t Ypoint, int32_t Number,const char * pString, sFONT* Font, uint16_t Color_Foreground, uint16_t Color_Background);
void Paint_DrawFltUnit(uint16_t Xpoint, uint16_t Ypoint, float Number,const char * pString, sFONT* Font, uint16_t Color_Foreground, uint16_t Color_Background);
void Paint_DrawTime(uint16_t Xstart, uint16_t Ystart, strDateTime *pTime, sFONT* Font, uint16_t Color_Foreground, uint16_t Color_Background);


#endif
