gamejam/src/global.gd
2024-01-02 15:40:53 +01:00

24 lines
450 B
GDScript

extends Node
const TILE_SCALE : int = 16;
var slope : float = 1.0;
var map = null
var player = preload("res://src/player/player.tscn").instantiate()
var enemy = preload("res://src/enemy/enemy.tscn")
var avalanche = preload("res://src/avalanche/avalanche.tscn").instantiate()
var enemies = []
func reset():
if(map):
map.reset()
if(player):
player.reset()
if(avalanche):
avalanche.reset()
func _ready():
pass
func _process(delta):
pass