commit fe2e6d30d4344b9e76fcadecadb5980f1bd3186e Author: soraefir Date: Tue Jan 2 15:40:53 2024 +0100 Added ski-invasion diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0f10302 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +.godot/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..b370ceb --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..4b6323e --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://04damsuvwnk3" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..c0d00b1 --- /dev/null +++ b/project.godot @@ -0,0 +1,32 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="ski_invasion" +run/main_scene="res://src/map/map.tscn" +config/features=PackedStringArray("4.2", "Forward Plus") +config/icon="res://icon.svg" + +[autoload] + +Global="*res://src/global.gd" + +[layer_names] + +2d_physics/layer_1="World" +2d_physics/layer_2="Player" +2d_physics/layer_3="Enemy" +2d_physics/layer_4="Avalanche" +2d_physics/layer_5="Other" + +[rendering] + +textures/canvas_textures/default_texture_filter=0 diff --git a/res/Tiles/tile_0000.png b/res/Tiles/tile_0000.png new file mode 100644 index 0000000..b161278 Binary files /dev/null and b/res/Tiles/tile_0000.png differ diff --git a/res/Tiles/tile_0000.png.import b/res/Tiles/tile_0000.png.import new file mode 100644 index 0000000..1a7f860 --- /dev/null +++ b/res/Tiles/tile_0000.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rg7pyu1nbtnu" +path="res://.godot/imported/tile_0000.png-33af9b93cef7a6a0e3c4d1c9016a0caa.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0000.png" +dest_files=["res://.godot/imported/tile_0000.png-33af9b93cef7a6a0e3c4d1c9016a0caa.ctex"] + +[params] + 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Binary files /dev/null and b/res/Tiles/tile_0116.png differ diff --git a/res/Tiles/tile_0116.png.import b/res/Tiles/tile_0116.png.import new file mode 100644 index 0000000..3c9b53c --- /dev/null +++ b/res/Tiles/tile_0116.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmfxvlbj7v1lk" +path="res://.godot/imported/tile_0116.png-7e9da3f76d14eca0e55adf6ddddf0c1b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0116.png" +dest_files=["res://.godot/imported/tile_0116.png-7e9da3f76d14eca0e55adf6ddddf0c1b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false 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b/res/Tiles/tile_0121.png.import new file mode 100644 index 0000000..e36d333 --- /dev/null +++ b/res/Tiles/tile_0121.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnrldjtujscqd" +path="res://.godot/imported/tile_0121.png-a7c67274c65433fe788d1c569e3231d9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0121.png" +dest_files=["res://.godot/imported/tile_0121.png-a7c67274c65433fe788d1c569e3231d9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/Tiles/tile_0122.png b/res/Tiles/tile_0122.png new file mode 100644 index 0000000..0392298 Binary files /dev/null and b/res/Tiles/tile_0122.png differ diff --git a/res/Tiles/tile_0122.png.import b/res/Tiles/tile_0122.png.import new file mode 100644 index 0000000..946d8fa --- /dev/null +++ b/res/Tiles/tile_0122.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b40ioevjjsak" +path="res://.godot/imported/tile_0122.png-9f0ad1ea624969c07d4340e29b38626f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0122.png" +dest_files=["res://.godot/imported/tile_0122.png-9f0ad1ea624969c07d4340e29b38626f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/Tiles/tile_0123.png b/res/Tiles/tile_0123.png new file mode 100644 index 0000000..e89ba35 Binary files /dev/null and b/res/Tiles/tile_0123.png differ diff --git a/res/Tiles/tile_0123.png.import b/res/Tiles/tile_0123.png.import new file mode 100644 index 0000000..d2271e2 --- /dev/null +++ b/res/Tiles/tile_0123.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bi67kseujqgv" +path="res://.godot/imported/tile_0123.png-bc3e1156d3d947cbba74555f47db7b36.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0123.png" +dest_files=["res://.godot/imported/tile_0123.png-bc3e1156d3d947cbba74555f47db7b36.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/Tiles/tile_0124.png b/res/Tiles/tile_0124.png new file mode 100644 index 0000000..eb0a344 Binary files /dev/null and b/res/Tiles/tile_0124.png differ diff --git a/res/Tiles/tile_0124.png.import b/res/Tiles/tile_0124.png.import new file mode 100644 index 0000000..e583788 --- /dev/null +++ b/res/Tiles/tile_0124.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dirkhc4wwvcow" +path="res://.godot/imported/tile_0124.png-00990ac0e023e0d11526e193f806eb93.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0124.png" 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+path="res://.godot/imported/tile_0125.png-fbb294d7768fdfebd1240fca00864bd1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0125.png" +dest_files=["res://.godot/imported/tile_0125.png-fbb294d7768fdfebd1240fca00864bd1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/Tiles/tile_0126.png b/res/Tiles/tile_0126.png new file mode 100644 index 0000000..4851b1a Binary files /dev/null and b/res/Tiles/tile_0126.png differ diff --git a/res/Tiles/tile_0126.png.import b/res/Tiles/tile_0126.png.import new file mode 100644 index 0000000..dd10acc --- /dev/null +++ b/res/Tiles/tile_0126.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cv1ynke6d3jgm" +path="res://.godot/imported/tile_0126.png-891c9c8344f96b5c73504c771c2a05bc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0126.png" +dest_files=["res://.godot/imported/tile_0126.png-891c9c8344f96b5c73504c771c2a05bc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/Tiles/tile_0127.png b/res/Tiles/tile_0127.png new file mode 100644 index 0000000..3b6a164 Binary files /dev/null and b/res/Tiles/tile_0127.png differ diff --git a/res/Tiles/tile_0127.png.import b/res/Tiles/tile_0127.png.import new file mode 100644 index 0000000..8a47d2a --- /dev/null +++ b/res/Tiles/tile_0127.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfljdlbrvqgxu" +path="res://.godot/imported/tile_0127.png-7fdfc946b2540379c1c6e41747e42ce8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0127.png" +dest_files=["res://.godot/imported/tile_0127.png-7fdfc946b2540379c1c6e41747e42ce8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/Tiles/tile_0128.png b/res/Tiles/tile_0128.png new file mode 100644 index 0000000..b250ab1 Binary files /dev/null and b/res/Tiles/tile_0128.png differ diff --git a/res/Tiles/tile_0128.png.import b/res/Tiles/tile_0128.png.import new file mode 100644 index 0000000..7c7760c --- /dev/null +++ b/res/Tiles/tile_0128.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bkpk241ptxnfv" +path="res://.godot/imported/tile_0128.png-f32e013593c12254c645f54116e38e2e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0128.png" +dest_files=["res://.godot/imported/tile_0128.png-f32e013593c12254c645f54116e38e2e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/Tiles/tile_0129.png b/res/Tiles/tile_0129.png new file mode 100644 index 0000000..40da435 Binary files /dev/null and b/res/Tiles/tile_0129.png differ diff --git a/res/Tiles/tile_0129.png.import b/res/Tiles/tile_0129.png.import new file mode 100644 index 0000000..dec209f --- /dev/null +++ b/res/Tiles/tile_0129.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bc7ckmymdiyav" +path="res://.godot/imported/tile_0129.png-e0a01ec66985116cbf7626f1702cfb3b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0129.png" +dest_files=["res://.godot/imported/tile_0129.png-e0a01ec66985116cbf7626f1702cfb3b.ctex"] + +[params] + +compress/mode=0 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+type="CompressedTexture2D" +uid="uid://dvb7iccmu7473" +path="res://.godot/imported/tile_0131.png-14cf937d828ea717183cf13f7320d0cd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/Tiles/tile_0131.png" +dest_files=["res://.godot/imported/tile_0131.png-14cf937d828ea717183cf13f7320d0cd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/res/tiles.png b/res/tiles.png new file mode 100644 index 0000000..189598a Binary files /dev/null and b/res/tiles.png differ diff --git a/res/tiles.png.import b/res/tiles.png.import new file mode 100644 index 0000000..7685a1d --- /dev/null +++ b/res/tiles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bxl3fs8u40ki6" +path="res://.godot/imported/tiles.png-0794b68a54304246d7328827a6339dd9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://res/tiles.png" +dest_files=["res://.godot/imported/tiles.png-0794b68a54304246d7328827a6339dd9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/src/avalanche/avalanche.gd b/src/avalanche/avalanche.gd new file mode 100644 index 0000000..fe5c7da --- /dev/null +++ b/src/avalanche/avalanche.gd @@ -0,0 +1,40 @@ +class_name Avalanche +extends Area2D + +const base_speed = 3.5 +var speed : float = base_speed * Global.TILE_SCALE +var kmh_speed = speed*1000 / 3600 +const avalanche_width = 50 +const avalanche_height = 2 + +func _ready(): + position.x = Global.player.position.x- (int(Global.player.position.x)%Global.TILE_SCALE) + position.y = Global.player.position.y - 10*Global.TILE_SCALE + + for i in range(-avalanche_height/2,avalanche_height/2): + for j in range(-avalanche_width/2,avalanche_width/2): + $TileMap.set_cell(0,Vector2(j,i), 0,Vector2i(9,5),0) + $CollisionShape.scale = Vector2i(avalanche_width,avalanche_height) + +func reset(): + speed = base_speed * Global.TILE_SCALE + kmh_speed = speed * 1000 / 3600 + _ready() + +func _process(delta): + position.x = Global.player.position.x- (int(Global.player.position.x)%Global.TILE_SCALE) + position.y += speed*delta + kmh_speed = speed*1000 / 3600 + pass + + +func _on_body_entered(body): + if(body.is_in_group("Enemy")): + body.queue_free() + speed+=0.1 * Global.TILE_SCALE + kmh_speed = speed*1000 / 3600 + pass + if(body.is_in_group("Player")): + print("Avalanche Hit Player") + pass + pass diff --git a/src/avalanche/avalanche.tscn b/src/avalanche/avalanche.tscn new file mode 100644 index 0000000..79e996b --- /dev/null +++ b/src/avalanche/avalanche.tscn @@ -0,0 +1,21 @@ +[gd_scene load_steps=4 format=3 uid="uid://q8rg3smgpxpg"] + +[ext_resource type="Script" path="res://src/avalanche/avalanche.gd" id="1_e7063"] +[ext_resource type="TileSet" uid="uid://bl2sbc1gv1e2q" path="res://src/map/map.tres" id="2_35aeg"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_hitsr"] +size = Vector2(16, 16) + +[node name="Avalanche" type="Area2D" groups=["Avalanche"]] +collision_layer = 8 +collision_mask = 14 +script = ExtResource("1_e7063") + +[node name="TileMap" type="TileMap" parent="."] +tile_set = ExtResource("2_35aeg") +format = 2 + +[node name="CollisionShape" type="CollisionShape2D" parent="." groups=["Avalanche"]] +shape = SubResource("RectangleShape2D_hitsr") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/src/enemy/enemy.gd b/src/enemy/enemy.gd new file mode 100644 index 0000000..5e44037 --- /dev/null +++ b/src/enemy/enemy.gd @@ -0,0 +1,17 @@ +class_name Enemy +extends CharacterBody2D + +@export var speed = 50; +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + + var dir = (Global.player.position-position).normalized() + velocity = dir*speed + var col = move_and_slide() + for i in get_slide_collision_count(): + pass diff --git a/src/enemy/enemy.tres b/src/enemy/enemy.tres new file mode 100644 index 0000000..5b679ca --- /dev/null +++ b/src/enemy/enemy.tres @@ -0,0 +1,23 @@ +[gd_resource type="SpriteFrames" load_steps=3 format=3 uid="uid://dbyy37vnjhld1"] + +[ext_resource type="Texture2D" uid="uid://q7ooafycqvcv" path="res://res/Tiles/tile_0078.png" id="1_760qg"] +[ext_resource type="Texture2D" uid="uid://csv10375x6ofi" path="res://res/Tiles/tile_0079.png" id="2_wl314"] + +[resource] +animations = [{ +"frames": [], +"loop": true, +"name": &"dead", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_760qg") +}, { +"duration": 1.0, +"texture": ExtResource("2_wl314") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/src/enemy/enemy.tscn b/src/enemy/enemy.tscn new file mode 100644 index 0000000..76d1bf9 --- /dev/null +++ b/src/enemy/enemy.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=4 format=3 uid="uid://ciel1xlp71ni7"] + +[ext_resource type="Script" path="res://src/enemy/enemy.gd" id="1_rmw5w"] +[ext_resource type="SpriteFrames" uid="uid://dbyy37vnjhld1" path="res://src/enemy/enemy.tres" id="2_qrbqi"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_no0w4"] +radius = 6.0 +height = 16.0 + +[node name="Enemy" type="CharacterBody2D" groups=["Enemy"]] +z_index = 1 +collision_layer = 4 +collision_mask = 4 +slide_on_ceiling = false +script = ExtResource("1_rmw5w") +speed = 20 + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = ExtResource("2_qrbqi") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["Enemy"]] +shape = SubResource("CapsuleShape2D_no0w4") diff --git a/src/global.gd b/src/global.gd new file mode 100644 index 0000000..e8057e2 --- /dev/null +++ b/src/global.gd @@ -0,0 +1,23 @@ +extends Node + +const TILE_SCALE : int = 16; +var slope : float = 1.0; +var map = null +var player = preload("res://src/player/player.tscn").instantiate() +var enemy = preload("res://src/enemy/enemy.tscn") +var avalanche = preload("res://src/avalanche/avalanche.tscn").instantiate() +var enemies = [] + +func reset(): + if(map): + map.reset() + if(player): + player.reset() + if(avalanche): + avalanche.reset() + +func _ready(): + pass + +func _process(delta): + pass diff --git a/src/map/map.gd b/src/map/map.gd new file mode 100644 index 0000000..3832a26 --- /dev/null +++ b/src/map/map.gd @@ -0,0 +1,179 @@ +extends TileMap + +const min_x_width: int = 10; +const max_x_width: int = 35; +const x_margin: int = 20; +const y_prerender: int = 10; + +var last_tile_y : int = -10; +var x_offset : int = 0; +var x_width : int = 20; +var last_had_gs : bool = false; + +var last_line : Array[TEXT_TYPE] = [] +var new_line : Array[TEXT_TYPE] = [] + + +enum TEXT_TYPE { + TREE, POWDER, + L_EDGE_GROW, L_GROW_EDGE, + L_EDGE_SHRINK, L_SHRINK_EDGE, + L_EDGE, SLOPE, R_EDGE, + R_EDGE_GROW, R_GROW_EDGE, + R_EDGE_SHRINK, R_SHRINK_EDGE, + NONE +} + + +func get_texture(tt: TEXT_TYPE) -> Vector2i: + match tt: + TEXT_TYPE.TREE: + if(randf()>0.9): + return Vector2i(6,0) + return Vector2i(6,2) + TEXT_TYPE.POWDER: + if(randf()>0.2): + return Vector2i(0,0) + return Vector2i(5,0) + + TEXT_TYPE.L_EDGE_GROW: + return Vector2i(2,1) + TEXT_TYPE.L_GROW_EDGE: + return Vector2i(0,1) + + TEXT_TYPE.L_EDGE_SHRINK: + return Vector2i(2,4) + TEXT_TYPE.L_SHRINK_EDGE: + return Vector2i(0,2) + + TEXT_TYPE.L_EDGE: + return Vector2i(1,0) + + TEXT_TYPE.SLOPE: + if(randf()>0.2): + return Vector2i(2,0) + return Vector2i(3,0) + + TEXT_TYPE.R_EDGE: + return Vector2i(4,0) + + TEXT_TYPE.R_EDGE_GROW: + return Vector2i(3,1) + TEXT_TYPE.R_GROW_EDGE: + return Vector2i(5,1) + + TEXT_TYPE.R_EDGE_SHRINK: + return Vector2i(3,4) + TEXT_TYPE.R_SHRINK_EDGE: + return Vector2i(5,2) + _: + return Vector2i(0,0) + +func gen_line(): + if(last_line.size() == 0): + new_line.resize(x_width+ 2*x_margin) + new_line.fill(TEXT_TYPE.POWDER) + for j in range(x_margin+1, x_margin+x_width ): + new_line[j] = TEXT_TYPE.SLOPE + + new_line[x_margin] = TEXT_TYPE.L_EDGE + new_line[x_margin+x_width] = TEXT_TYPE.R_EDGE + last_line = Array(new_line) + return + + var last_width = x_width + var grow = !last_had_gs && (last_widthmin_x_width) && randf()<0.3 + last_had_gs = grow || shrink + + var grow_rand = randf() + var shrink_rand = randf() + + var grow_l = grow && grow_rand<0.6 + var shrink_l = shrink && shrink_rand<0.6 + var grow_r = grow && grow_rand>=0.6 + var shrink_r = shrink && shrink_rand>=0.6 + + var start_offset = -1 if grow_l else (1 if shrink_l else 0) + var end_offset = 1 if grow_r else (-1 if shrink_r else 0) + var this_width = last_width + (-start_offset) + end_offset + var this_offset = x_offset + start_offset + + new_line.resize(this_width+ 2*x_margin) + new_line.fill(TEXT_TYPE.POWDER) + + for j in range(x_margin, x_margin+this_width ): + new_line[j] = TEXT_TYPE.SLOPE + + if(grow_l): + new_line[x_margin] = TEXT_TYPE.POWDER + new_line[x_margin+1] = TEXT_TYPE.L_EDGE_GROW + elif(shrink_l): + new_line[x_margin] = TEXT_TYPE.SLOPE + new_line[x_margin-1] = TEXT_TYPE.L_SHRINK_EDGE + else: + if(last_line[x_margin+1] == TEXT_TYPE.L_EDGE_GROW): + new_line[x_margin] = TEXT_TYPE.L_GROW_EDGE + elif(last_line[x_margin-1] == TEXT_TYPE.L_SHRINK_EDGE): + new_line[x_margin] = TEXT_TYPE.L_EDGE_SHRINK + else: + new_line[x_margin] = TEXT_TYPE.L_EDGE + + if(grow_r): + new_line[x_margin+this_width] = TEXT_TYPE.POWDER + new_line[x_margin+this_width-1] = TEXT_TYPE.R_EDGE_GROW + elif(shrink_r): + new_line[x_margin+this_width] = TEXT_TYPE.SLOPE + new_line[x_margin+this_width+1] = TEXT_TYPE.R_SHRINK_EDGE + else: + if(last_line[x_margin+this_width-1] == TEXT_TYPE.R_EDGE_GROW): + new_line[x_margin+this_width] = TEXT_TYPE.R_GROW_EDGE + elif(last_line[x_margin+this_width+1] == TEXT_TYPE.R_SHRINK_EDGE): + new_line[x_margin+this_width] = TEXT_TYPE.R_EDGE_SHRINK + else: + new_line[x_margin+this_width] = TEXT_TYPE.R_EDGE + + x_offset = this_offset + x_width = this_width + last_line = new_line.duplicate()#Array.from(new_line) + +func gen_cells(ny:int): + for i in range(last_tile_y, last_tile_y+ny): + gen_line() + for j in range(last_line.size()): + set_cell(0,Vector2(j+x_offset,i), 0,get_texture(last_line[j]),0) + last_tile_y += ny + +func _ready(): + Global.map = self + add_child(Global.player) + Global.player.position=Vector2((x_offset + x_margin + x_width/2.0)*Global.TILE_SCALE,0) + while(Global.player.position.y + y_prerender*Global.TILE_SCALE > last_tile_y*Global.TILE_SCALE): + gen_cells(2) + add_child(Global.avalanche) + pass + +func reset(): + last_tile_y = -10; + x_offset = 0; + x_width = 20; + Global.player.position=Vector2((x_offset + x_margin + x_width/2.0)*Global.TILE_SCALE,0) + Global.avalanche.reset() + + last_line = [] + new_line = [] + clear() + while(Global.player.position.y + y_prerender*Global.TILE_SCALE > last_tile_y*Global.TILE_SCALE): + gen_cells(2) + +func _process(delta): + if(Global.player.position.y + y_prerender*Global.TILE_SCALE > last_tile_y*Global.TILE_SCALE): + gen_cells(1) + if(randf()<0.2): + var new_enemy = Global.enemy.instantiate() + new_enemy.position.y = last_tile_y*Global.TILE_SCALE + new_enemy.position.x = (x_offset+x_margin + randf()*x_width)*Global.TILE_SCALE + add_child(new_enemy) + + + diff --git a/src/map/map.tres b/src/map/map.tres new file mode 100644 index 0000000..13f48dc --- /dev/null +++ b/src/map/map.tres @@ -0,0 +1,159 @@ +[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bl2sbc1gv1e2q"] + +[ext_resource type="Texture2D" uid="uid://bxl3fs8u40ki6" path="res://res/tiles.png" id="1_ka6ac"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qmyk0"] +resource_name = "tiles" +texture = ExtResource("1_ka6ac") +0:0/0 = 0 +0:0/0/probability = 0.1 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, -8) +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, -8) +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:0/size_in_atlas = Vector2i(1, 2) +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/size_in_atlas = Vector2i(1, 2) +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, -8, -8, -8, -8, 8, 0, 8, 0, 8) +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 0.125, -8, -0.125, 8, 8, 8) +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, -8) +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 0, 8, 0, 0, 8, -8) +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 0, 0, 0, -8) +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, -8, -8, -8, -8, 8, 0, 0, 0, 0) +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 0.125, -8, 0.013577, -0.868928, 8, 8, 8, 8) +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, -8) +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 0, 8, 0, 0, -8, -8) +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, 0, 0, 0, -8) +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 0, 8, -8, 8, -8, -8) +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 0, 8, 8, 8, 8, -8) +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 + +[resource] +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_qmyk0") diff --git a/src/map/map.tscn b/src/map/map.tscn new file mode 100644 index 0000000..e404b18 --- /dev/null +++ b/src/map/map.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=3 format=3 uid="uid://psrip8826pbi"] + +[ext_resource type="TileSet" uid="uid://bl2sbc1gv1e2q" path="res://src/map/map.tres" id="1_1vaa2"] +[ext_resource type="Script" path="res://src/map/map.gd" id="2_7k23r"] + +[node name="Map" type="Node2D"] + +[node name="TileMap" type="TileMap" parent="."] +tile_set = ExtResource("1_1vaa2") +format = 2 +script = ExtResource("2_7k23r") diff --git a/src/other/label_settings.tres b/src/other/label_settings.tres new file mode 100644 index 0000000..f7d6034 --- /dev/null +++ b/src/other/label_settings.tres @@ -0,0 +1,7 @@ +[gd_resource type="LabelSettings" format=3 uid="uid://dxx71wu5tfouc"] + +[resource] +font_size = 26 +outline_size = 1 +outline_color = Color(0, 0, 0, 1) +shadow_color = Color(0, 0, 0, 1) diff --git a/src/player/player.gd b/src/player/player.gd new file mode 100644 index 0000000..c3d7fa6 --- /dev/null +++ b/src/player/player.gd @@ -0,0 +1,123 @@ +class_name Player +extends CharacterBody2D + +var angle : float = 0 +var breaking : bool = false +@export var energy = 0 +@export var mass = 50 + +var score = 0 +var coin = 0 + +var multiplier = 0; + + +var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") +var carve_angle : float = PI/1.8 + +func _ready(): + pass + +func reset(): + energy = 0 + score = 0 + coin = 0 + mass = 50 + angle = 0 + carve_angle = PI/1.8 + +func _physics_process(delta): + var direction = get_global_mouse_position()-position + var new_angle : float = direction.angle()-PI/2 + if(new_angle >= PI): + new_angle -= 2*PI + if(new_angle <= -PI): + new_angle += 2*PI + + if(abs(new_angle-angle)>PI/8): + new_angle = lerp(angle, new_angle, 0.05) + angle = new_angle + rotation = angle + + var delta_height = sin(atan(Global.slope)) * sin(angle+PI/2) * delta + energy += mass * gravity * delta_height * Global.TILE_SCALE + if(energy <= 0): energy = 0 + + var speed = sqrt(2*energy/mass) + var friction = 0.5* (speed**2) * delta + breaking = Input.is_key_pressed(KEY_SPACE) + if(Input.is_key_pressed(KEY_SPACE)): + friction += max(10* (speed**2) * delta,1.2*1e3) + if(angle > 0): + rotation -= PI/2 + else: + rotation += PI/2 + + energy -= 0.5 * friction**2 / mass + if(energy <= 0): + energy = 0 + var f_speed = sqrt(2*energy/mass) + var kmh_speed = f_speed*1000 / 3600 + + $skin.scale.x = -1 if(angle > 0) else 1 + $speed.visible = !breaking && kmh_speed > 50 + $speed.play() + $break.visible = breaking && kmh_speed > 15 + $break.play() + $break.position.x = -10 if angle>0 else +10 + $break.scale.x = -1 if angle>0 else +1 + + var new_vy = f_speed * sin(angle+PI/2) + var new_vx = f_speed * cos(angle+PI/2) + + velocity.y = new_vy + velocity.x = new_vx + + $Control/BotRight/PlayerSpeed.text = "Player: "+ str(int(kmh_speed))+"km/h" + $Control/TopLeft/Slope.text = "Slope: "+ str(int(Global.slope*100))+"%" + $Control/TopLeft/AvalancheSpeed.text = "Avalanche: "+ str(int(Global.avalanche.kmh_speed))+"km/h" + $Control/TopRight/Score.text = "Score: "+str(int(score)) + $Control/TopRight/Coin.text = "Gold: "+str(int(coin)) + + move_and_slide() + for i in range(get_slide_collision_count()): + var curcol = get_slide_collision(i) + if(curcol.get_collider().is_in_group("Enemy")): + pass + else: + var wall_friction = max(2* (speed**2) * delta,1e3) + energy -= 0.5 * wall_friction**2 / mass + if(energy<0): + energy = 0 + +func ski_col_side(col_angle): + var ski_angle_col = rotation-col_angle-PI/2 + if(ski_angle_col<0): ski_angle_col += 2*PI + + if(ski_angle_col>(PI/2-carve_angle/2) and ski_angle_col<(PI/2+carve_angle/2)): + score += 10 + multiplier = 2.0; + pass + elif(ski_angle_col>(3*PI/2-carve_angle/2) and ski_angle_col<(3*PI/2+carve_angle/2)): + score += 10 + multiplier = 2.0 + pass + else: + var enemy_hit_friction = 1e4 + multiplier = 0 + score += 1 + energy -= 0.5 * enemy_hit_friction**2 / mass + if(energy<0): + energy = 0 + +func _on_entered(body): + if(body.is_in_group("Enemy")): + ski_col_side(position.angle_to_point(body.position)) + coin += 1 + body.queue_free() + + + +func _on_area_entered(area): + if(area.is_in_group("Avalanche")): + Global.reset() diff --git a/src/player/player.tres b/src/player/player.tres new file mode 100644 index 0000000..99453ae --- /dev/null +++ b/src/player/player.tres @@ -0,0 +1,40 @@ +[gd_resource type="SpriteFrames" load_steps=6 format=3 uid="uid://buvd4q0n2gvrl"] + +[ext_resource type="Texture2D" uid="uid://dym8shekf5iwk" path="res://res/Tiles/tile_0059.png" id="1_76fyl"] +[ext_resource type="Texture2D" uid="uid://ddw26yfxeee8r" path="res://res/Tiles/tile_0070.png" id="1_nltak"] +[ext_resource type="Texture2D" uid="uid://dy8y52aq3bp6w" path="res://res/Tiles/tile_0059_b.png" id="1_xhbww"] +[ext_resource type="Texture2D" uid="uid://dnpuc4bbohvwp" path="res://res/Tiles/tile_0059_b_f.png" id="2_hcewj"] +[ext_resource type="Texture2D" uid="uid://dktejghq82u8d" path="res://res/Tiles/tile_0059_f.png" id="2_yta5k"] + +[resource] +animations = [{ +"frames": [{ +"duration": 0.5, +"texture": ExtResource("1_xhbww") +}, { +"duration": 0.5, +"texture": ExtResource("2_hcewj") +}], +"loop": true, +"name": &"break", +"speed": 5.0 +}, { +"frames": [{ +"duration": 0.5, +"texture": ExtResource("1_76fyl") +}, { +"duration": 0.5, +"texture": ExtResource("2_yta5k") +}], +"loop": true, +"name": &"fast", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_nltak") +}], +"loop": true, +"name": &"player", +"speed": 5.0 +}] diff --git a/src/player/player.tscn b/src/player/player.tscn new file mode 100644 index 0000000..6ba9400 --- /dev/null +++ b/src/player/player.tscn @@ -0,0 +1,98 @@ +[gd_scene load_steps=5 format=3 uid="uid://uswmt78bbe3f"] + +[ext_resource type="Script" path="res://src/player/player.gd" id="1_5ri3q"] +[ext_resource type="SpriteFrames" uid="uid://buvd4q0n2gvrl" path="res://src/player/player.tres" id="1_h8qmi"] +[ext_resource type="LabelSettings" uid="uid://dxx71wu5tfouc" path="res://src/other/label_settings.tres" id="3_8tpu5"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_v1cfh"] +size = Vector2(8, 13) + +[node name="Player" type="CharacterBody2D" groups=["Player"]] +z_index = 3 +collision_layer = 2 +collision_mask = 3 +wall_min_slide_angle = 1.34565 +script = ExtResource("1_5ri3q") +mass = 60 + +[node name="speed" type="AnimatedSprite2D" parent="."] +position = Vector2(0, -12) +sprite_frames = ExtResource("1_h8qmi") +animation = &"fast" + +[node name="break" type="AnimatedSprite2D" parent="."] +position = Vector2(10, 0) +sprite_frames = ExtResource("1_h8qmi") +animation = &"break" + +[node name="skin" type="AnimatedSprite2D" parent="."] +sprite_frames = ExtResource("1_h8qmi") +animation = &"player" + +[node name="Camera2D" type="Camera2D" parent="."] +zoom = Vector2(2, 2) + +[node name="SoftCollider" type="Area2D" parent="." groups=["Player"]] +collision_layer = 0 +collision_mask = 12 + +[node name="CollisionShape" type="CollisionShape2D" parent="SoftCollider" groups=["Player"]] +position = Vector2(0, 1.5) +shape = SubResource("RectangleShape2D_v1cfh") + +[node name="WorldCollisionShape" type="CollisionShape2D" parent="." groups=["Player"]] +position = Vector2(0, 1.5) +shape = SubResource("RectangleShape2D_v1cfh") + +[node name="Control" type="CanvasLayer" parent="."] + +[node name="TopLeft" type="VBoxContainer" parent="Control"] +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="Slope" type="Label" parent="Control/TopLeft"] +layout_mode = 2 +text = "10%" +label_settings = ExtResource("3_8tpu5") + +[node name="AvalancheSpeed" type="Label" parent="Control/TopLeft"] +layout_mode = 2 +text = "0 km/h" +label_settings = ExtResource("3_8tpu5") + +[node name="BotRight" type="VBoxContainer" parent="Control"] +anchors_preset = 3 +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -55.0 +offset_top = -40.0 +grow_horizontal = 0 +grow_vertical = 0 + +[node name="PlayerSpeed" type="Label" parent="Control/BotRight"] +layout_mode = 2 +text = "0 km/h" +label_settings = ExtResource("3_8tpu5") + +[node name="TopRight" type="VBoxContainer" parent="Control"] +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -70.0 +offset_bottom = 40.0 +grow_horizontal = 0 + +[node name="Score" type="Label" parent="Control/TopRight"] +layout_mode = 2 +text = "Score: 0" +label_settings = ExtResource("3_8tpu5") + +[node name="Coin" type="Label" parent="Control/TopRight"] +layout_mode = 2 +text = "Coin: 0" +label_settings = ExtResource("3_8tpu5") + +[connection signal="area_entered" from="SoftCollider" to="." method="_on_area_entered"] +[connection signal="body_entered" from="SoftCollider" to="." method="_on_entered"]