2022-04-07 18:46:57 +02:00

173 lines
4.8 KiB
C++

///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2007, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
//
// Combine multiple single-view images
// into one multi-view image.
//
//----------------------------------------------------------------------------
#include "makeMultiView.h"
#include "Image.h"
#include <ImfInputFile.h>
#include <ImfOutputFile.h>
#include <ImfChannelList.h>
#include <ImfFrameBuffer.h>
#include <ImfStandardAttributes.h>
#include <ImfMultiView.h>
#include "Iex.h"
#include <map>
#include <algorithm>
#include <iostream>
#include "namespaceAlias.h"
using namespace IMF;
using namespace IMATH_NAMESPACE;
using namespace std;
void
makeMultiView (const vector <string> &viewNames,
const vector <const char *> &inFileNames,
const char *outFileName,
Compression compression,
bool verbose)
{
Header header;
Image image;
FrameBuffer outFb;
//
// Find the size of the dataWindow, check files
//
Box2i d;
for (size_t i = 0; i < viewNames.size(); ++i)
{
InputFile in (inFileNames[i]);
if (verbose)
{
cout << "reading file " << inFileNames[i] << " "
"for " << viewNames[i] << " view" << endl;
}
if (hasMultiView (in.header()))
{
THROW (IEX_NAMESPACE::NoImplExc,
"The image in file " << inFileNames[i] << " is already a "
"multi-view image. Cannot combine multiple multi-view "
"images.");
}
header = in.header();
if (i == 0)
{
d=header.dataWindow();
}else{
d.extendBy(header.dataWindow());
}
}
image.resize (d);
header.dataWindow()=d;
// blow away channels; we'll rebuild them
header.channels()=ChannelList();
//
// Read the input image files
//
for (size_t i = 0; i < viewNames.size(); ++i)
{
InputFile in (inFileNames[i]);
if (verbose)
{
cout << "reading file " << inFileNames[i] << " "
"for " << viewNames[i] << " view" << endl;
}
FrameBuffer inFb;
for (ChannelList::ConstIterator j = in.header().channels().begin();
j != in.header().channels().end();
++j)
{
const Channel &inChannel = j.channel();
string inChanName = j.name();
string outChanName = insertViewName (inChanName, viewNames, i);
image.addChannel (outChanName, inChannel);
image.channel(outChanName).black();
header.channels().insert (outChanName, inChannel);
inFb.insert (inChanName, image.channel(outChanName).slice());
outFb.insert (outChanName, image.channel(outChanName).slice());
}
in.setFrameBuffer (inFb);
in.readPixels (in.header().dataWindow().min.y, in.header().dataWindow().max.y);
}
//
// Write the output image file
//
{
header.compression() = compression;
addMultiView (header, viewNames);
OutputFile out (outFileName, header);
if (verbose)
cout << "writing file " << outFileName << endl;
out.setFrameBuffer (outFb);
out.writePixels
(header.dataWindow().max.y - header.dataWindow().min.y + 1);
}
}