730 lines
22 KiB
C++
730 lines
22 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2011, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// Portions (c) 2012, Weta Digital Ltd
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// Weta Digital nor any other ontributors may be used to endorse
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// or promote products derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <iostream>
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#include <string>
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#include <vector>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "tmpDir.h"
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#include "testInputPart.h"
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#include <IlmThreadPool.h>
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#include <ImfMultiPartInputFile.h>
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#include <ImfMultiPartOutputFile.h>
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#include <ImfArray.h>
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#include <ImfChannelList.h>
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#include <ImfOutputPart.h>
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#include <ImfInputPart.h>
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#include <ImfTiledOutputPart.h>
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#include <ImfPartType.h>
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#include <ImfMisc.h>
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namespace IMF = OPENEXR_IMF_NAMESPACE;
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using namespace IMF;
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using namespace std;
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using namespace IMATH_NAMESPACE;
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using namespace ILMTHREAD_NAMESPACE;
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namespace
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{
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const int height = 267;
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const int width = 193;
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vector<Header> headers;
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vector<int> pixelTypes;
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vector<int> partTypes;
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vector<int> levelModes;
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template <class T>
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void fillPixels (Array2D<T> &ph, int width, int height)
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{
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ph.resizeErase(height, width);
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for (int y = 0; y < height; ++y)
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for (int x = 0; x < width; ++x)
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{
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//
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// We do this because half cannot store number bigger than 2048 exactly.
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//
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ph[y][x] = (y * width + x) % 2049;
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}
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}
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template <class T>
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void fillPixels (Array2D<unsigned int>& sampleCount, Array2D<T*> &ph, int width, int height)
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{
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ph.resizeErase(height, width);
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for (int y = 0; y < height; ++y)
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for (int x = 0; x < width; ++x)
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{
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ph[y][x] = new T[sampleCount[y][x]];
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for (int i = 0; i < sampleCount[y][x]; i++)
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{
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//
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// We do this because half cannot store number bigger than 2048 exactly.
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//
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ph[y][x][i] = (y * width + x) % 2049;
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}
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}
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}
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void allocatePixels(int type, Array2D<unsigned int>& sampleCount,
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Array2D<unsigned int*>& uintData, Array2D<float*>& floatData,
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Array2D<half*>& halfData, int x1, int x2, int y1, int y2)
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{
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for (int y = y1; y <= y2; y++)
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for (int x = x1; x <= x2; x++)
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{
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if (type == 0)
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uintData[y][x] = new unsigned int[sampleCount[y][x]];
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if (type == 1)
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floatData[y][x] = new float[sampleCount[y][x]];
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if (type == 2)
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halfData[y][x] = new half[sampleCount[y][x]];
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}
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}
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void allocatePixels(int type, Array2D<unsigned int>& sampleCount,
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Array2D<unsigned int*>& uintData, Array2D<float*>& floatData,
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Array2D<half*>& halfData, int width, int height)
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{
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allocatePixels(type, sampleCount, uintData, floatData, halfData, 0, width - 1, 0, height - 1);
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}
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void releasePixels(int type, Array2D<unsigned int*>& uintData, Array2D<float*>& floatData,
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Array2D<half*>& halfData, int x1, int x2, int y1, int y2)
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{
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for (int y = y1; y <= y2; y++)
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for (int x = x1; x <= x2; x++)
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{
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if (type == 0)
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delete[] uintData[y][x];
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if (type == 1)
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delete[] floatData[y][x];
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if (type == 2)
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delete[] halfData[y][x];
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}
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}
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void releasePixels(int type, Array2D<unsigned int*>& uintData, Array2D<float*>& floatData,
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Array2D<half*>& halfData, int width, int height)
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{
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releasePixels(type, uintData, floatData, halfData, 0, width - 1, 0, height - 1);
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}
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template <class T>
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bool checkPixels (Array2D<T> &ph, int lx, int rx, int ly, int ry, int width)
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{
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for (int y = ly; y <= ry; ++y)
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for (int x = lx; x <= rx; ++x)
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if (ph[y][x] != (y * width + x) % 2049)
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{
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cout << "value at " << x << ", " << y << ": " << ph[y][x]
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<< ", should be " << (y * width + x) % 2049 << endl << flush;
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return false;
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}
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return true;
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}
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template <class T>
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bool checkPixels (Array2D<T> &ph, int width, int height)
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{
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return checkPixels<T> (ph, 0, width - 1, 0, height - 1, width);
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}
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template <class T>
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bool checkPixels (Array2D<unsigned int>& sampleCount, Array2D<T*> &ph,
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int lx, int rx, int ly, int ry, int width)
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{
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for (int y = ly; y <= ry; ++y)
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for (int x = lx; x <= rx; ++x)
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{
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for (int i = 0; i < sampleCount[y][x]; i++)
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{
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if (ph[y][x][i] != (y * width + x) % 2049)
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{
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cout << "value at " << x << ", " << y << ", sample " << i << ": " << ph[y][x][i]
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<< ", should be " << (y * width + x) % 2049 << endl << flush;
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return false;
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}
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}
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}
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return true;
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}
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template <class T>
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bool checkPixels (Array2D<unsigned int>& sampleCount, Array2D<T*> &ph, int width, int height)
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{
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return checkPixels<T> (sampleCount, ph, 0, width - 1, 0, height - 1, width);
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}
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bool checkSampleCount(Array2D<unsigned int>& sampleCount, int x1, int x2, int y1, int y2, int width)
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{
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for (int i = y1; i <= y2; i++)
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for (int j = x1; j <= x2; j++)
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{
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if (sampleCount[i][j] != ((i * width) + j) % 10 + 1)
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{
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cout << "sample count at " << j << ", " << i << ": " << sampleCount[i][j]
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<< ", should be " << (i * width + j) % 10 + 1 << endl << flush;
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return false;
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}
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}
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return true;
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}
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bool checkSampleCount(Array2D<unsigned int>& sampleCount, int width, int height)
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{
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return checkSampleCount(sampleCount, 0, width - 1, 0, height - 1, width);
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}
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void generateRandomHeaders(int partCount, vector<Header>& headers)
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{
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cout << "Generating headers and data" << endl << flush;
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headers.clear();
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for (int i = 0; i < partCount; i++)
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{
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Header header (width,
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height,
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1.f,
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IMATH_NAMESPACE::V2f (0, 0),
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1.f,
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INCREASING_Y,
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ZIPS_COMPRESSION);
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int pixelType = rand() % 3;
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int partType = rand() % 2;
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pixelTypes[i] = pixelType;
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partTypes[i] = partType;
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stringstream ss;
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ss << i;
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header.setName(ss.str());
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switch (pixelType)
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{
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case 0:
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header.channels().insert("UINT", Channel(IMF::UINT));
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break;
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case 1:
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header.channels().insert("FLOAT", Channel(IMF::FLOAT));
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break;
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case 2:
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header.channels().insert("HALF", Channel(IMF::HALF));
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break;
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}
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switch (partType)
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{
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case 0:
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header.setType(SCANLINEIMAGE);
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break;
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case 1:
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header.setType(TILEDIMAGE);
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break;
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}
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int tileX;
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int tileY;
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int levelMode;
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if (partType == 1)
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{
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tileX = rand() % width + 1;
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tileY = rand() % height + 1;
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levelMode = rand() % 3;
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levelModes[i] = levelMode;
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LevelMode lm;
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switch (levelMode)
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{
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case 0:
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lm = ONE_LEVEL;
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break;
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case 1:
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lm = MIPMAP_LEVELS;
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break;
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case 2:
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lm = RIPMAP_LEVELS;
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break;
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}
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header.setTileDescription(TileDescription(tileX, tileY, lm));
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}
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int order = rand() % NUM_LINEORDERS;
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if(partType==0 || partType ==2)
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{
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// can't write random scanlines
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order = rand() % (NUM_LINEORDERS-1);
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}
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LineOrder l;
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switch(order)
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{
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case 0 :
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l = INCREASING_Y;
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break;
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case 1 :
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l = DECREASING_Y;
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break;
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case 2 :
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l = RANDOM_Y;
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break;
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}
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header.lineOrder()=l;
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if (partType == 0)
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{
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cout << "pixelType = " << pixelType << " partType = " << partType
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<< " line order =" << header.lineOrder() << endl << flush;
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}
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else
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{
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cout << "pixelType = " << pixelType << " partType = " << partType
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<< " tile order =" << header.lineOrder()
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<< " levelMode = " << levelModes[i] << endl << flush;
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}
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headers.push_back(header);
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}
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}
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void setOutputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
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Array2D<unsigned int>& uData, Array2D<float>& fData,
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Array2D<half>& hData, int width)
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{
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switch (pixelType)
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{
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case 0:
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frameBuffer.insert ("UINT",
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Slice (IMF::UINT,
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(char *) (&uData[0][0]),
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sizeof (uData[0][0]) * 1,
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sizeof (uData[0][0]) * width));
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break;
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case 1:
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frameBuffer.insert ("FLOAT",
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Slice (IMF::FLOAT,
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(char *) (&fData[0][0]),
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sizeof (fData[0][0]) * 1,
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sizeof (fData[0][0]) * width));
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break;
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case 2:
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frameBuffer.insert ("HALF",
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Slice (IMF::HALF,
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(char *) (&hData[0][0]),
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sizeof (hData[0][0]) * 1,
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sizeof (hData[0][0]) * width));
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break;
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}
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}
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void setInputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
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Array2D<unsigned int>& uData, Array2D<float>& fData,
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Array2D<half>& hData, int width, int height)
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{
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switch (pixelType)
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{
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case 0:
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uData.resizeErase(height, width);
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frameBuffer.insert ("UINT",
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Slice (IMF::UINT,
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(char *) (&uData[0][0]),
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sizeof (uData[0][0]) * 1,
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sizeof (uData[0][0]) * width,
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1, 1,
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0));
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break;
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case 1:
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fData.resizeErase(height, width);
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frameBuffer.insert ("FLOAT",
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Slice (IMF::FLOAT,
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(char *) (&fData[0][0]),
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sizeof (fData[0][0]) * 1,
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sizeof (fData[0][0]) * width,
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1, 1,
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0));
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break;
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case 2:
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hData.resizeErase(height, width);
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frameBuffer.insert ("HALF",
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Slice (IMF::HALF,
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(char *) (&hData[0][0]),
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sizeof (hData[0][0]) * 1,
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sizeof (hData[0][0]) * width,
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1, 1,
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0));
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break;
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}
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}
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void
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generateRandomFile (int partCount, const std::string & fn)
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{
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//
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// Init data.
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//
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Array2D<half> halfData;
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Array2D<float> floatData;
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Array2D<unsigned int> uintData;
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Array2D<unsigned int> sampleCount;
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Array2D<half*> deepHalfData;
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Array2D<float*> deepFloatData;
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Array2D<unsigned int*> deepUintData;
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vector<GenericOutputFile*> outputfiles;
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pixelTypes.resize(partCount);
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partTypes.resize(partCount);
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levelModes.resize(partCount);
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//
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// Generate headers and data.
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//
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generateRandomHeaders(partCount, headers);
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remove(fn.c_str());
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MultiPartOutputFile file(fn.c_str(), &headers[0],headers.size());
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//
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// Writing files.
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//
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cout << "Writing files " << flush;
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//
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// Pre-generating frameBuffers.
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//
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for (int i = 0; i < partCount; i++)
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{
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switch (partTypes[i])
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{
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case 0:
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{
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OutputPart part(file, i);
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FrameBuffer frameBuffer;
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fillPixels <unsigned int> (uintData, width, height);
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fillPixels <float> (floatData, width, height);
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fillPixels <half> (halfData, width, height);
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setOutputFrameBuffer(frameBuffer, pixelTypes[i], uintData, floatData, halfData, width);
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part.setFrameBuffer(frameBuffer);
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part.writePixels(height);
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break;
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}
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case 1:
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{
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TiledOutputPart part(file, i);
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int numXLevels = part.numXLevels();
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int numYLevels = part.numYLevels();
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for (int xLevel = 0; xLevel < numXLevels; xLevel++)
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for (int yLevel = 0; yLevel < numYLevels; yLevel++)
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{
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if (!part.isValidLevel(xLevel, yLevel))
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continue;
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int w = part.levelWidth(xLevel);
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int h = part.levelHeight(yLevel);
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FrameBuffer frameBuffer;
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fillPixels <unsigned int> (uintData, w, h);
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fillPixels <float> (floatData, w, h);
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fillPixels <half> (halfData, w, h);
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setOutputFrameBuffer(frameBuffer, pixelTypes[i],
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uintData, floatData, halfData,
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w);
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part.setFrameBuffer(frameBuffer);
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part.writeTiles(0, part.numXTiles(xLevel) - 1,
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0, part.numYTiles(yLevel) - 1,
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xLevel, yLevel);
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}
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break;
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}
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}
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}
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}
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void
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readWholeFiles (const std::string & fn)
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{
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Array2D<unsigned int> uData;
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Array2D<float> fData;
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Array2D<half> hData;
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Array2D<unsigned int*> deepUData;
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Array2D<float*> deepFData;
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Array2D<half*> deepHData;
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Array2D<unsigned int> sampleCount;
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MultiPartInputFile file(fn.c_str());
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for (size_t i = 0; i < file.parts(); i++)
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{
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const Header& header = file.header(i);
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assert (header.displayWindow() == headers[i].displayWindow());
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assert (header.dataWindow() == headers[i].dataWindow());
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assert (header.pixelAspectRatio() == headers[i].pixelAspectRatio());
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assert (header.screenWindowCenter() == headers[i].screenWindowCenter());
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assert (header.screenWindowWidth() == headers[i].screenWindowWidth());
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assert (header.lineOrder() == headers[i].lineOrder());
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assert (header.compression() == headers[i].compression());
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assert (header.channels() == headers[i].channels());
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assert (header.name() == headers[i].name());
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assert (header.type() == headers[i].type());
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}
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cout << "Reading whole files " << flush;
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//
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// Shuffle part numbers.
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//
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vector<int> shuffledPartNumber;
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for (int i = 0; i < headers.size(); i++)
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shuffledPartNumber.push_back(i);
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for (int i = 0; i < headers.size(); i++)
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{
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int a = rand() % headers.size();
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int b = rand() % headers.size();
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swap (shuffledPartNumber[a], shuffledPartNumber[b]);
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}
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//
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// Start reading whole files.
|
|
//
|
|
int i;
|
|
int partNumber;
|
|
try
|
|
{
|
|
for (i = 0; i < headers.size(); i++)
|
|
{
|
|
partNumber = shuffledPartNumber[i];
|
|
FrameBuffer frameBuffer;
|
|
setInputFrameBuffer(frameBuffer, pixelTypes[partNumber],
|
|
uData, fData, hData, width, height);
|
|
|
|
InputPart part(file, partNumber);
|
|
part.setFrameBuffer(frameBuffer);
|
|
part.readPixels(0, height - 1);
|
|
switch (pixelTypes[partNumber])
|
|
{
|
|
case 0:
|
|
assert(checkPixels<unsigned int>(uData, width, height));
|
|
break;
|
|
case 1:
|
|
assert(checkPixels<float>(fData, width, height));
|
|
break;
|
|
case 2:
|
|
assert(checkPixels<half>(hData, width, height));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
cout << "Error while reading part " << partNumber << endl << flush;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void
|
|
readFirstPart (const std::string & fn)
|
|
{
|
|
Array2D<unsigned int> uData;
|
|
Array2D<float> fData;
|
|
Array2D<half> hData;
|
|
|
|
Array2D<unsigned int*> deepUData;
|
|
Array2D<float*> deepFData;
|
|
Array2D<half*> deepHData;
|
|
|
|
Array2D<unsigned int> sampleCount;
|
|
|
|
cout << "Reading first part " << flush;
|
|
int pixelType = pixelTypes[0];
|
|
int levelMode = levelModes[0];
|
|
|
|
int l1, l2;
|
|
l1 = rand() % height;
|
|
l2 = rand() % height;
|
|
if (l1 > l2) swap(l1, l2);
|
|
|
|
InputFile part(fn.c_str());
|
|
|
|
FrameBuffer frameBuffer;
|
|
setInputFrameBuffer(frameBuffer, pixelType,
|
|
uData, fData, hData, width, height);
|
|
|
|
part.setFrameBuffer(frameBuffer);
|
|
part.readPixels(l1, l2);
|
|
|
|
switch (pixelType)
|
|
{
|
|
case 0:
|
|
assert(checkPixels<unsigned int>(uData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
case 1:
|
|
assert(checkPixels<float>(fData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
case 2:
|
|
assert(checkPixels<half>(hData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
readPartialFiles (int randomReadCount, const std::string & fn)
|
|
{
|
|
Array2D<unsigned int> uData;
|
|
Array2D<float> fData;
|
|
Array2D<half> hData;
|
|
|
|
Array2D<unsigned int*> deepUData;
|
|
Array2D<float*> deepFData;
|
|
Array2D<half*> deepHData;
|
|
|
|
Array2D<unsigned int> sampleCount;
|
|
|
|
cout << "Reading partial files " << flush;
|
|
MultiPartInputFile file(fn.c_str());
|
|
|
|
for (int i = 0; i < randomReadCount; i++)
|
|
{
|
|
int partNumber = rand() % file.parts();
|
|
int partType = partTypes[partNumber];
|
|
int pixelType = pixelTypes[partNumber];
|
|
int levelMode = levelModes[partNumber];
|
|
|
|
int l1, l2;
|
|
l1 = rand() % height;
|
|
l2 = rand() % height;
|
|
|
|
if (l1 > l2) swap(l1, l2);
|
|
|
|
InputPart part(file, partNumber);
|
|
|
|
FrameBuffer frameBuffer;
|
|
setInputFrameBuffer(frameBuffer, pixelType,
|
|
uData, fData, hData, width, height);
|
|
|
|
part.setFrameBuffer(frameBuffer);
|
|
part.readPixels(l1, l2);
|
|
|
|
switch (pixelType)
|
|
{
|
|
case 0:
|
|
assert(checkPixels<unsigned int>(uData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
case 1:
|
|
assert(checkPixels<float>(fData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
case 2:
|
|
assert(checkPixels<half>(hData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
testWriteRead (int partNumber,
|
|
int runCount,
|
|
int randomReadCount,
|
|
const std::string & tempDir)
|
|
{
|
|
cout << "Testing file with " << partNumber << " part(s)." << endl << flush;
|
|
|
|
const std::string fn = tempDir + "imf_test_input_part.exr";
|
|
|
|
for (int i = 0; i < runCount; i++)
|
|
{
|
|
generateRandomFile (partNumber, fn);
|
|
readWholeFiles (fn);
|
|
readFirstPart (fn);
|
|
readPartialFiles (randomReadCount, fn);
|
|
|
|
remove (fn.c_str());
|
|
|
|
cout << endl << flush;
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
|
|
void testInputPart (const std::string & tempDir)
|
|
{
|
|
try
|
|
{
|
|
cout << "Testing reading multipart tiles and scanlines with InputPart" << endl;
|
|
|
|
srand(1);
|
|
|
|
int numThreads = ThreadPool::globalThreadPool().numThreads();
|
|
ThreadPool::globalThreadPool().setNumThreads(4);
|
|
|
|
testWriteRead ( 1, 1, 5, tempDir);
|
|
testWriteRead ( 2, 2, 1, tempDir);
|
|
testWriteRead ( 8, 4, 2, tempDir);
|
|
testWriteRead (50, 3, 11, tempDir);
|
|
|
|
ThreadPool::globalThreadPool().setNumThreads(numThreads);
|
|
|
|
cout << "ok\n" << endl;
|
|
}
|
|
catch (const std::exception &e)
|
|
{
|
|
cerr << "ERROR -- caught exception: " << e.what() << endl;
|
|
assert (false);
|
|
}
|
|
}
|