2022-04-07 18:46:57 +02:00

145 lines
4.5 KiB
C++

///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2009-2014 DreamWorks Animation LLC.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#include <math.h>
#include <assert.h>
#include "half.h"
#include "compareDwa.h"
using namespace OPENEXR_IMF_NAMESPACE;
using namespace std;
//
// Convert from linear to a nonlinear representation,
//
half
toNonlinear(half linear)
{
float sign = 1;
float logBase = pow(2.7182818, 2.2);
if ((float)linear < 0) {
sign = -1;
}
if ((linear.bits() & 0x7c00) == 0x7c00) {
return (half)0.0;
}
if ( fabs( (float)linear ) <= 1.0f) {
return (half)(sign * pow(fabs((float)linear), 1.f/2.2f));
} else {
return (half)(sign * ( log(fabs((float)linear)) / log(logBase) + 1.0f) );
}
return (half)0.0f;
}
void
compareDwa(int width,
int height,
const Array2D<Rgba> &src,
const Array2D<Rgba> &test,
RgbaChannels channels)
{
half srcNonlin, testNonlin;
float relError;
for (int y=0; y<height; ++y) {
for (int x=0; x<width; ++x) {
for (int comp=0; comp<3; ++comp) {
switch (comp) {
case 0:
if (!(channels & WRITE_R)) continue;
srcNonlin = toNonlinear(src[y][x].r);
testNonlin = toNonlinear(test[y][x].r);
break;
case 1:
if (!(channels & WRITE_G)) continue;
srcNonlin = toNonlinear(src[y][x].g);
testNonlin = toNonlinear(test[y][x].g);
break;
case 2:
if (!(channels & WRITE_B)) continue;
srcNonlin = toNonlinear(src[y][x].b);
testNonlin = toNonlinear(test[y][x].b);
break;
}
//
// Try to compare with relative error. This breaks down
// for small numbers, which could be quantiezed to 0
// giving 100% error.
//
if (srcNonlin.bits() != 0x00) {
relError = fabs( (float)srcNonlin - (float)testNonlin ) /
fabs((float)srcNonlin);
if (fabs(srcNonlin) < .1) continue;
if (fabs(srcNonlin) < .25) {
assert( relError < .25);
} else {
assert( relError < .1);
}
} else {
assert( srcNonlin != testNonlin );
}
}
}
}
//
// Test alpha, if necessary
//
if (channels & WRITE_A) {
for (int y=0; y<height; ++y) {
for (int x=0; x<width; ++x) {
assert( src[y][x].a == test[y][x].a );
}
}
}
}