47 lines
1.3 KiB
XML
47 lines
1.3 KiB
XML
<scene>
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<!-- Independent sample generator, 64 samples per pixel -->
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<sampler type="independent">
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<integer name="sampleCount" value="64"/>
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</sampler>
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<!-- Use the simple point light integrator -->
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<integrator type="whitted"/>
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<!-- Load the Ajax bust (a freely available scan from the Jotero forum) -->
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<mesh type="obj">
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<string name="filename" value="ajax.obj"/>
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<bsdf type="microfacet">
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<float name="intIOR" value="1.7"/>
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<color name="kd" value="0.2 0.2 0.4"/>
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<float name="alpha" value="0.08"/>
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</bsdf>
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</mesh>
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<!-- Area light source -->
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<mesh type="obj">
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<string name="filename" value="light.obj"/>
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<emitter type="area">
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<color name="radiance" value="20 20 20"/>
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</emitter>
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</mesh>
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<!-- Render the scene viewed by a perspective camera -->
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<camera type="perspective">
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<!-- 3D origin, target point, and 'up' vector -->
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<transform name="toWorld">
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<lookat target="-64.8161, 47.2211, 23.8576"
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origin="-65.6055, 47.5762, 24.3583"
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up="0.299858, 0.934836, -0.190177"/>
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</transform>
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<!-- Field of view: 30 degrees -->
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<float name="fov" value="30"/>
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<!-- 768 x 768 pixels -->
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<integer name="width" value="768"/>
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<integer name="height" value="768"/>
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</camera>
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</scene>
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