91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// class ImageBuffers
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//
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//-----------------------------------------------------------------------------
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#include "ImageBuffers.h"
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#include <assert.h>
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using namespace OPENEXR_IMF_NAMESPACE;
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using namespace ILMTHREAD_NAMESPACE;
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using namespace IMATH_NAMESPACE;
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ImageBuffers::ImageBuffers ():
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forward (true),
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rgbMode (false),
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emptyBuffersSemaphore (NUM_BUFFERS),
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fullBuffersSemaphore (0),
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exitSemaphore1 (0),
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exitSemaphore2 (0)
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{
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// empty
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}
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int
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ImageBuffers::numBuffers ()
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{
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return NUM_BUFFERS;
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}
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OPENEXR_IMF_NAMESPACE::FrameBuffer &
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ImageBuffers::frameBuffer (int i)
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{
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assert (i >= 0 && i < NUM_BUFFERS);
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return _frameBuffers[i];
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}
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char * &
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ImageBuffers::pixels (int i, int channel)
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{
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assert (i >= 0 && i < NUM_BUFFERS && channel >= 0 && channel < 3);
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return _pixels[i][channel];
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}
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int &
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ImageBuffers::frameNumber (int i)
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{
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assert (i >= 0 && i < NUM_BUFFERS);
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return _frameNumbers[i];
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}
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