134 lines
5.5 KiB
C++
134 lines
5.5 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2012, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMAGE_VIEW_H
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#define INCLUDED_IMAGE_VIEW_H
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//----------------------------------------------------------------------------
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//
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// class ImageView -- draws an Imf::Rgba image in an OpenGl window
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//
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//----------------------------------------------------------------------------
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#include "namespaceAlias.h"
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#include "GlWindow3d.h"
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#include <FL/Fl_Chart.H>
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#include <FL/Fl_Gl_Window.H>
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#include <FL/Fl_Box.H>
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#include <ImfRgba.h>
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#include <ImfArray.h>
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class ImageView: public Fl_Gl_Window
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{
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public:
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ImageView (int x, int y,
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int w, int h, // display window width and height
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const char label[],
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const IMF::Rgba pixels[/* w*h */],
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float* dataZ[/* w*h */],
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unsigned int sampleCount[/* w*h */],
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int zsize,
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int dw, int dh, // data window width and height
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int dx, int dy, // data window offset
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Fl_Box *rgbaBox,
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float farPlane, // zfar plane in Deep 3D window
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float gamma,
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float exposure,
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float defog,
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float kneeLow,
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float kneeHigh);
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virtual void setExposure (float exposure);
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virtual void setDefog (float defog);
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virtual void setKneeLow (float low);
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virtual void setKneeHigh (float high);
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virtual void setPixels(const IMF::Rgba pixels[],
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float* dataZ[/* w*h */],
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unsigned int sampleCount[/* w*h */],
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int zsize,
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int dw, int dh, int dx, int dy);
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virtual void draw();
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virtual int handle (int event);
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void clearDataDisplay();
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protected:
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virtual void updateScreenPixels ();
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void computeFogColor ();
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void findZbound ();
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float findKnee (float x, float y);
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void drawChart (int x, int y, bool initChart);
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void drawChartRef ();
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float _gamma;
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float _exposure;
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float _defog;
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float _kneeLow;
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float _kneeHigh;
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const IMF::Rgba * _rawPixels;
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float** _dataZ;
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unsigned int * _sampleCount;
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float _fogR;
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float _fogG;
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float _fogB;
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float _zmax;
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float _zmin;
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float _farPlane;
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int _dw;
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int _dh;
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int _dx;
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int _dy;
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int _zsize;
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unsigned int _maxCount;
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private:
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GlWindow* _gl3d;
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Fl_Window * _chartwin;
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Fl_Chart * _chart;
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Fl_Chart * _chartMax;
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Fl_Chart * _chartMin;
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Fl_Box * _rgbaBox;
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char _rgbaBoxLabel[200];
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IMF::Array<unsigned char> _screenPixels;
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};
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#endif
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