2022-04-07 18:46:57 +02:00

120 lines
4.0 KiB
C++

///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_GLWINDOW3D_H
#define INCLUDED_GLWINDOW3D_H
//----------------------------------------------------------------------------
//
// class GlWindow3d -- reconstructs deep image in a 3D OpenGl window
//
//----------------------------------------------------------------------------
#include "namespaceAlias.h"
#include <stdio.h>
#include <math.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Gl_Window.H>
#include <FL/gl.h>
#include <ImfRgba.h>
#include <ImfArray.h>
#include <ImfNamespace.h>
#define FPS (1.0/24.0) // frames per second
class GlWindow : public Fl_Gl_Window
{
public:
GlWindow (int x,int y,
int w,int h,
const char *l,
const IMF::Rgba pixels[],
float* dataZ[],
unsigned int sampleCount[],
int dx, int dy, // data window
float zmax, float zmin,
float farPlane // zfar plane in Deep 3D window
);
~GlWindow ();
void Perspective (GLdouble focal, GLdouble aspect,
GLdouble zNear, GLdouble zFar);
void ReshapeViewport();
void GlInit();
void draw();
int handle (int event);
protected:
const IMF::Rgba * _rawPixels;
float** _dataZ;
unsigned int * _sampleCount;
int _dx;
int _dy;
float _zmax;
float _zmin;
float _farPlane;
private:
double _zoom;
double _translateX;
double _translateY;
double _scaleZ;
double _fitTran;
double _fitScale;
double _elevation; // for rotation
double _azimuth; // for rotation
int _mouseX;
int _mouseY;
int _mouseStartX;
int _mouseStartY;
int _inverted; // for rotation
int _displayFactor; // for display pixel samples
// TIMER CALLBACK
// Handles rotation of the object
//
static void Timer_CallBack (void *data)
{
GlWindow *glwin = (GlWindow*)data;
glwin->redraw();
Fl::repeat_timeout(FPS, Timer_CallBack, data);
}
};
#endif