2022-04-07 18:46:57 +02:00

133 lines
3.4 KiB
C++

///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2007, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
//
// Classes for storing OpenEXR images in memory.
//
//----------------------------------------------------------------------------
#include "Image.h"
#include "namespaceAlias.h"
using namespace std;
using namespace IMATH;
using namespace IEX;
using namespace IMF;
ImageChannel::ImageChannel (Image &image): _image (image)
{
// empty
}
ImageChannel::~ImageChannel ()
{
// empty
}
Image::Image (): _dataWindow (Box2i (V2i (0, 0), V2i (0, 0)))
{
// empty
}
Image::Image (const Box2i &dataWindow): _dataWindow (dataWindow)
{
// empty
}
Image::~Image ()
{
for (ChannelMap::iterator i = _channels.begin(); i != _channels.end(); ++i)
delete i->second;
}
void
Image::resize (const IMATH::Box2i &dataWindow)
{
_dataWindow = dataWindow;
for (ChannelMap::iterator i = _channels.begin(); i != _channels.end(); ++i)
i->second->resize();
}
void
Image::addChannel (const string &name, const IMF::Channel &channel)
{
switch (channel.type)
{
case IMF::HALF:
_channels[name] = new HalfChannel (*this,
channel.xSampling,
channel.ySampling);
break;
case IMF::FLOAT:
_channels[name] = new FloatChannel (*this,
channel.xSampling,
channel.ySampling);
break;
case IMF::UINT:
_channels[name] = new UIntChannel (*this,
channel.xSampling,
channel.ySampling);
break;
default:
throw IEX::ArgExc ("Unknown channel type.");
}
}
ImageChannel &
Image::channel (const string &name)
{
return *_channels.find(name)->second;
}
const ImageChannel &
Image::channel (const string &name) const
{
return *_channels.find(name)->second;
}