128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2014, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_IMAGE_LEVEL_H
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#define INCLUDED_IMF_IMAGE_LEVEL_H
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//----------------------------------------------------------------------------
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//
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// class ImageLevel
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//
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// For an explanation of images, levels and channels,
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// see the comments in header file Image.h.
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//
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//----------------------------------------------------------------------------
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#include <ImfImageChannel.h>
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#include <ImfImageChannelRenaming.h>
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#include <ImathBox.h>
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#include <string>
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#include "ImfExport.h"
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OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
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class Image;
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class ImageLevel
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{
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public:
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//
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// Access to the image to which the level belongs.
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//
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Image & image () {return _image;}
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const Image & image () const {return _image;}
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//
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// Access to the level number and the data window of this level.
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//
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int xLevelNumber () const {return _xLevelNumber;}
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int yLevelNumber () const {return _yLevelNumber;}
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const IMATH_NAMESPACE::Box2i & dataWindow () const {return _dataWindow;}
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protected:
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friend class Image;
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ImageLevel (Image& image,
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int xLevelNumber,
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int yLevelNumber);
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virtual ~ImageLevel ();
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virtual void resize (const IMATH_NAMESPACE::Box2i& dataWindow);
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virtual void shiftPixels (int dx, int dy);
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virtual void insertChannel (const std::string& name,
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PixelType type,
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int xSampling,
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int ySampling,
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bool pLinear) = 0;
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virtual void eraseChannel (const std::string& name) = 0;
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virtual void clearChannels () = 0;
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virtual void renameChannel (const std::string &oldName,
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const std::string &newName) = 0;
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virtual void renameChannels (const RenamingMap &oldToNewNames) = 0;
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IMF_EXPORT void throwChannelExists(const std::string& name) const;
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IMF_EXPORT void throwBadChannelName(const std::string& name) const;
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IMF_EXPORT void throwBadChannelNameOrType (const std::string& name) const;
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private:
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ImageLevel (const ImageLevel &); // not implemented
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ImageLevel & operator = (const ImageLevel &); // not implemented
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Image & _image;
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int _xLevelNumber;
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int _yLevelNumber;
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IMATH_NAMESPACE::Box2i _dataWindow;
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};
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OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
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#endif
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