525 lines
17 KiB
C++
525 lines
17 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <ImfTiledOutputFile.h>
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#include <ImfInputFile.h>
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#include <ImfTiledInputFile.h>
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#include <ImfChannelList.h>
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#include <ImfArray.h>
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#include <half.h>
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#include <vector>
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#include <stdio.h>
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#include <assert.h>
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using namespace OPENEXR_IMF_NAMESPACE;
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using namespace std;
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using namespace IMATH_NAMESPACE;
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namespace {
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void
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fillPixels (Array2D<half> &ph, int width, int height)
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{
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for (int y = 0; y < height; ++y)
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for (int x = 0; x < width; ++x)
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ph[y][x] = sin (double (x)) + sin (y * 0.5);
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}
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void
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writeCopyReadONE (const char fileName1[],
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const char fileName2[],
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int width,
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int height,
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int xSize,
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int ySize,
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int xOffset,
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int yOffset,
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Compression comp,
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LevelRoundingMode rmode)
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{
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cout << "levelMode 0, " << "compression " << comp <<
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", roundingMode " << rmode <<
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", xOffset " << xOffset << ", yOffset " << yOffset << endl;
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Header hdr ((Box2i (V2i (0, 0), // display window
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V2i (width - 1, height -1))),
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(Box2i (V2i (xOffset, yOffset), // data window
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V2i (xOffset + width - 1, yOffset + height - 1))));
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hdr.compression() = comp;
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hdr.lineOrder() = INCREASING_Y;
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hdr.channels().insert ("H", Channel (HALF, 1, 1));
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hdr.setTileDescription(TileDescription(xSize, ySize, ONE_LEVEL, rmode));
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Array2D<half> ph1 (height, width);
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fillPixels (ph1, width, height);
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{
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FrameBuffer fb;
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fb.insert ("H",
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Slice (HALF,
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(char *) &ph1[-yOffset][-xOffset],
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sizeof (ph1[0][0]),
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sizeof (ph1[0][0]) * width));
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cout << " writing" << flush;
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remove (fileName1);
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TiledOutputFile out (fileName1, hdr);
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out.setFrameBuffer (fb);
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out.writeTiles (0, out.numXTiles() - 1, 0, out.numYTiles() - 1);
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}
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{
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cout << " copying" << flush;
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remove (fileName2);
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InputFile in (fileName1);
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TiledOutputFile out (fileName2, in.header());
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out.copyPixels (in);
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}
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{
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cout << " reading" << flush;
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TiledInputFile in1 (fileName1);
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TiledInputFile in2 (fileName2);
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const Box2i &dw = in2.header().dataWindow();
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int w = dw.max.x - dw.min.x + 1;
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int h = dw.max.y - dw.min.y + 1;
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int dx = dw.min.x;
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int dy = dw.min.y;
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Array2D<half> ph1 (h, w);
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Array2D<half> ph2 (h, w);
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FrameBuffer fb1;
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FrameBuffer fb2;
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fb1.insert ("H",
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Slice (HALF,
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(char *) &ph1[-dy][-dx],
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sizeof (ph1[0][0]),
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sizeof (ph1[0][0]) * w));
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fb2.insert ("H",
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Slice (HALF,
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(char *) &ph2[-dy][-dx],
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sizeof (ph2[0][0]),
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sizeof (ph2[0][0]) * w));
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in1.setFrameBuffer (fb1);
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in1.readTiles (0, in1.numXTiles() - 1, 0, in1.numYTiles() - 1);
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in2.setFrameBuffer (fb2);
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in2.readTiles (0, in2.numXTiles() - 1, 0, in2.numYTiles() - 1);
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cout << " comparing" << flush;
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assert (in2.header().displayWindow() == hdr.displayWindow());
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assert (in2.header().dataWindow() == hdr.dataWindow());
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assert (in2.header().pixelAspectRatio() == hdr.pixelAspectRatio());
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assert (in2.header().screenWindowCenter() == hdr.screenWindowCenter());
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assert (in2.header().screenWindowWidth() == hdr.screenWindowWidth());
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assert (in2.header().lineOrder() == hdr.lineOrder());
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assert (in2.header().compression() == hdr.compression());
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assert (in2.header().channels() == hdr.channels());
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for (int y = 0; y < h; ++y)
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for (int x = 0; x < w; ++x)
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assert (ph1[y][x] == ph2[y][x]);
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}
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remove (fileName1);
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remove (fileName2);
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cout << endl;
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}
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void
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writeCopyReadMIP (const char fileName1[],
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const char fileName2[],
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int width,
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int height,
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int xSize,
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int ySize,
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int xOffset,
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int yOffset,
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Compression comp,
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LevelRoundingMode rmode)
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{
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cout << "levelMode 1, " << "compression " << comp <<
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", roundingMode " << rmode <<
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", xOffset " << xOffset << ", yOffset " << yOffset << endl;
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Header hdr ((Box2i (V2i (0, 0), // display window
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V2i (width - 1, height -1))),
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(Box2i (V2i (xOffset, yOffset), // data window
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V2i (xOffset + width - 1, yOffset + height - 1))));
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hdr.compression() = comp;
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hdr.lineOrder() = INCREASING_Y;
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hdr.channels().insert ("H", Channel (HALF, 1, 1));
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hdr.setTileDescription(TileDescription(xSize, ySize, MIPMAP_LEVELS, rmode));
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Array < Array2D<half> > levels;
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{
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cout << " writing" << flush;
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remove (fileName1);
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TiledOutputFile out (fileName1, hdr);
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int numLevels = out.numLevels();
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levels.resizeErase (numLevels);
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for (int level = 0; level < out.numLevels(); ++level)
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{
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int levelWidth = out.levelWidth(level);
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int levelHeight = out.levelHeight(level);
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levels[level].resizeErase(levelHeight, levelWidth);
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fillPixels (levels[level], levelWidth, levelHeight);
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FrameBuffer fb;
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fb.insert ("H",
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Slice (HALF,
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(char *) &levels[level][-yOffset][-xOffset],
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sizeof (levels[level][0][0]),
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sizeof (levels[level][0][0]) * levelWidth));
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out.setFrameBuffer (fb);
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out.writeTiles (0, out.numXTiles(level) - 1,
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0, out.numYTiles(level) - 1, level);
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}
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}
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{
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cout << " copying" << flush;
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remove (fileName2);
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InputFile in (fileName1);
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TiledOutputFile out (fileName2, in.header());
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out.copyPixels (in);
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}
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{
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cout << " reading" << flush;
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TiledInputFile in1 (fileName1);
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TiledInputFile in2 (fileName2);
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const Box2i &dw = in2.header().dataWindow();
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int dx = dw.min.x;
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int dy = dw.min.y;
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int numLevels = in2.numLevels();
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Array < Array2D<half> > levels1 (numLevels);
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Array < Array2D<half> > levels2 (numLevels);
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for (int level = 0; level < numLevels; ++level)
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{
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int levelWidth = in2.levelWidth(level);
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int levelHeight = in2.levelHeight(level);
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levels1[level].resizeErase(levelHeight, levelWidth);
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levels2[level].resizeErase(levelHeight, levelWidth);
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FrameBuffer fb1;
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FrameBuffer fb2;
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fb1.insert ("H",
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Slice (HALF,
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(char *) &levels1[level][-dy][-dx],
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sizeof (levels1[level][0][0]),
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sizeof (levels1[level][0][0]) * levelWidth));
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fb2.insert ("H",
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Slice (HALF,
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(char *) &levels2[level][-dy][-dx],
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sizeof (levels2[level][0][0]),
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sizeof (levels2[level][0][0]) * levelWidth));
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in1.setFrameBuffer (fb1);
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in2.setFrameBuffer (fb2);
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in1.readTiles (0, in1.numXTiles(level) - 1,
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0, in1.numYTiles(level) - 1, level);
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in2.readTiles (0, in2.numXTiles(level) - 1,
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0, in2.numYTiles(level) - 1, level);
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}
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cout << " comparing" << flush;
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assert (in2.header().displayWindow() == hdr.displayWindow());
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assert (in2.header().dataWindow() == hdr.dataWindow());
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assert (in2.header().pixelAspectRatio() == hdr.pixelAspectRatio());
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assert (in2.header().screenWindowCenter() == hdr.screenWindowCenter());
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assert (in2.header().screenWindowWidth() == hdr.screenWindowWidth());
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assert (in2.header().lineOrder() == hdr.lineOrder());
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assert (in2.header().compression() == hdr.compression());
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assert (in2.header().channels() == hdr.channels());
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for (int l = 0; l < numLevels; ++l)
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for (int y = 0; y < in1.levelHeight(l); ++y)
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for (int x = 0; x < in1.levelWidth(l); ++x)
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{
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assert ((levels2[l])[y][x] == (levels1[l])[y][x]);
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if (comp != B44_COMPRESSION && comp != B44A_COMPRESSION)
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assert ((levels2[l])[y][x] == (levels[l])[y][x]);
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}
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}
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remove (fileName1);
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remove (fileName2);
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cout << endl;
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}
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void
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writeCopyReadRIP (const char fileName1[],
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const char fileName2[],
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int width,
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int height,
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int xSize,
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int ySize,
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int xOffset,
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int yOffset,
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Compression comp,
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LevelRoundingMode rmode)
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{
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cout << "levelMode 2, " << "compression " << comp <<
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", roundingMode " << rmode <<
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", xOffset " << xOffset << ", yOffset " << yOffset << endl;
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Header hdr ((Box2i (V2i (0, 0), // display window
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V2i (width - 1, height -1))),
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(Box2i (V2i (xOffset, yOffset), // data window
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V2i (xOffset + width - 1, yOffset + height - 1))));
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hdr.compression() = comp;
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hdr.lineOrder() = INCREASING_Y;
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hdr.channels().insert ("H", Channel (HALF, 1, 1));
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hdr.setTileDescription(TileDescription(xSize, ySize, RIPMAP_LEVELS, rmode));
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Array2D < Array2D<half> > levels;
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{
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cout << " writing" << flush;
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remove (fileName1);
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TiledOutputFile out (fileName1, hdr);
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levels.resizeErase (out.numYLevels(), out.numXLevels());
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for (int ylevel = 0; ylevel < out.numYLevels(); ++ylevel)
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{
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for (int xlevel = 0; xlevel < out.numXLevels(); ++xlevel)
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{
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int levelWidth = out.levelWidth(xlevel);
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int levelHeight = out.levelHeight(ylevel);
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levels[ylevel][xlevel].resizeErase(levelHeight, levelWidth);
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fillPixels (levels[ylevel][xlevel], levelWidth, levelHeight);
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FrameBuffer fb;
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fb.insert ("H",
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Slice (HALF,
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(char *) &levels[ylevel][xlevel][-yOffset][-xOffset],
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sizeof (levels[ylevel][xlevel][0][0]),
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sizeof (levels[ylevel][xlevel][0][0]) * levelWidth));
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out.setFrameBuffer (fb);
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out.writeTiles (0, out.numXTiles(xlevel) - 1,
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0, out.numYTiles(ylevel) - 1, xlevel, ylevel);
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}
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}
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}
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{
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cout << " copying" << flush;
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remove (fileName2);
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InputFile in (fileName1);
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TiledOutputFile out (fileName2, in.header());
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out.copyPixels (in);
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}
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{
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cout << " reading" << flush;
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TiledInputFile in1 (fileName1);
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TiledInputFile in2 (fileName2);
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const Box2i &dw = in2.header().dataWindow();
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int dx = dw.min.x;
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int dy = dw.min.y;
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int numXLevels = in2.numXLevels();
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int numYLevels = in2.numYLevels();
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Array2D < Array2D<half> > levels1 (numYLevels, numXLevels);
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Array2D < Array2D<half> > levels2 (numYLevels, numXLevels);
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for (int ylevel = 0; ylevel < numYLevels; ++ylevel)
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{
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for (int xlevel = 0; xlevel < numXLevels; ++xlevel)
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{
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int levelWidth = in2.levelWidth(xlevel);
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int levelHeight = in2.levelHeight(ylevel);
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levels1[ylevel][xlevel].resizeErase(levelHeight, levelWidth);
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levels2[ylevel][xlevel].resizeErase(levelHeight, levelWidth);
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FrameBuffer fb1;
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FrameBuffer fb2;
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fb1.insert ("H",
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Slice (HALF,
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(char *) &levels1[ylevel][xlevel][-dy][-dx],
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sizeof (levels1[ylevel][xlevel][0][0]),
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sizeof (levels1[ylevel][xlevel][0][0]) * levelWidth));
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fb2.insert ("H",
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Slice (HALF,
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(char *) &levels2[ylevel][xlevel][-dy][-dx],
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sizeof (levels2[ylevel][xlevel][0][0]),
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sizeof (levels2[ylevel][xlevel][0][0]) * levelWidth));
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in1.setFrameBuffer (fb1);
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in2.setFrameBuffer (fb2);
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in1.readTiles (0, in1.numXTiles(xlevel) - 1,
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0, in1.numYTiles(ylevel) - 1,
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xlevel, ylevel);
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in2.readTiles (0, in2.numXTiles(xlevel) - 1,
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0, in2.numYTiles(ylevel) - 1,
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xlevel, ylevel);
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}
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}
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cout << " comparing" << flush;
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assert (in2.header().displayWindow() == hdr.displayWindow());
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assert (in2.header().dataWindow() == hdr.dataWindow());
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assert (in2.header().pixelAspectRatio() == hdr.pixelAspectRatio());
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assert (in2.header().screenWindowCenter() == hdr.screenWindowCenter());
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assert (in2.header().screenWindowWidth() == hdr.screenWindowWidth());
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assert (in2.header().lineOrder() == hdr.lineOrder());
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assert (in2.header().compression() == hdr.compression());
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assert (in2.header().channels() == hdr.channels());
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for (int ly = 0; ly < numYLevels; ++ly)
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for (int lx = 0; lx < numXLevels; ++lx)
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for (int y = 0; y < in1.levelHeight(ly); ++y)
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for (int x = 0; x < in1.levelWidth(lx); ++x)
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{
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assert ((levels2[ly][lx])[y][x] ==
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(levels1[ly][lx])[y][x]);
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if (comp != B44_COMPRESSION && comp != B44A_COMPRESSION)
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assert ((levels2[ly][lx])[y][x] ==
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(levels[ly][lx])[y][x]);
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}
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}
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remove (fileName1);
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remove (fileName2);
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cout << endl;
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}
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void
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writeCopyRead (const std::string &tempDir, int w, int h, int xs, int ys, int dx, int dy)
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{
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std::string filename1 = tempDir + "imf_test_copy1.exr";
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std::string filename2 = tempDir + "imf_test_copy2.exr";
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for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp)
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{
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for (int rmode = 0; rmode < NUM_ROUNDINGMODES; ++rmode)
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{
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writeCopyReadONE (filename1.c_str(), filename2.c_str(), w, h, xs, ys, dx, dy,
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Compression (comp), LevelRoundingMode (rmode));
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writeCopyReadMIP (filename1.c_str(), filename2.c_str(), w, h, xs, ys, dx, dy,
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Compression (comp), LevelRoundingMode (rmode));
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writeCopyReadRIP (filename1.c_str(), filename2.c_str(), w, h, xs, ys, dx, dy,
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Compression (comp), LevelRoundingMode (rmode));
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}
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}
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}
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} // namespace
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void
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testTiledCopyPixels (const std::string &tempDir)
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{
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try
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{
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cout << "Testing fast pixel copying for tiled files" << endl;
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const int W = 171;
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const int H = 259;
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const int DX = 17;
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const int DY = 29;
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const int YS = 55;
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|
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writeCopyRead (tempDir, W, H, DX, YS, 0, 0);
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writeCopyRead (tempDir, W, H, DX, YS, 0, DY);
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writeCopyRead (tempDir, W, H, DX, YS, DX, 0);
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writeCopyRead (tempDir, W, H, DX, YS, DX, DY);
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|
|
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cout << "ok\n" << endl;
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|
}
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catch (const std::exception &e)
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|
{
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|
cerr << "ERROR -- caught exception: " << e.what() << endl;
|
|
assert (false);
|
|
}
|
|
}
|