745 lines
24 KiB
C++
745 lines
24 KiB
C++
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (c) 2011, Industrial Light & Magic, a division of Lucas
|
|
// Digital Ltd. LLC
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
// in the documentation and/or other materials provided with the
|
|
// distribution.
|
|
// * Neither the name of Industrial Light & Magic nor the names of
|
|
// its contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <assert.h>
|
|
|
|
#include "tmpDir.h"
|
|
#include "testMultiPartApi.h"
|
|
|
|
#include <ImfPartType.h>
|
|
#include <ImfMultiPartInputFile.h>
|
|
#include <ImfMultiPartOutputFile.h>
|
|
#include <ImfOutputFile.h>
|
|
#include <ImfTiledOutputFile.h>
|
|
#include <ImfGenericOutputFile.h>
|
|
#include <ImfArray.h>
|
|
#include <ImfChannelList.h>
|
|
#include <ImfOutputPart.h>
|
|
#include <ImfInputPart.h>
|
|
#include <ImfTiledOutputPart.h>
|
|
#include <ImfTiledInputPart.h>
|
|
#include <ImfTiledMisc.h>
|
|
|
|
namespace IMF = OPENEXR_IMF_NAMESPACE;
|
|
using namespace IMF;
|
|
using namespace std;
|
|
using namespace IMATH_NAMESPACE;
|
|
|
|
namespace
|
|
{
|
|
|
|
const int height = 263;
|
|
const int width = 197;
|
|
|
|
struct Task
|
|
{
|
|
int partNumber;
|
|
int tx, ty, lx, ly;
|
|
|
|
Task(int partNumber):
|
|
partNumber(partNumber)
|
|
{}
|
|
|
|
Task(int partNumber, int tx, int ty, int lx, int ly):
|
|
partNumber(partNumber),
|
|
tx(tx),
|
|
ty(ty),
|
|
lx(lx),
|
|
ly(ly)
|
|
{}
|
|
};
|
|
|
|
vector<Header> headers;
|
|
vector<int> pixelTypes;
|
|
vector<int> partTypes;
|
|
vector<int> levelModes;
|
|
|
|
template <class T>
|
|
void fillPixels (Array2D<T> &ph, int width, int height)
|
|
{
|
|
ph.resizeErase(height, width);
|
|
for (int y = 0; y < height; ++y)
|
|
for (int x = 0; x < width; ++x)
|
|
{
|
|
//
|
|
// We do this because half cannot store number bigger than 2048 exactly.
|
|
//
|
|
ph[y][x] = (y * width + x) % 2049;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
bool checkPixels (Array2D<T> &ph, int lx, int rx, int ly, int ry, int width)
|
|
{
|
|
for (int y = ly; y <= ry; ++y)
|
|
for (int x = lx; x <= rx; ++x)
|
|
if (ph[y][x] != (y * width + x) % 2049)
|
|
{
|
|
cout << "value at " << x << ", " << y << ": " << ph[y][x]
|
|
<< ", should be " << (y * width + x) % 2049 << endl << flush;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <class T>
|
|
bool checkPixels (Array2D<T> &ph, int width, int height)
|
|
{
|
|
return checkPixels<T> (ph, 0, width - 1, 0, height - 1, width);
|
|
}
|
|
|
|
void generateRandomHeaders(int partCount, vector<Header>& headers, vector<Task>& taskList)
|
|
{
|
|
headers.clear();
|
|
for (int i = 0; i < partCount; i++)
|
|
{
|
|
Header header(width, height);
|
|
int pixelType = rand() % 3;
|
|
int partType = rand() % 2;
|
|
pixelTypes[i] = pixelType;
|
|
partTypes[i] = partType;
|
|
|
|
stringstream ss;
|
|
ss << i;
|
|
header.setName(ss.str());
|
|
|
|
switch (pixelType)
|
|
{
|
|
case 0:
|
|
header.channels().insert("UINT", Channel(IMF::UINT));
|
|
break;
|
|
case 1:
|
|
header.channels().insert("FLOAT", Channel(IMF::FLOAT));
|
|
break;
|
|
case 2:
|
|
header.channels().insert("HALF", Channel(IMF::HALF));
|
|
break;
|
|
}
|
|
|
|
switch (partType)
|
|
{
|
|
case 0:
|
|
header.setType(SCANLINEIMAGE);
|
|
break;
|
|
case 1:
|
|
header.setType(TILEDIMAGE);
|
|
break;
|
|
}
|
|
|
|
int tileX;
|
|
int tileY;
|
|
int levelMode;
|
|
if (partType == 1)
|
|
{
|
|
tileX = rand() % width + 1;
|
|
tileY = rand() % height + 1;
|
|
levelMode = rand() % 3;
|
|
levelModes[i] = levelMode;
|
|
LevelMode lm;
|
|
switch (levelMode)
|
|
{
|
|
case 0:
|
|
lm = ONE_LEVEL;
|
|
break;
|
|
case 1:
|
|
lm = MIPMAP_LEVELS;
|
|
break;
|
|
case 2:
|
|
lm = RIPMAP_LEVELS;
|
|
break;
|
|
}
|
|
header.setTileDescription(TileDescription(tileX, tileY, lm));
|
|
}
|
|
|
|
//
|
|
// Add lines or tiles to task list.
|
|
//
|
|
if (partType == 0)
|
|
{
|
|
for (int j = 0; j < height; j++)
|
|
taskList.push_back(Task(i));
|
|
}
|
|
else
|
|
{
|
|
int numXLevel;
|
|
int numYLevel;
|
|
int* numXTiles;
|
|
int* numYTiles;
|
|
precalculateTileInfo (header.tileDescription(),
|
|
0, width - 1,
|
|
0, height - 1,
|
|
numXTiles, numYTiles,
|
|
numXLevel, numYLevel);
|
|
|
|
for (int lx = 0; lx < numXLevel; lx++)
|
|
for (int ly = 0; ly < numYLevel; ly++)
|
|
{
|
|
if (levelMode == 1)
|
|
if (lx != ly) continue;
|
|
|
|
// Get all tasks for this level.
|
|
for (int tx = 0; tx < numXTiles[lx]; tx++)
|
|
for (int ty = 0; ty < numYTiles[ly]; ty++)
|
|
taskList.push_back(Task(i, tx, ty, lx, ly));
|
|
}
|
|
|
|
delete[] numXTiles;
|
|
delete[] numYTiles;
|
|
}
|
|
|
|
// if (partType == 0)
|
|
// {
|
|
// cout << "pixelType = " << pixelType << " partType = " << partType
|
|
// << endl << flush;
|
|
// }
|
|
// else
|
|
// {
|
|
// cout << "pixelType = " << pixelType << " partType = " << partType
|
|
// << " levelMode = " << levelModes[i] << endl << flush;
|
|
// }
|
|
|
|
headers.push_back(header);
|
|
}
|
|
}
|
|
|
|
void setOutputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
|
|
Array2D<unsigned int>& uData, Array2D<float>& fData,
|
|
Array2D<half>& hData, int width)
|
|
{
|
|
switch (pixelType)
|
|
{
|
|
case 0:
|
|
frameBuffer.insert ("UINT",
|
|
Slice (IMF::UINT,
|
|
(char *) (&uData[0][0]),
|
|
sizeof (uData[0][0]) * 1,
|
|
sizeof (uData[0][0]) * width));
|
|
break;
|
|
case 1:
|
|
frameBuffer.insert ("FLOAT",
|
|
Slice (IMF::FLOAT,
|
|
(char *) (&fData[0][0]),
|
|
sizeof (fData[0][0]) * 1,
|
|
sizeof (fData[0][0]) * width));
|
|
break;
|
|
case 2:
|
|
frameBuffer.insert ("HALF",
|
|
Slice (IMF::HALF,
|
|
(char *) (&hData[0][0]),
|
|
sizeof (hData[0][0]) * 1,
|
|
sizeof (hData[0][0]) * width));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void setInputFrameBuffer(FrameBuffer& frameBuffer, int pixelType,
|
|
Array2D<unsigned int>& uData, Array2D<float>& fData,
|
|
Array2D<half>& hData, int width, int height)
|
|
{
|
|
switch (pixelType)
|
|
{
|
|
case 0:
|
|
uData.resizeErase(height, width);
|
|
frameBuffer.insert ("UINT",
|
|
Slice (IMF::UINT,
|
|
(char *) (&uData[0][0]),
|
|
sizeof (uData[0][0]) * 1,
|
|
sizeof (uData[0][0]) * width,
|
|
1, 1,
|
|
0));
|
|
break;
|
|
case 1:
|
|
fData.resizeErase(height, width);
|
|
frameBuffer.insert ("FLOAT",
|
|
Slice (IMF::FLOAT,
|
|
(char *) (&fData[0][0]),
|
|
sizeof (fData[0][0]) * 1,
|
|
sizeof (fData[0][0]) * width,
|
|
1, 1,
|
|
0));
|
|
break;
|
|
case 2:
|
|
hData.resizeErase(height, width);
|
|
frameBuffer.insert ("HALF",
|
|
Slice (IMF::HALF,
|
|
(char *) (&hData[0][0]),
|
|
sizeof (hData[0][0]) * 1,
|
|
sizeof (hData[0][0]) * width,
|
|
1, 1,
|
|
0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
generateRandomFile (int partCount, const std::string & fn)
|
|
{
|
|
//
|
|
// Init data.
|
|
//
|
|
Array2D<half> halfData;
|
|
Array2D<float> floatData;
|
|
Array2D<unsigned int> uintData;
|
|
fillPixels<unsigned int>(uintData, width, height);
|
|
fillPixels<half>(halfData, width, height);
|
|
fillPixels<float>(floatData, width, height);
|
|
|
|
Array2D< Array2D< half > >* tiledHalfData = new Array2D< Array2D< half > >[partCount];
|
|
Array2D< Array2D< float > >* tiledFloatData = new Array2D< Array2D< float > >[partCount];
|
|
Array2D< Array2D< unsigned int > >* tiledUintData = new Array2D< Array2D< unsigned int > >[partCount];
|
|
|
|
vector<GenericOutputFile*> outputfiles;
|
|
vector<Task> taskList;
|
|
|
|
pixelTypes.resize(partCount);
|
|
partTypes.resize(partCount);
|
|
levelModes.resize(partCount);
|
|
|
|
//
|
|
// Generate headers and data.
|
|
//
|
|
cout << "Generating headers and data " << flush;
|
|
generateRandomHeaders(partCount, headers, taskList);
|
|
|
|
//
|
|
// Shuffle tasks.
|
|
//
|
|
cout << "Shuffling " << taskList.size() << " tasks " << flush;
|
|
int taskListSize = taskList.size();
|
|
for (int i = 0; i < taskListSize; i++)
|
|
{
|
|
int a, b;
|
|
a = rand() % taskListSize;
|
|
b = rand() % taskListSize;
|
|
swap(taskList[a], taskList[b]);
|
|
}
|
|
|
|
remove(fn.c_str());
|
|
MultiPartOutputFile file(fn.c_str(), &headers[0],headers.size());
|
|
|
|
//
|
|
// Writing tasks.
|
|
//
|
|
cout << "Writing tasks " << flush;
|
|
|
|
//
|
|
// Pre-generating frameBuffers.
|
|
//
|
|
vector<void *> parts;
|
|
vector<FrameBuffer> frameBuffers(partCount);
|
|
Array<Array2D<FrameBuffer> > tiledFrameBuffers(partCount);
|
|
for (int i = 0; i < partCount; i++)
|
|
{
|
|
if (partTypes[i] == 0)
|
|
{
|
|
OutputPart* part = new OutputPart(file, i);
|
|
parts.push_back((void*) part);
|
|
|
|
FrameBuffer& frameBuffer = frameBuffers[i];
|
|
|
|
setOutputFrameBuffer(frameBuffer, pixelTypes[i], uintData, floatData, halfData, width);
|
|
|
|
part->setFrameBuffer(frameBuffer);
|
|
}
|
|
else
|
|
{
|
|
TiledOutputPart* part = new TiledOutputPart(file, i);
|
|
parts.push_back((void*) part);
|
|
|
|
int numXLevels = part->numXLevels();
|
|
int numYLevels = part->numYLevels();
|
|
|
|
// Allocating space.
|
|
switch (pixelTypes[i])
|
|
{
|
|
case 0:
|
|
tiledUintData[i].resizeErase(numYLevels, numXLevels);
|
|
break;
|
|
case 1:
|
|
tiledFloatData[i].resizeErase(numYLevels, numXLevels);
|
|
break;
|
|
case 2:
|
|
tiledHalfData[i].resizeErase(numYLevels, numXLevels);
|
|
break;
|
|
}
|
|
|
|
tiledFrameBuffers[i].resizeErase(numYLevels, numXLevels);
|
|
|
|
for (int xLevel = 0; xLevel < numXLevels; xLevel++)
|
|
for (int yLevel = 0; yLevel < numYLevels; yLevel++)
|
|
{
|
|
if (!part->isValidLevel(xLevel, yLevel))
|
|
continue;
|
|
|
|
int w = part->levelWidth(xLevel);
|
|
int h = part->levelHeight(yLevel);
|
|
|
|
FrameBuffer& frameBuffer = tiledFrameBuffers[i][yLevel][xLevel];
|
|
|
|
switch (pixelTypes[i])
|
|
{
|
|
case 0:
|
|
fillPixels<unsigned int>(tiledUintData[i][yLevel][xLevel], w, h);
|
|
break;
|
|
case 1:
|
|
fillPixels<float>(tiledFloatData[i][yLevel][xLevel], w, h);
|
|
break;
|
|
case 2:
|
|
fillPixels<half>(tiledHalfData[i][yLevel][xLevel], w, h);
|
|
break;
|
|
}
|
|
setOutputFrameBuffer(frameBuffer, pixelTypes[i],
|
|
tiledUintData[i][yLevel][xLevel],
|
|
tiledFloatData[i][yLevel][xLevel],
|
|
tiledHalfData[i][yLevel][xLevel],
|
|
w);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Writing tasks.
|
|
//
|
|
for (int i = 0; i < taskListSize; i++)
|
|
{
|
|
int partNumber = taskList[i].partNumber;
|
|
int partType = partTypes[partNumber];
|
|
int pixelType = pixelTypes[partNumber];
|
|
int levelMode = levelModes[partNumber];
|
|
if (partType == 0)
|
|
{
|
|
OutputPart* part = (OutputPart*) parts[partNumber];
|
|
part->writePixels();
|
|
}
|
|
else
|
|
{
|
|
int tx = taskList[i].tx;
|
|
int ty = taskList[i].ty;
|
|
int lx = taskList[i].lx;
|
|
int ly = taskList[i].ly;
|
|
TiledOutputPart* part = (TiledOutputPart*) parts[partNumber];
|
|
part->setFrameBuffer(tiledFrameBuffers[partNumber][ly][lx]);
|
|
part->writeTile(tx, ty, lx, ly);
|
|
}
|
|
}
|
|
|
|
delete[] tiledHalfData;
|
|
delete[] tiledUintData;
|
|
delete[] tiledFloatData;
|
|
}
|
|
|
|
void
|
|
readWholeFiles (const std::string & fn)
|
|
{
|
|
Array2D<unsigned int> uData;
|
|
Array2D<float> fData;
|
|
Array2D<half> hData;
|
|
|
|
MultiPartInputFile file(fn.c_str());
|
|
for (size_t i = 0; i < file.parts(); i++)
|
|
{
|
|
const Header& header = file.header(i);
|
|
assert (header.displayWindow() == headers[i].displayWindow());
|
|
assert (header.dataWindow() == headers[i].dataWindow());
|
|
assert (header.pixelAspectRatio() == headers[i].pixelAspectRatio());
|
|
assert (header.screenWindowCenter() == headers[i].screenWindowCenter());
|
|
assert (header.screenWindowWidth() == headers[i].screenWindowWidth());
|
|
assert (header.lineOrder() == headers[i].lineOrder());
|
|
assert (header.compression() == headers[i].compression());
|
|
|
|
//
|
|
// It rarely fails here. Added code to see what's wrong when it happens.
|
|
//
|
|
ChannelList::ConstIterator i1 = header.channels().begin();
|
|
ChannelList::ConstIterator i2 = headers[i].channels().begin();
|
|
Channel c1 = i1.channel();
|
|
Channel c2 = i2.channel();
|
|
if (!(c1 == c2))
|
|
{
|
|
cout << " type is " << c1.type << ", should be " << c2.type
|
|
<< " xSampling is " << c1.xSampling << ", should be " << c2.xSampling
|
|
<< " ySampling is " << c1.ySampling << ", should be " << c2.ySampling
|
|
<< " pLinear is " << c1.pLinear << ", should be " << c2.pLinear << flush;
|
|
}
|
|
|
|
assert (header.channels() == headers[i].channels());
|
|
assert (header.name() == headers[i].name());
|
|
assert (header.type() == headers[i].type());
|
|
}
|
|
|
|
cout << "Reading whole files " << flush;
|
|
|
|
//
|
|
// Shuffle part numbers.
|
|
//
|
|
vector<int> shuffledPartNumber;
|
|
for (int i = 0; i < headers.size(); i++)
|
|
shuffledPartNumber.push_back(i);
|
|
for (int i = 0; i < headers.size(); i++)
|
|
{
|
|
int a = rand() % headers.size();
|
|
int b = rand() % headers.size();
|
|
swap (shuffledPartNumber[a], shuffledPartNumber[b]);
|
|
}
|
|
|
|
//
|
|
// Start reading whole files.
|
|
//
|
|
int i;
|
|
int partNumber;
|
|
try
|
|
{
|
|
for (i = 0; i < headers.size(); i++)
|
|
{
|
|
partNumber = shuffledPartNumber[i];
|
|
if (partTypes[partNumber] == 0)
|
|
{
|
|
FrameBuffer frameBuffer;
|
|
setInputFrameBuffer(frameBuffer, pixelTypes[partNumber],
|
|
uData, fData, hData, width, height);
|
|
|
|
InputPart part(file, partNumber);
|
|
part.setFrameBuffer(frameBuffer);
|
|
part.readPixels(0, height - 1);
|
|
switch (pixelTypes[partNumber])
|
|
{
|
|
case 0:
|
|
assert(checkPixels<unsigned int>(uData, width, height));
|
|
break;
|
|
case 1:
|
|
assert(checkPixels<float>(fData, width, height));
|
|
break;
|
|
case 2:
|
|
assert(checkPixels<half>(hData, width, height));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FrameBuffer frameBuffer;
|
|
TiledInputPart part(file, partNumber);
|
|
int numXLevels = part.numXLevels();
|
|
int numYLevels = part.numYLevels();
|
|
for (int xLevel = 0; xLevel < numXLevels; xLevel++)
|
|
for (int yLevel = 0; yLevel < numYLevels; yLevel++)
|
|
{
|
|
if (!part.isValidLevel(xLevel, yLevel))
|
|
continue;
|
|
|
|
int w = part.levelWidth(xLevel);
|
|
int h = part.levelHeight(yLevel);
|
|
|
|
setInputFrameBuffer(frameBuffer, pixelTypes[partNumber],
|
|
uData, fData, hData, width, height);
|
|
|
|
part.setFrameBuffer(frameBuffer);
|
|
int numXTiles = part.numXTiles(xLevel);
|
|
int numYTiles = part.numYTiles(yLevel);
|
|
part.readTiles(0, numXTiles - 1, 0, numYTiles - 1, xLevel, yLevel);
|
|
switch (pixelTypes[partNumber])
|
|
{
|
|
case 0:
|
|
assert(checkPixels<unsigned int>(uData, w, h));
|
|
break;
|
|
case 1:
|
|
assert(checkPixels<float>(fData, w, h));
|
|
break;
|
|
case 2:
|
|
assert(checkPixels<half>(hData, w, h));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
cout << "Error while reading part " << partNumber << endl << flush;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void
|
|
readPartialFiles (int randomReadCount, const std::string & fn)
|
|
{
|
|
Array2D<unsigned int> uData;
|
|
Array2D<float> fData;
|
|
Array2D<half> hData;
|
|
|
|
cout << "Reading partial files " << flush;
|
|
MultiPartInputFile file(fn.c_str());
|
|
//const vector<Header>& headers = file.parts();
|
|
for (int i = 0; i < randomReadCount; i++)
|
|
{
|
|
int partNumber = rand() % headers.size();
|
|
int partType = partTypes[partNumber];
|
|
int pixelType = pixelTypes[partNumber];
|
|
int levelMode = levelModes[partNumber];
|
|
|
|
if (partType == 0)
|
|
{
|
|
int l1, l2;
|
|
l1 = rand() % height;
|
|
l2 = rand() % height;
|
|
if (l1 > l2) swap(l1, l2);
|
|
|
|
InputPart part(file, partNumber);
|
|
|
|
FrameBuffer frameBuffer;
|
|
setInputFrameBuffer(frameBuffer, pixelType,
|
|
uData, fData, hData, width, height);
|
|
|
|
part.setFrameBuffer(frameBuffer);
|
|
part.readPixels(l1, l2);
|
|
|
|
switch (pixelType)
|
|
{
|
|
case 0:
|
|
assert(checkPixels<unsigned int>(uData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
case 1:
|
|
assert(checkPixels<float>(fData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
case 2:
|
|
assert(checkPixels<half>(hData, 0, width - 1, l1, l2, width));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int tx1, tx2, ty1, ty2;
|
|
int lx, ly;
|
|
|
|
TiledInputPart part(file, partNumber);
|
|
|
|
int numXLevels = part.numXLevels();
|
|
int numYLevels = part.numYLevels();
|
|
|
|
lx = rand() % numXLevels;
|
|
ly = rand() % numYLevels;
|
|
if (levelMode == 1) ly = lx;
|
|
|
|
int w = part.levelWidth(lx);
|
|
int h = part.levelHeight(ly);
|
|
|
|
int numXTiles = part.numXTiles(lx);
|
|
int numYTiles = part.numYTiles(ly);
|
|
tx1 = rand() % numXTiles;
|
|
tx2 = rand() % numXTiles;
|
|
ty1 = rand() % numYTiles;
|
|
ty2 = rand() % numYTiles;
|
|
if (tx1 > tx2) swap(tx1, tx2);
|
|
if (ty1 > ty2) swap(ty1, ty2);
|
|
|
|
FrameBuffer frameBuffer;
|
|
setInputFrameBuffer(frameBuffer, pixelType,
|
|
uData, fData, hData, w, h);
|
|
|
|
part.setFrameBuffer(frameBuffer);
|
|
part.readTiles(tx1, tx2, ty1, ty2, lx, ly);
|
|
|
|
Box2i b1 = part.dataWindowForTile(tx1, ty1, lx, ly);
|
|
Box2i b2 = part.dataWindowForTile(tx2, ty2, lx, ly);
|
|
|
|
switch (pixelType)
|
|
{
|
|
case 0:
|
|
assert(checkPixels<unsigned int>(uData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
|
|
w));
|
|
break;
|
|
case 1:
|
|
assert(checkPixels<float>(fData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
|
|
w));
|
|
break;
|
|
case 2:
|
|
assert(checkPixels<half>(hData, b1.min.x, b2.max.x, b1.min.y, b2.max.y,
|
|
w));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
testWriteRead (int partNumber,
|
|
int runCount,
|
|
int randomReadCount,
|
|
const std::string & tempDir)
|
|
{
|
|
cout << "Testing file with " << partNumber << " part(s)." << endl << flush;
|
|
|
|
std::string fn = tempDir + "imf_test_multipart_api.exr";
|
|
|
|
for (int i = 0; i < runCount; i++)
|
|
{
|
|
generateRandomFile (partNumber, fn);
|
|
readWholeFiles (fn);
|
|
readPartialFiles (randomReadCount, fn);
|
|
|
|
remove (fn.c_str());
|
|
|
|
cout << endl << flush;
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
|
|
void testMultiPartApi (const std::string & tempDir)
|
|
{
|
|
try
|
|
{
|
|
cout << "Testing the multi part APIs for normal use" << endl;
|
|
|
|
srand(1);
|
|
|
|
testWriteRead ( 1, 2, 5, tempDir);
|
|
testWriteRead ( 2, 5, 10, tempDir);
|
|
testWriteRead ( 5, 1, 25, tempDir);
|
|
testWriteRead (50, 2, 100, tempDir);
|
|
|
|
cout << "ok\n" << endl;
|
|
}
|
|
catch (const std::exception &e)
|
|
{
|
|
cerr << "ERROR -- caught exception: " << e.what() << endl;
|
|
assert (false);
|
|
}
|
|
}
|