199 lines
5.6 KiB
C++
199 lines
5.6 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2007, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <fuzzFile.h>
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#include <ImfRgbaFile.h>
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#include <ImfArray.h>
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#include <Iex.h>
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#include <half.h>
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#include <iostream>
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#include <fstream>
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// Handle the case when the custom namespace is not exposed
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#include <OpenEXRConfig.h>
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using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;
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using namespace std;
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using namespace IMATH_NAMESPACE;
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namespace {
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Int64
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lengthOfFile (const char fileName[])
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{
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ifstream ifs (fileName, ios_base::binary);
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if (!ifs)
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return 0;
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ifs.seekg (0, ios_base::end);
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return ifs.tellg();
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}
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void
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fuzzFile (const char goodFile[],
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const char brokenFile[],
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Int64 offset,
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Int64 windowSize,
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Rand48 &random,
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double fuzzAmount)
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{
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//
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// Read the input file.
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//
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ifstream ifs (goodFile, ios_base::binary);
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if (!ifs)
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THROW_ERRNO ("Cannot open file " << goodFile << " (%T).");
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ifs.seekg (0, ios_base::end);
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Int64 fileLength = ifs.tellg();
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ifs.seekg (0, ios_base::beg);
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Array<char> data (fileLength);
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ifs.read (data, fileLength);
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if (!ifs)
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THROW_ERRNO ("Cannot read file " << goodFile << " (%T)." << endl);
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//
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// Damage the contents of the file by overwriting some of the bytes
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// in a window of size windowSize, starting at the specified offset.
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//
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for (Int64 i = offset; i < offset + windowSize; ++i)
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{
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if (random.nextf() < fuzzAmount)
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data[i] = char (random.nexti());
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}
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//
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// Save the damaged file contents in the output file.
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//
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ofstream ofs (brokenFile, ios_base::binary);
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if (!ofs)
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THROW_ERRNO ("Cannot open file " << brokenFile << " (%T)." << endl);
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ofs.write (data, fileLength);
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if (!ofs)
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THROW_ERRNO ("Cannot write file " << brokenFile << " (%T)." << endl);
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}
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} // namespace
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void
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fuzzFile (const char goodFile[],
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const char brokenFile[],
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void (*readFile) (const char[]),
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int nSlidingWindow,
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int nFixedWindow,
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Rand48 &random)
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{
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//
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// We want to test how resilient the IlmImf library is with respect
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// to malformed OpenEXR input files. In order to do this we damage
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// a good input file by overwriting parts of it with random data.
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// We then call function readFile() to try and read the damaged file.
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// Provided the IlmImf library works as advertised, a try/catch(...)
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// block in readFile() should be able to handle all errors that could
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// possibly result from reading a broken OpenEXR file. We repeat
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// this damage/read cycle many times, overwriting different parts
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// of the file:
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//
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// First we slide a window along the file. The size of the window
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// is fileSize*2/nSlidingWindow bytes. In each damage/read cycle
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// we overwrite up to 10% of the bytes the window, try to read the
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// file, and advance the window by fileSize/nSlidingWindow bytes.
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//
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// Next we overwrite up to 10% of the file's first 2048 bytes and
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// try to read the file. We repeat this nFixedWindow times.
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//
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{
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Int64 fileSize = lengthOfFile (goodFile);
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Int64 windowSize = fileSize * 2 / nSlidingWindow;
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Int64 lastWindowOffset = fileSize - windowSize;
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cout << "sliding " << windowSize << "-byte window" << endl;
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for (int i = 0; i < nSlidingWindow; ++i)
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{
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if (i % 100 == 0)
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cout << i << "\r" << flush;
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Int64 offset = lastWindowOffset * i / (nSlidingWindow - 1);
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double fuzzAmount = random.nextf (0.0, 0.1);
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fuzzFile (goodFile, brokenFile,
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offset, windowSize,
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random, fuzzAmount);
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readFile (brokenFile);
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}
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cout << nSlidingWindow << endl;
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}
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{
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Int64 windowSize = 2048;
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cout << windowSize << "-byte window at start of file" << endl;
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for (int i = 0; i < nFixedWindow; ++i)
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{
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if (i % 100 == 0)
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cout << i << "\r" << flush;
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double fuzzAmount = random.nextf (0.0, 0.1);
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fuzzFile (goodFile, brokenFile,
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0, windowSize,
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random, fuzzAmount);
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readFile (brokenFile);
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}
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cout << nFixedWindow << endl;
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}
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}
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