57 lines
1.7 KiB
XML
57 lines
1.7 KiB
XML
<scene>
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<integrator type="whitted"/>
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<sampler type="independent">
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<!-- You might want to reduce this number during development -->
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<integer name="sampleCount" value="4096"/>
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<!-- <integer name="sampleCount" value="16"/> -->
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</sampler>
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<camera type="perspective">
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<!-- Camera-to-world coordinate system transformation -->
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<transform name="toWorld">
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<lookat origin="2.668, 1.078, 6.668" target="-0.841,0.85,-0.051" up="0,1,0"/>
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</transform>
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<float name="fov" value="60"/>
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<integer name="width" value="768"/>
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<integer name="height" value="384"/>
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</camera>
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<mesh type="obj">
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<!--
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Pineapple SVG:
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CC BY-NC 4.0 Licence
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"Pineapple Black And White" (http://clipartmag.com/pineapple-black-and-white)
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http://clipartmag.com/pineapple-black-and-white#pineapple-black-and-white-2.jpg
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-->
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<string name="filename" value="meshes/logo.obj"/>
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<bsdf type="dielectric"/>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/floor.obj"/>
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<bsdf type="diffuse">
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<color name="albedo" value="0.5, 0.5, 0.5"/>
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</bsdf>
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<transform name="toWorld">
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<scale value="6, 6, 6"/>
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</transform>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/light1.obj"/>
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<emitter type="area">
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<color name="radiance" value="60, 200, 120"/>
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</emitter>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/light2.obj"/>
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<emitter type="area">
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<color name="radiance" value="80, 80, 800"/>
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</emitter>
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</mesh>
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</scene>
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