2022-04-07 18:46:57 +02:00

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C++

//-*****************************************************************************
// Copyright (c) 2012, Pixar. All rights reserved. *
// *
// This license governs use of the accompanying software. If you *
// use the software, you accept this license. If you do not accept *
// the license, do not use the software. *
// *
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// The terms "reproduce," "reproduction," "derivative works," and *
// "distribution" have the same meaning here as under U.S. *
// copyright law. A "contribution" is the original software, or *
// any additions or changes to the software. *
// A "contributor" is any person or entity that distributes its *
// contribution under this license. *
// "Licensed patents" are a contributor's patent claims that read *
// directly on its contribution. *
// *
// 2. Grant of Rights *
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// *
// 3. Conditions and Limitations *
// (A) No Trademark License- This license does not grant you *
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// distribute any portion of the software in compiled or object *
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// with this license. *
// (E) The software is licensed "as-is." You bear the risk of *
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//-*****************************************************************************
//-*****************************************************************************
// Written by Pixar, 2011-2012.
//-*****************************************************************************
#ifndef _PxOneChanDeepAlpha_h_
#define _PxOneChanDeepAlpha_h_
#include "PxDeepUtils.h"
#include "PxBaseDeepHelper.h"
namespace PxDeep {
//-*****************************************************************************
// ONE CHANNEL DEEP ALPHA CONTINUOUS
//-*****************************************************************************
template <typename RGBA_T>
class OneChanDeepAlphaContinuous
: public BaseDeepHelper<RGBA_T,
OneChanDeepAlphaContinuous<RGBA_T>,Span>
{
public:
typedef BaseDeepHelper<RGBA_T,
OneChanDeepAlphaContinuous<RGBA_T>,Span>
super_type;
typedef OneChanDeepAlphaContinuous<RGBA_T> this_type;
typedef typename super_type::span_type span_type;
OneChanDeepAlphaContinuous( DtexFile* i_dtexFile,
int i_numDtexChans,
const Parameters& i_params )
: BaseDeepHelper<RGBA_T,
OneChanDeepAlphaContinuous<RGBA_T>,Span>
( i_dtexFile,
i_numDtexChans,
i_params ) {}
void processDeepPixel( int i_numPts );
};
//-*****************************************************************************
// ONE CHANNEL DEEP ALPHA DISCRETE
//-*****************************************************************************
template <typename RGBA_T>
class OneChanDeepAlphaDiscrete
: public BaseDeepHelper<RGBA_T,
OneChanDeepAlphaDiscrete<RGBA_T>,Span>
{
public:
typedef BaseDeepHelper<RGBA_T,
OneChanDeepAlphaDiscrete<RGBA_T>,Span>
super_type;
typedef OneChanDeepAlphaDiscrete<RGBA_T> this_type;
typedef typename super_type::span_type span_type;
OneChanDeepAlphaDiscrete( DtexFile* i_dtexFile,
int i_numDtexChans,
const Parameters& i_params )
: BaseDeepHelper<RGBA_T,
OneChanDeepAlphaDiscrete<RGBA_T>,Span>
( i_dtexFile,
i_numDtexChans,
i_params ) {}
void processDeepPixel( int i_numPts );
};
//-*****************************************************************************
template <typename RGBA_T>
void OneChanDeepAlphaContinuous<RGBA_T>::processDeepPixel( int i_numPts )
{
assert( i_numPts > 0 );
// Loop over all the dtex points and get their deepAlphas
// and their depths. Enforce the case that deepAlpha
// is always between 0 and 1.
// Also, find a good "best slope" for extraplolation.
(this->m_spans).resize( ( size_t )i_numPts );
for ( int j = 0; j < i_numPts; ++j )
{
float z;
float pts[4];
DtexPixelGetPoint( (this->m_pixel), j, &z, ( float * )pts );
z = ClampDepth( z );
double alpha = ClampAlpha( pts[0] );
span_type& spanJ = (this->m_spans)[j];
spanJ.clear();
spanJ.in = z;
spanJ.out = z;
spanJ.viz = ClampViz( 1.0 - alpha );
spanJ.index = j;
}
// Sort the spans.
std::sort( (this->m_spans).begin(), (this->m_spans).end() );
// Combine identical depths, gathering max density along
// the way.
double maxDensity = PXDU_MIN_NON_ZERO_DENSITY;
{
int activeBegin = 0;
int activeEnd = 0;
float interestingDepth = 0.0f;
int numRemoved = 0;
while ( activeBegin < i_numPts )
{
span_type& spanActiveBegin = (this->m_spans)[activeBegin];
float nextInterestingDepth = spanActiveBegin.in;
assert( nextInterestingDepth > interestingDepth );
activeEnd = i_numPts;
for ( int a = activeBegin + 1; a < i_numPts; ++a )
{
span_type& spanNext = (this->m_spans)[a];
assert( spanNext.in > interestingDepth );
assert( spanNext.in >= nextInterestingDepth );
if ( spanNext.in > nextInterestingDepth )
{
// This span is not active in this round,
// set activeEnd and get out.
activeEnd = a;
break;
}
else
{
// This span has an identical depth to
// the previous one, so we must combine their
// vizs and eliminate the depth.
spanActiveBegin.viz *= spanNext.viz;
spanNext.in = FLT_MAX;
spanNext.out = FLT_MAX;
++numRemoved;
}
}
spanActiveBegin.viz = ClampViz( spanActiveBegin.viz );
// Accumulate density from here to the next point.
if ( activeEnd < i_numPts )
{
span_type& spanNext = (this->m_spans)[activeEnd];
double dz = spanNext.in - spanActiveBegin.in;
assert( spanNext.in > spanActiveBegin.in );
assert( dz > 0.0 );
double density = DensityFromVizDz( spanActiveBegin.viz,
dz );
maxDensity = std::max( maxDensity, density );
}
activeBegin = activeEnd;
interestingDepth = nextInterestingDepth;
}
// If any removed, re-sort the list and remove the end
// points.
if ( numRemoved > 0 )
{
assert( numRemoved < i_numPts );
std::sort( (this->m_spans).begin(), (this->m_spans).end() );
i_numPts -= numRemoved;
(this->m_spans).resize( i_numPts );
}
}
// Handle the single point case.
if ( i_numPts == 1 )
{
span_type& span0 = (this->m_spans)[0];
if ( (this->m_params).discardZeroAlphaSamples &&
span0.viz >= 1.0 )
{
// Nothing!
return;
}
span0.out = ClampDepth( IncrementPositiveFloat( span0.in ) );
float alphaF = ClampAlpha( 1.0 - span0.viz );
(this->m_deepOutPixel).push_back( span0.in,
span0.out,
alphaF );
return;
}
// Put the spans back out.
// If the last point has a non-zero alpha, extrapolate the
// maximum density to create an end point.
for ( int j = 0; j < i_numPts; ++j )
{
span_type& spanJ = (this->m_spans)[j];
if ( (this->m_params).discardZeroAlphaSamples &&
spanJ.viz >= 1.0 )
{
// This span is transparent, ignore it.
continue;
}
// Set the out points.
if ( j < i_numPts-1 )
{
spanJ.out = (this->m_spans)[j+1].in;
}
else
{
// This is the last point.
// If it has non-zero alpha, it needs depth,
// which we use the max density for.
if ( spanJ.viz >= 1.0 )
{
// Don't need to worry about this last span!
// It is at the end of the continuous span, and
// is completely transparent.
continue;
}
double dz = DzFromVizDensity( spanJ.viz, maxDensity );
spanJ.out = ClampDepth( spanJ.in + dz );
if ( spanJ.out <= spanJ.in )
{
spanJ.out = ClampDepth(
IncrementPositiveFloat( spanJ.in ) );
}
}
float alphaF = ClampAlpha( 1.0 - spanJ.viz );
(this->m_deepOutPixel).push_back( spanJ.in,
spanJ.out,
alphaF );
}
}
//-*****************************************************************************
template <typename RGBA_T>
void OneChanDeepAlphaDiscrete<RGBA_T>::processDeepPixel( int i_numPts )
{
assert( i_numPts > 0 );
// Loop over all the dtex points and get their deepAlphas
// and their depths. Enforce the case that deepAlpha
// is always between 0 and 1.
// Also, find a good "best slope" for extraplolation.
(this->m_spans).resize( ( size_t )i_numPts );
for ( int j = 0; j < i_numPts; ++j )
{
float z;
float pts[4];
DtexPixelGetPoint( (this->m_pixel), j, &z, ( float * )pts );
z = ClampDepth( z );
double alpha = ClampAlpha( pts[0] );
span_type& spanJ = (this->m_spans)[j];
spanJ.clear();
spanJ.in = z;
spanJ.viz = ClampViz( 1.0 - alpha );
spanJ.index = j;
}
// Sort the spans.
std::sort( (this->m_spans).begin(), (this->m_spans).end() );
// Combine identical depths.
{
int activeBegin = 0;
int activeEnd = 0;
float interestingDepth = 0.0f;
int numRemoved = 0;
while ( activeBegin < i_numPts )
{
span_type& spanActiveBegin = (this->m_spans)[activeBegin];
float nextInterestingDepth = spanActiveBegin.in;
assert( nextInterestingDepth > interestingDepth );
activeEnd = i_numPts;
for ( int a = activeBegin + 1; a < i_numPts; ++a )
{
span_type& spanNext = (this->m_spans)[a];
assert( spanNext.in > interestingDepth );
assert( spanNext.in >= nextInterestingDepth );
if ( spanNext.in > nextInterestingDepth )
{
// This span is not active in this round,
// set activeEnd and get out.
activeEnd = a;
break;
}
else
{
// This span has an identical depth to
// the previous one, so we must combine their
// alphas and eliminate the depth.
spanActiveBegin.viz *= spanNext.viz;
spanNext.in = FLT_MAX;
++numRemoved;
}
}
spanActiveBegin.viz = ClampViz( spanActiveBegin.viz );
activeBegin = activeEnd;
interestingDepth = nextInterestingDepth;
}
// If any removed, re-sort the list and remove the end
// points.
if ( numRemoved > 0 )
{
assert( numRemoved < i_numPts );
std::sort( (this->m_spans).begin(), (this->m_spans).end() );
i_numPts -= numRemoved;
(this->m_spans).resize( i_numPts );
}
}
// Put the spans back out.
for ( int j = 0; j < i_numPts; ++j )
{
span_type& spanJ = (this->m_spans)[j];
if ( (this->m_params).discardZeroAlphaSamples &&
spanJ.viz >= 1.0 )
{
// This span is transparent, ignore it.
continue;
}
float alphaF = ClampAlpha( 1.0 - spanJ.viz );
// Set the channels!
(this->m_deepOutPixel).push_back( spanJ.in,
alphaF );
}
}
} // End namespace PxDeep
#endif