/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2007-2011, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef _PyImathVecOperators_h_ #define _PyImathVecOperators_h_ namespace PyImath { template struct op_vecDot { static inline typename T::BaseType apply(const T &a, const T &b) { return a.dot(b); } }; template struct op_vecLength { static inline typename T::BaseType apply(const T &v) { return v.length(); } }; template struct op_vecLength2 { static inline typename T::BaseType apply(const T &v) { return v.length2(); } }; template struct op_vecNormalize { static inline void apply(T &v) { v.normalize(); } }; template struct op_vecNormalized { static inline T apply(const T &v) { return v.normalized(); } }; template struct op_vec3Cross { static inline IMATH_NAMESPACE::Vec3 apply(const IMATH_NAMESPACE::Vec3 &a, const IMATH_NAMESPACE::Vec3 &b) { return a.cross(b); } }; template struct op_vec2Cross { static inline T apply(const IMATH_NAMESPACE::Vec2 &a, const IMATH_NAMESPACE::Vec2 &b) { return a.cross(b); } }; } // namespace PyImath #endif // _PyImathVecOperators_h_