/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2007, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // // OpenGL related code and definitions // that depend on the operating system. // //---------------------------------------------------------------------------- #include "osDependent.h" #include #include using namespace std; void initAndCheckGlExtensions () { #ifdef PLAYEXR_USE_APPLE_FLOAT_PIXELS if (!glutExtensionSupported ("GL_APPLE_float_pixels")) { cerr << "This program requires OpenGL support for " "16-bit floating-point textures." << endl; exit (1); } #else if (!glutExtensionSupported ("GL_ARB_texture_float") || !glutExtensionSupported ("GL_ARB_half_float_pixel")) { cerr << "This program requires OpenGL support for " "16-bit floating-point textures." << endl; exit (1); } #endif if (!glutExtensionSupported ("GL_ARB_fragment_shader")) { cerr << "This program requires OpenGL support for " "fragment shaders and the Cg shading language." << endl; exit (1); } #ifdef WIN32 GLenum err = glewInit(); if (GLEW_OK != err) { cerr << "Cannot initialize " "glew: " << glewGetErrorString (err) << endl; exit (1); } #endif }