/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_SCALE_IMAGE_H #define INCLUDED_SCALE_IMAGE_H //---------------------------------------------------------------------------- // // Image scaling and filtering functions. // //---------------------------------------------------------------------------- #include "namespaceAlias.h" #include #include // // Scale an image horizontally or vertically, by a factor of // approximately f (f is adjusted slightly so that the corners // of the display window and the data window fall on integer // pixel locations). // // f scale factor; must be >= 1.0 // // w, h width and height of the display window // // dw, dh width and height of the data window // // dx, dy offset of the data window's upper left // corner from the display window's upper // left corner // // pixels the image's pixel array // void scaleX (float f, int &w, int &h, int &dw, int &dh, int &dx, int &dy, IMF::Array &pixels); void scaleY (float f, int &w, int &h, int &dw, int &dh, int &dx, int &dy, IMF::Array &pixels); // // Normalize the pixel values in an image so that the smallest // value becomes 0.0 and the largest value becomes 1.0. // void normalizePixels (int dw, int dh, IMF::Array &pixels); // // Swap the left and right half of and image; then swap the // top and bottom half, so that the four corners of the image // end up in the center. // void swapPixels (int dw, int dh, IMF::Array &pixels); #endif