//-***************************************************************************** // Copyright (c) 2012, Pixar. All rights reserved. * // * // This license governs use of the accompanying software. If you * // use the software, you accept this license. If you do not accept * // the license, do not use the software. * // * // 1. Definitions * // The terms "reproduce," "reproduction," "derivative works," and * // "distribution" have the same meaning here as under U.S. * // copyright law. A "contribution" is the original software, or * // any additions or changes to the software. * // A "contributor" is any person or entity that distributes its * // contribution under this license. * // "Licensed patents" are a contributor's patent claims that read * // directly on its contribution. * // * // 2. 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Conditions and Limitations * // (A) No Trademark License- This license does not grant you * // rights to use any contributor's name, logo, or trademarks. * // (B) If you bring a patent claim against any contributor over * // patents that you claim are infringed by the software, your * // patent license from such contributor to the software ends * // automatically. * // (C) If you distribute any portion of the software, you must * // retain all copyright, patent, trademark, and attribution * // notices that are present in the software. * // (D) If you distribute any portion of the software in source * // code form, you may do so only under this license by including a * // complete copy of this license with your distribution. If you * // distribute any portion of the software in compiled or object * // code form, you may only do so under a license that complies * // with this license. * // (E) The software is licensed "as-is." You bear the risk of * // using it. The contributors give no express warranties, * // guarantees or conditions. You may have additional consumer * // rights under your local laws which this license cannot change. * // To the extent permitted under your local laws, the contributors * // exclude the implied warranties of merchantability, fitness for * // a particular purpose and non-infringement. * //-***************************************************************************** //-***************************************************************************** // Written by Pixar Animation Studios, 2011-2012. //-***************************************************************************** #ifndef _PxDeepOutPixel_h_ #define _PxDeepOutPixel_h_ #include "PxDeepUtils.h" namespace PxDeep { //-***************************************************************************** //-***************************************************************************** // DEEP OUT PIXEL //-***************************************************************************** //-***************************************************************************** // While constructing a deep out pixel from a dtex pixel, we reuse some // temporary storage. template struct DeepOutPixel { size_t size() const { return deepFront.size(); } void clear() { deepFront.clear(); deepBack.clear(); red.clear(); green.clear(); blue.clear(); alpha.clear(); } void reserve( size_t N ) { deepFront.reserve( N ); deepBack.reserve( N ); red.reserve( N ); green.reserve( N ); blue.reserve( N ); alpha.reserve( N ); } void push_back( float i_depth, RGBA_T i_alpha ) { deepFront.push_back( i_depth ); deepBack.push_back( i_depth ); red.push_back( 0.0f ); green.push_back( 0.0f ); blue.push_back( 0.0f ); alpha.push_back( i_alpha ); } void push_back( float i_deepFront, float i_deepBack, RGBA_T i_alpha ) { deepFront.push_back( i_deepFront ); deepBack.push_back( i_deepBack ); red.push_back( 0.0f ); green.push_back( 0.0f ); blue.push_back( 0.0f ); alpha.push_back( i_alpha ); } void push_back( float i_depth, RGBA_T i_red, RGBA_T i_green, RGBA_T i_blue, RGBA_T i_alpha ) { deepFront.push_back( i_depth ); deepBack.push_back( i_depth ); red.push_back( i_red ); green.push_back( i_green ); blue.push_back( i_blue ); alpha.push_back( i_alpha ); } void push_back( float i_deepFront, float i_deepBack, RGBA_T i_red, RGBA_T i_green, RGBA_T i_blue, RGBA_T i_alpha ) { deepFront.push_back( i_deepFront ); deepBack.push_back( i_deepBack ); red.push_back( i_red ); green.push_back( i_green ); blue.push_back( i_blue ); alpha.push_back( i_alpha ); } std::vector deepFront; std::vector deepBack; std::vector red; std::vector green; std::vector blue; std::vector alpha; }; } #endif