#include #include "filesystem/path.h" #include "filesystem/resolver.h" using namespace std; using namespace filesystem; int main(int argc, char **argv) { #if !defined(WIN32) path path1("/dir 1/dir 2/"); #else path path1("C:\\dir 1\\dir 2\\"); #endif path path2("dir 3"); cout << path1.exists() << endl; cout << path1 << endl; cout << (path1/path2) << endl; cout << (path1/path2).parent_path() << endl; cout << (path1/path2).parent_path().parent_path() << endl; cout << (path1/path2).parent_path().parent_path().parent_path() << endl; cout << (path1/path2).parent_path().parent_path().parent_path().parent_path() << endl; cout << path().parent_path() << endl; cout << "some/path.ext:operator==() = " << (path("some/path.ext") == path("some/path.ext")) << endl; cout << "some/path.ext:operator==() (unequal) = " << (path("some/path.ext") == path("another/path.ext")) << endl; cout << "nonexistant:exists = " << path("nonexistant").exists() << endl; cout << "nonexistant:is_file = " << path("nonexistant").is_file() << endl; cout << "nonexistant:is_directory = " << path("nonexistant").is_directory() << endl; cout << "nonexistant:filename = " << path("nonexistant").filename() << endl; cout << "nonexistant:extension = " << path("nonexistant").extension() << endl; cout << "filesystem/path.h:exists = " << path("filesystem/path.h").exists() << endl; cout << "filesystem/path.h:is_file = " << path("filesystem/path.h").is_file() << endl; cout << "filesystem/path.h:is_directory = " << path("filesystem/path.h").is_directory() << endl; cout << "filesystem/path.h:filename = " << path("filesystem/path.h").filename() << endl; cout << "filesystem/path.h:extension = " << path("filesystem/path.h").extension() << endl; cout << "filesystem/path.h:make_absolute = " << path("filesystem/path.h").make_absolute() << endl; cout << "../filesystem:exists = " << path("../filesystem").exists() << endl; cout << "../filesystem:is_file = " << path("../filesystem").is_file() << endl; cout << "../filesystem:is_directory = " << path("../filesystem").is_directory() << endl; cout << "../filesystem:extension = " << path("../filesystem").extension() << endl; cout << "../filesystem:filename = " << path("../filesystem").filename() << endl; cout << "../filesystem:make_absolute = " << path("../filesystem").make_absolute() << endl; cout << "resolve(filesystem/path.h) = " << resolver().resolve("filesystem/path.h") << endl; cout << "resolve(nonexistant) = " << resolver().resolve("nonexistant") << endl; return 0; }