#pragma once /** * @file input.h * @author C. Hölzl * @brief input header file */ #ifdef __cplusplus extern "C" { #endif #include #include #include "soundbank.h" #include "soundbank_bin.h" #include "engine.h" void init_load_timer(); void init_game_timer(); void disable_game_timer(); void init_audio(); void handle_keys_solo(game_t* game, gs_t* status); void handle_keys_multi(gs_t* status); void handle_keys_menu(gs_t* gs, gt_t* gt); void handle_keys_submenu(gs_t* gs, gt_t* gt); void handle_keys_start(gs_t* status); u32 get_game_time(); void reset_game_time(); #ifdef __cplusplus } #endif