/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2006, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_FILE_READING_THREAD_H #define INCLUDED_FILE_READING_THREAD_H //----------------------------------------------------------------------------- // // class FileReadingThread // // The file reading thread for the playExr application; reads // image files and hands the pixels to the display thread. // //----------------------------------------------------------------------------- #include #include class ImageBuffers; class FileReadingThread: ILMTHREAD_NAMESPACE::Thread { public: //---------------------------------------------------------------- // Constructor - stores the arguments passed by the caller, // and starts the thread by calling run(), below. The caller // must not destroy the FileReadingThread object while the // thread is running. // // Arguments: // // fileNameTemplate The file name for frame f will // be generated by calling // fileNameForFrame (fileNameTemplate, f) // // firstFrame, lastFrame Range of frame numbers to be loaded. // after loading the last frame, the // file reading thread starts over with // the first frame. // // imageBuffers A ring buffer for the pixel data // loaded from the image files. The // ring buffer has enough space for // imageBuffers.numBuffers() images. // Two semaphores track the number of // empty and full image buffers. // The file reading thread fills the // buffers, and the display thread // empties them. //---------------------------------------------------------------- FileReadingThread (const char fileNameTemplate[], int firstFrame, int lastFrame, ImageBuffers &imageBuffers); virtual void run(); private: const std::string _fileNameTemplate; int _firstFrame; int _lastFrame; ImageBuffers & _imageBuffers; }; #endif