/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 1998-2011, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef _PyImathVec3ArrayImpl_h_ #define _PyImathVec3ArrayImpl_h_ // // This .C file was turned into a header file so that instantiations // of the various V3* types can be spread across multiple files in // order to work around MSVC limitations. // #include #include "PyImathDecorators.h" #include #include #include #include #include #include #include #include #include #include #include #include namespace PyImath { using namespace boost::python; using namespace IMATH_NAMESPACE; // XXX fixme - template this // really this should get generated automatically... template static FixedArray Vec3Array_get(FixedArray > &va) { return FixedArray(&va[0][index],va.len(),3*va.stride(),va.handle()); } template static void setItemTuple(FixedArray > &va, Py_ssize_t index, const tuple &t) { if(t.attr("__len__")() == 3) { Vec3 v; v.x = extract(t[0]); v.y = extract(t[1]); v.z = extract(t[2]); va[va.canonical_index(index)] = v; } else THROW(IEX_NAMESPACE::LogicExc, "tuple of length 3 expected"); } template static IMATH_NAMESPACE::Vec3 Vec3Array_min(const FixedArray > &a) { Vec3 tmp(Vec3(0)); size_t len = a.len(); if (len > 0) tmp = a[0]; for (size_t i=1; i < len; ++i) { if (a[i].x < tmp.x) tmp.x = a[i].x; if (a[i].y < tmp.y) tmp.y = a[i].y; if (a[i].z < tmp.z) tmp.z = a[i].z; } return tmp; } template static IMATH_NAMESPACE::Vec3 Vec3Array_max(const FixedArray > &a) { Vec3 tmp(Vec3(0)); size_t len = a.len(); if (len > 0) tmp = a[0]; for (size_t i=1; i < len; ++i) { if (a[i].x > tmp.x) tmp.x = a[i].x; if (a[i].y > tmp.y) tmp.y = a[i].y; if (a[i].z > tmp.z) tmp.z = a[i].z; } return tmp; } template static IMATH_NAMESPACE::Box > Vec3Array_bounds(const FixedArray > &a) { Box > tmp; size_t len = a.len(); for (size_t i=0; i < len; ++i) tmp.extendBy(a[i]); return tmp; } template class_ > > register_Vec3Array() { using boost::mpl::true_; using boost::mpl::false_; class_ > > vec3Array_class = FixedArray >::register_("Fixed length array of IMATH_NAMESPACE::Vec3"); vec3Array_class .add_property("x",&Vec3Array_get) .add_property("y",&Vec3Array_get) .add_property("z",&Vec3Array_get) .def("__setitem__", &setItemTuple) .def("min", &Vec3Array_min) .def("max", &Vec3Array_max) .def("bounds", &Vec3Array_bounds) ; add_arithmetic_math_functions(vec3Array_class); add_comparison_functions(vec3Array_class); generate_member_bindings > >(vec3Array_class,"length",""); generate_member_bindings > >(vec3Array_class,"length2",""); generate_member_bindings > >(vec3Array_class,"normalize",""); generate_member_bindings > >(vec3Array_class,"normalized",""); generate_member_bindings, true_>(vec3Array_class,"cross","return the cross product of (self,x)",boost::python::args("x")); generate_member_bindings >,true_>(vec3Array_class,"dot","return the inner product of (self,x)",boost::python::args("x")); generate_member_bindings,T>, true_>(vec3Array_class,"__mul__" ,"self*x", boost::python::args("x")); generate_member_bindings,IMATH_NAMESPACE::M44f>,false_>(vec3Array_class,"__mul__" ,"self*x", boost::python::args("x")); generate_member_bindings,IMATH_NAMESPACE::M44d>,false_>(vec3Array_class,"__mul__" ,"self*x", boost::python::args("x")); generate_member_bindings,T>, true_>(vec3Array_class,"__rmul__","x*self", boost::python::args("x")); generate_member_bindings,T>, true_>(vec3Array_class,"__imul__","self*=x",boost::python::args("x")); generate_member_bindings,T>, true_>(vec3Array_class,"__div__" ,"self/x", boost::python::args("x")); generate_member_bindings,T>, true_>(vec3Array_class,"__truediv__" ,"self/x", boost::python::args("x")); generate_member_bindings,T>, true_>(vec3Array_class,"__idiv__","self/=x",boost::python::args("x")); generate_member_bindings,T>, true_>(vec3Array_class,"__itruediv__","self/=x",boost::python::args("x")); decoratecopy(vec3Array_class); return vec3Array_class; } } // namespace PyImath #endif // _PyImathVec3ArrayImpl_h_