/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2007, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_OS_DEPENDENT_H #define INCLUDED_OS_DEPENDENT_H //---------------------------------------------------------------------------- // // OpenGL related code and definitions // that depend on the operating system. // //---------------------------------------------------------------------------- #ifdef WIN32 #include #else #define GL_GLEXT_PROTOTYPES #endif #if defined __APPLE__ #include #include #include #ifndef GL_HALF_FLOAT_ARB #define PLAYEXR_USE_APPLE_FLOAT_PIXELS #endif #ifndef GL_LUMINANCE16F_ARB #define GL_LUMINANCE16F_ARB GL_LUMINANCE_FLOAT16_APPLE #endif #ifndef GL_RGBA16F_ARB #define GL_RGBA16F_ARB GL_RGBA_FLOAT16_APPLE #endif #ifndef GL_HALF_FLOAT_ARB #define GL_HALF_FLOAT_ARB GL_HALF_APPLE #endif #else #include #include #include #endif void initAndCheckGlExtensions (); #endif