/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2006, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class ImageBuffers // //----------------------------------------------------------------------------- #include "ImageBuffers.h" #include using namespace OPENEXR_IMF_NAMESPACE; using namespace ILMTHREAD_NAMESPACE; using namespace IMATH_NAMESPACE; ImageBuffers::ImageBuffers (): forward (true), rgbMode (false), emptyBuffersSemaphore (NUM_BUFFERS), fullBuffersSemaphore (0), exitSemaphore1 (0), exitSemaphore2 (0) { // empty } int ImageBuffers::numBuffers () { return NUM_BUFFERS; } OPENEXR_IMF_NAMESPACE::FrameBuffer & ImageBuffers::frameBuffer (int i) { assert (i >= 0 && i < NUM_BUFFERS); return _frameBuffers[i]; } char * & ImageBuffers::pixels (int i, int channel) { assert (i >= 0 && i < NUM_BUFFERS && channel >= 0 && channel < 3); return _pixels[i][channel]; } int & ImageBuffers::frameNumber (int i) { assert (i >= 0 && i < NUM_BUFFERS); return _frameNumbers[i]; }