/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2006, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class FileReadingThread // //----------------------------------------------------------------------------- #include "FileReadingThread.h" #include "fileNameForFrame.h" #include "ImageBuffers.h" #include #include #include using namespace OPENEXR_IMF_NAMESPACE; using namespace ILMTHREAD_NAMESPACE; using namespace IEX_NAMESPACE; using namespace std; FileReadingThread::FileReadingThread (const char fileNameTemplate[], int firstFrame, int lastFrame, ImageBuffers &imageBuffers) : Thread(), _fileNameTemplate (fileNameTemplate), _firstFrame (firstFrame), _lastFrame (lastFrame), _imageBuffers (imageBuffers) { start(); // start() calls run() } void FileReadingThread::run () { try { int i = 0; // index of the image buffer we will fill next int frame = _firstFrame; while (true) { // // Check if the display thread wants us to exit. // if (_imageBuffers.exitSemaphore1.tryWait()) { _imageBuffers.exitSemaphore2.post(); return; } // // Wait for an image buffer to become available. // _imageBuffers.emptyBuffersSemaphore.wait(); // // Generate the file name for this frame // and open the corresponding OpenEXR file. // string fileName = fileNameForFrame (_fileNameTemplate, frame); InputFile in (fileName.c_str()); // // Verify that this frame has the same data window // as all other frames. (We do not dynamically resize // our image buffers.) // if (in.header().dataWindow() != _imageBuffers.dataWindow) THROW (ArgExc, "Data window of frame " << frame << " " "differs from data window of " "frame " << _firstFrame << "."); // // Read the OpenEXR file, storing the pixels in // image buffer i. // in.setFrameBuffer (_imageBuffers.frameBuffer (i)); in.readPixels (_imageBuffers.dataWindow.min.y, _imageBuffers.dataWindow.max.y); // // Mark the image buffer as full; the display // thread can now display this frame. // _imageBuffers.frameNumber (i) = frame; _imageBuffers.fullBuffersSemaphore.post(); // // Advance to the next frame // if (_imageBuffers.forward) { if (frame >= _lastFrame) frame = _firstFrame; else frame += 1; } else { if (frame <= _firstFrame) frame = _lastFrame; else frame -= 1; } i = (i + 1) % _imageBuffers.numBuffers(); } } catch (const std::exception &exc) { // // If anything goes wrong, print an eror message and exit. // cerr << exc.what() << endl; _imageBuffers.exitSemaphore2.post(); _imageBuffers.fullBuffersSemaphore.post(); return; } }