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# pcg32
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This is a tiny self-contained C++ implementation of the PCG32 random number
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based on code by Melissa O'Neill available at http://www.pcg-random.org.
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I decided to put together my own version because the official small
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implementation lacks a C++ interface and various important features (e.g.
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rewind/difference support, shuffling, floating point sample generation), while
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while the official C++ version is extremely complex and seems to be intended
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for research on PRNGs involving the entire PCG family.
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The file ``pcg32_8.h`` contains a vectorized implementation designed by myself
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which runs eight PCG32 PRNGs in parallel. Expect to get a ~3-4x speedup when
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generating single or double precision floats.
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Wenzel Jakob
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June 2016
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