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cs440-acg/ext/openexr/OpenEXR_Viewers/playexr/ctlToLut.h
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cs440-acg/ext/openexr/OpenEXR_Viewers/playexr/ctlToLut.h
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_CTL_TO_LUT_H
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#define INCLUDED_CTL_TO_LUT_H
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//-----------------------------------------------------------------------------
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//
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// Run a set of CTL transforms to generate a color lookup table.
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//
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// Function ctlToLut() applies a series of CTL transforms to a
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// set of input pixel values, pixelValues, producing a color lookup
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// table, lut. A Cg shader in the display thread of the playexr
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// program will use this lookup table to approximate the effect
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// of applying the CTL transforms directly to the displayed images.
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//
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// Parameters:
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//
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// transformNames A list of the names of the CTL transforms that will
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// be applied to the input pixel values. If this list
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// is empty, ctlToLut() looks for a rendering transform
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// and a display transform:
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//
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// If inHeader contains a string attribute called
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// "renderingTransform" then the value of this attribute
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// is the name of the rendering transform.
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// If inHeader contains no such attribute, then the
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// name of the rendering transform is "transform_RRT".
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//
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// If the environment variable CTL_DISPLAY_TRANSFORM
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// is set, the value of the environment variable is
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// the name of the display transform.
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// If the environment variable is not set, then the name
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// of the display transform is "transform_display_video".
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//
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// inHeader The header of the first frame of the image sequence
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// displayed by playexr. The attributes in the header
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// can be read by the CTL transforms.
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//
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// lutSize Number of elements in the pixelValues and lut arrays.
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//
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// pixelValues,
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// lut Input and output pixel data arrays. Four channels
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// R, G, B and A are interleaved: RGBARGBARGBA...
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// The A channel is only for padding; it cannot be
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// accessed by the CTL transforms.
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//
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//
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// Function displayVideoGamma() returns 1/g, where g is the display's
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// video gamma. The value of g is read from the environment variable
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// EXR_DISPLAY_VIDEO_GAMMA. If the environment variable is not set,
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// then displayVideoGamma() returns 1 / 2.2.
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//
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//-----------------------------------------------------------------------------
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#include <ImfHeader.h>
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#include <string>
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#include <vector>
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#include <half.h>
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#include <cstdlib>
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void
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ctlToLut (std::vector<std::string> transformNames,
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OPENEXR_IMF_NAMESPACE::Header inHeader,
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size_t lutSize,
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const half pixelValues[/*lutSize*/],
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half lut[/*lutSize*/]);
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float
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displayVideoGamma ();
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#endif
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