Disabled external gits
This commit is contained in:
159
cs440-acg/ext/openexr/IlmBase/ImathTest/testFrustumTest.cpp
Normal file
159
cs440-acg/ext/openexr/IlmBase/ImathTest/testFrustumTest.cpp
Normal file
@@ -0,0 +1,159 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2011, Industrial Light & Magic, a division of Lucas
|
||||
// Digital Ltd. LLC
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are
|
||||
// met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following disclaimer
|
||||
// in the documentation and/or other materials provided with the
|
||||
// distribution.
|
||||
// * Neither the name of Industrial Light & Magic nor the names of
|
||||
// its contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#include <testFrustumTest.h>
|
||||
#include "ImathFrustum.h"
|
||||
#include "ImathFrustumTest.h"
|
||||
#include "ImathBox.h"
|
||||
#include "ImathSphere.h"
|
||||
#include <iostream>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
||||
void
|
||||
testFrustumTest ()
|
||||
{
|
||||
cout << "Testing functions in ImathFrustumTest.h";
|
||||
|
||||
cout << "\nisVisible(Vec3) ";
|
||||
|
||||
float n = 1.7;
|
||||
float f = 567.0;
|
||||
float l = -3.5;
|
||||
float r = 2.0;
|
||||
float b = -1.3;
|
||||
float t = 0.9;
|
||||
|
||||
IMATH_INTERNAL_NAMESPACE::Frustum<float> frustum (n, f, l, r, t, b, false);
|
||||
|
||||
IMATH_INTERNAL_NAMESPACE::Matrix44<float> cameraMat;
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> cameraPos(100.0f, 200.0f, 300.0f);
|
||||
cameraMat.makeIdentity();
|
||||
cameraMat.translate(cameraPos);
|
||||
|
||||
IMATH_INTERNAL_NAMESPACE::FrustumTest<float> frustumTest(frustum, cameraMat);
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// Test Vec3's
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> insideVec (100.0f, 200.0f, 300 - 2.0f);
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> outsideVec_near(100.0f, 200.0f, 300 - 1.5f);
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> outsideVec_far (100.0f, 200.0f, 300 - 568.0f);
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> outsideVec_side(100.0f, 200.0f + 100.0f, 300 - 2.0f);
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> outsideVec_up (100.0f + 100.0f, 200.0f, 300 - 2.0f);
|
||||
|
||||
assert ( frustumTest.isVisible(insideVec));
|
||||
assert (! frustumTest.isVisible(outsideVec_near));
|
||||
assert (! frustumTest.isVisible(outsideVec_far));
|
||||
assert (! frustumTest.isVisible(outsideVec_side));
|
||||
assert (! frustumTest.isVisible(outsideVec_up));
|
||||
cout << "passed Vec3\n";
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// Test Boxes
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> tinySize(0.0001f, 0.0001f, 0.0001f);
|
||||
IMATH_INTERNAL_NAMESPACE::Vec3<float> hugeSize(1000.0f, 1000.0f, 1000.0f);
|
||||
|
||||
// Empty box should NOT be visible
|
||||
assert (!frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >()));
|
||||
|
||||
// Tiny box inside the frust should be visible
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(insideVec + tinySize, insideVec + tinySize)));
|
||||
|
||||
// Huge boxes inside and outside should be visible
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(insideVec - hugeSize, insideVec + hugeSize)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_near - hugeSize, outsideVec_near + hugeSize)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_far - hugeSize, outsideVec_far + hugeSize)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_side - hugeSize, outsideVec_side + hugeSize)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_up - hugeSize, outsideVec_up + hugeSize)));
|
||||
|
||||
// Tiny boxes outside should NOT be visible
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_near - tinySize, outsideVec_near + tinySize)));
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_far - tinySize, outsideVec_far + tinySize)));
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_side - tinySize, outsideVec_side + tinySize)));
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Box<IMATH_INTERNAL_NAMESPACE::Vec3<float> >
|
||||
(outsideVec_up - tinySize, outsideVec_up + tinySize)));
|
||||
cout << "passed Box\n";
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// Test Spheres
|
||||
float tinyRadius = 0.0001f;
|
||||
float hugeRadius = 1000.0f;
|
||||
|
||||
// Tiny sphere inside the frust should be visible
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(insideVec, tinyRadius)));
|
||||
|
||||
// Huge spheres inside and outside should be visible
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(insideVec, hugeRadius)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_near, hugeRadius)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_far, hugeRadius)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_side, hugeRadius)));
|
||||
assert (frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_up, hugeRadius)));
|
||||
|
||||
// Tiny spheres outside should NOT be visible
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_near, tinyRadius)));
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_far, tinyRadius)));
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_side, tinyRadius)));
|
||||
assert (! frustumTest.isVisible(IMATH_INTERNAL_NAMESPACE::Sphere3<float>
|
||||
(outsideVec_up, tinyRadius)));
|
||||
cout << "passed Sphere\n";
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cout << "\nok\n\n";
|
||||
}
|
Reference in New Issue
Block a user