Disabled external gits
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cs440-acg/ext/openexr/Contrib/Photoshop/README
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############################################################################
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Building the OpenEXR Photoshop plug-in
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By Paul Schneider (pauls@ilm.com) 5-15-03
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############################################################################
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The Macintosh build requires Metrowerks CodeWarrior 8.3 (or higher).
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The Windows build requires Microsoft Visual C++ 6.0 (or higher).
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1) install the Photoshop SDK
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These projects expect that you have checked the "Photoshop"
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module out to the same root directory that contains the other
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OpenEXR modules, and that you have added a directory called
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"sdk" to the Photoshop module that contains the Adobe Photoshop
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SDK. Your source tree should look like this:
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|- MacCodeWarrior
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|- OpenEXR
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|- Photoshop
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|- doc
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|- mac
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|- rsrc
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|- sdk
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| |- PhotoshopAPI
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| |- PhotoshopUtils
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| |- resources
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|- src
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|- win32
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|- zlib
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Note that this distribution does not include the Photoshop SDK because of
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licensing issues. You must be a registered Adobe developer to obtain this
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SDK. Visit www.adobe.com to learn more.
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The "Photoshop/sdk/resources" folder can be found here:
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{Photoshop SDK}/samplecode/resources
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This contains the tools necessary to create the PiPL resources on the Windows platform.
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If you're unfamiliar with PiPLs, there is some excellent documentation available
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in the Photoshop SDK.
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Note that if you're only interested in building the Windows version of this plug-in,
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you don't need to check out the "MacCodeWarrior" module from the OpenEXR repository.
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If you plan to make changes for submission to CVS, though, please make sure they
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work correctly on both platforms.
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2) build zlib
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Both the Mac and Windows builds require a static library, "zlib.lib", to be built.
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The Macintosh project will look for the library in "MacCodeWarrior/zlib-1.1.3",
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while the Windows project will look for the library in "zlib".
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Zlib source is not included with this distribution because of licensing issues.
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The source is available for download at www.gzip.org/zlib/ and is very easy to
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build on any platform.
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3) build the plug-ins
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Macintosh:
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- open the project file "Photoshop/mac/EXRFormat.mcp" in CodeWarrior.
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- build the target "Plugin".
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This will build both Carbon and Classic versions of the plug-in in the
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package "Photoshop/mac/EXRFormat". It will also turn this folder into
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a package, but you may have to log out and log back in to see this change
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in the Finder.
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Windows:
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- open the project file "Photoshop/win32/EXRFormat.dsw" in VC++.
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- you will be asked to locate the file "SimpleFormat.dsp". Choose
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"Photoshop/win32/EXRFormat.dsp". If you know how to stop VC++ from
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asking for this file, please let me know.\
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- build the target "Win32 - Release".
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This will create the plug-in "Photoshop/win32/Release/EXRFormat.8bi"
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4) install the plug-in:
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Copy the built plug-in to the "Plug-Ins" folder located in the directory
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where Photoshop lives.
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5) Enjoy!
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