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cs440-acg/ext/eigen/doc/CustomizingEigen_Plugins.dox
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69
cs440-acg/ext/eigen/doc/CustomizingEigen_Plugins.dox
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namespace Eigen {
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/** \page TopicCustomizing_Plugins Extending MatrixBase (and other classes)
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In this section we will see how to add custom methods to MatrixBase. Since all expressions and matrix types inherit MatrixBase, adding a method to MatrixBase make it immediately available to all expressions ! A typical use case is, for instance, to make Eigen compatible with another API.
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You certainly know that in C++ it is not possible to add methods to an existing class. So how that's possible ? Here the trick is to include in the declaration of MatrixBase a file defined by the preprocessor token \c EIGEN_MATRIXBASE_PLUGIN:
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\code
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class MatrixBase {
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// ...
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#ifdef EIGEN_MATRIXBASE_PLUGIN
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#include EIGEN_MATRIXBASE_PLUGIN
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#endif
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};
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\endcode
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Therefore to extend MatrixBase with your own methods you just have to create a file with your method declaration and define EIGEN_MATRIXBASE_PLUGIN before you include any Eigen's header file.
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You can extend many of the other classes used in Eigen by defining similarly named preprocessor symbols. For instance, define \c EIGEN_ARRAYBASE_PLUGIN if you want to extend the ArrayBase class. A full list of classes that can be extended in this way and the corresponding preprocessor symbols can be found on our page \ref TopicPreprocessorDirectives.
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Here is an example of an extension file for adding methods to MatrixBase: \n
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\b MatrixBaseAddons.h
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\code
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inline Scalar at(uint i, uint j) const { return this->operator()(i,j); }
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inline Scalar& at(uint i, uint j) { return this->operator()(i,j); }
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inline Scalar at(uint i) const { return this->operator[](i); }
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inline Scalar& at(uint i) { return this->operator[](i); }
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inline RealScalar squaredLength() const { return squaredNorm(); }
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inline RealScalar length() const { return norm(); }
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inline RealScalar invLength(void) const { return fast_inv_sqrt(squaredNorm()); }
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template<typename OtherDerived>
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inline Scalar squaredDistanceTo(const MatrixBase<OtherDerived>& other) const
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{ return (derived() - other.derived()).squaredNorm(); }
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template<typename OtherDerived>
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inline RealScalar distanceTo(const MatrixBase<OtherDerived>& other) const
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{ return internal::sqrt(derived().squaredDistanceTo(other)); }
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inline void scaleTo(RealScalar l) { RealScalar vl = norm(); if (vl>1e-9) derived() *= (l/vl); }
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inline Transpose<Derived> transposed() {return this->transpose();}
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inline const Transpose<Derived> transposed() const {return this->transpose();}
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inline uint minComponentId(void) const { int i; this->minCoeff(&i); return i; }
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inline uint maxComponentId(void) const { int i; this->maxCoeff(&i); return i; }
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template<typename OtherDerived>
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void makeFloor(const MatrixBase<OtherDerived>& other) { derived() = derived().cwiseMin(other.derived()); }
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template<typename OtherDerived>
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void makeCeil(const MatrixBase<OtherDerived>& other) { derived() = derived().cwiseMax(other.derived()); }
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const CwiseBinaryOp<internal::scalar_sum_op<Scalar>, const Derived, const ConstantReturnType>
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operator+(const Scalar& scalar) const
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{ return CwiseBinaryOp<internal::scalar_sum_op<Scalar>, const Derived, const ConstantReturnType>(derived(), Constant(rows(),cols(),scalar)); }
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friend const CwiseBinaryOp<internal::scalar_sum_op<Scalar>, const ConstantReturnType, Derived>
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operator+(const Scalar& scalar, const MatrixBase<Derived>& mat)
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{ return CwiseBinaryOp<internal::scalar_sum_op<Scalar>, const ConstantReturnType, Derived>(Constant(rows(),cols(),scalar), mat.derived()); }
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\endcode
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Then one can the following declaration in the config.h or whatever prerequisites header file of his project:
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\code
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#define EIGEN_MATRIXBASE_PLUGIN "MatrixBaseAddons.h"
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\endcode
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*/
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}
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