Disabled external gits
This commit is contained in:
59
cs440-acg/ext/eigen/demos/opengl/trackball.cpp
Normal file
59
cs440-acg/ext/eigen/demos/opengl/trackball.cpp
Normal file
@@ -0,0 +1,59 @@
|
||||
// This file is part of Eigen, a lightweight C++ template library
|
||||
// for linear algebra.
|
||||
//
|
||||
// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
|
||||
//
|
||||
// This Source Code Form is subject to the terms of the Mozilla
|
||||
// Public License v. 2.0. If a copy of the MPL was not distributed
|
||||
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
#include "trackball.h"
|
||||
#include "camera.h"
|
||||
|
||||
using namespace Eigen;
|
||||
|
||||
void Trackball::track(const Vector2i& point2D)
|
||||
{
|
||||
if (mpCamera==0)
|
||||
return;
|
||||
Vector3f newPoint3D;
|
||||
bool newPointOk = mapToSphere(point2D, newPoint3D);
|
||||
|
||||
if (mLastPointOk && newPointOk)
|
||||
{
|
||||
Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized();
|
||||
float cos_angle = mLastPoint3D.dot(newPoint3D);
|
||||
if ( std::abs(cos_angle) < 1.0 )
|
||||
{
|
||||
float angle = 2. * acos(cos_angle);
|
||||
if (mMode==Around)
|
||||
mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
|
||||
else
|
||||
mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
|
||||
}
|
||||
}
|
||||
|
||||
mLastPoint3D = newPoint3D;
|
||||
mLastPointOk = newPointOk;
|
||||
}
|
||||
|
||||
bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3)
|
||||
{
|
||||
if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) &&
|
||||
(p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) )
|
||||
{
|
||||
double x = (double)(p2.x() - 0.5*mpCamera->vpWidth()) / (double)mpCamera->vpWidth();
|
||||
double y = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight();
|
||||
double sinx = sin(M_PI * x * 0.5);
|
||||
double siny = sin(M_PI * y * 0.5);
|
||||
double sinx2siny2 = sinx * sinx + siny * siny;
|
||||
|
||||
v3.x() = sinx;
|
||||
v3.y() = siny;
|
||||
v3.z() = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
Reference in New Issue
Block a user