75 lines
3.4 KiB
C++
75 lines
3.4 KiB
C++
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 1998-2011, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include "PyImathVec3Impl.h"
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#include "PyImathVec3ArrayImpl.h"
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#include "PyImathExport.h"
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namespace PyImath {
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template <> const char *PyImath::V3fArray::name() { return "V3fArray"; }
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template <> const char *PyImath::V3dArray::name() { return "V3dArray"; }
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using namespace boost::python;
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using namespace IMATH_NAMESPACE;
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template<> const char *Vec3Name<float>::value() { return "V3f"; }
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template<> const char *Vec3Name<double>::value() { return "V3d"; }
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// Specialization for float to full precision
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template <>
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std::string Vec3_repr(const Vec3<float> &v)
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{
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return (boost::format("%s(%.9g, %.9g, %.9g)")
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% Vec3Name<float>::value() % v.x % v.y % v.z).str();
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}
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// Specialization for double to full precision
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template <>
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std::string Vec3_repr(const Vec3<double> &v)
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{
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return (boost::format("%s(%.17g, %.17g, %.17g)")
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% Vec3Name<double>::value() % v.x % v.y % v.z).str();
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}
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template PYIMATH_EXPORT class_<IMATH_NAMESPACE::Vec3<float> > register_Vec3<float>();
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template PYIMATH_EXPORT class_<IMATH_NAMESPACE::Vec3<double> > register_Vec3<double>();
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template PYIMATH_EXPORT class_<FixedArray<IMATH_NAMESPACE::Vec3<float> > > register_Vec3Array<float>();
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template PYIMATH_EXPORT class_<FixedArray<IMATH_NAMESPACE::Vec3<double> > > register_Vec3Array<double>();
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template<> PYIMATH_EXPORT IMATH_NAMESPACE::Vec3<float> PyImath::FixedArrayDefaultValue<IMATH_NAMESPACE::Vec3<float> >::value() { return IMATH_NAMESPACE::Vec3<float>(0,0,0); }
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template<> PYIMATH_EXPORT IMATH_NAMESPACE::Vec3<double> PyImath::FixedArrayDefaultValue<IMATH_NAMESPACE::Vec3<double> >::value() { return IMATH_NAMESPACE::Vec3<double>(0,0,0); }
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}
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