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2022-04-07 18:46:57 +02:00
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_FILE_READING_THREAD_H
#define INCLUDED_FILE_READING_THREAD_H
//-----------------------------------------------------------------------------
//
// class FileReadingThread
//
// The file reading thread for the playExr application; reads
// image files and hands the pixels to the display thread.
//
//-----------------------------------------------------------------------------
#include <IlmThread.h>
#include <string>
class ImageBuffers;
class FileReadingThread: ILMTHREAD_NAMESPACE::Thread
{
public:
//----------------------------------------------------------------
// Constructor - stores the arguments passed by the caller,
// and starts the thread by calling run(), below. The caller
// must not destroy the FileReadingThread object while the
// thread is running.
//
// Arguments:
//
// fileNameTemplate The file name for frame f will
// be generated by calling
// fileNameForFrame (fileNameTemplate, f)
//
// firstFrame, lastFrame Range of frame numbers to be loaded.
// after loading the last frame, the
// file reading thread starts over with
// the first frame.
//
// imageBuffers A ring buffer for the pixel data
// loaded from the image files. The
// ring buffer has enough space for
// imageBuffers.numBuffers() images.
// Two semaphores track the number of
// empty and full image buffers.
// The file reading thread fills the
// buffers, and the display thread
// empties them.
//----------------------------------------------------------------
FileReadingThread
(const char fileNameTemplate[],
int firstFrame,
int lastFrame,
ImageBuffers &imageBuffers);
virtual void run();
private:
const std::string _fileNameTemplate;
int _firstFrame;
int _lastFrame;
ImageBuffers & _imageBuffers;
};
#endif