170 lines
4.6 KiB
C++
170 lines
4.6 KiB
C++
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// class FileReadingThread
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//
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//-----------------------------------------------------------------------------
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#include "FileReadingThread.h"
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#include "fileNameForFrame.h"
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#include "ImageBuffers.h"
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#include <ImfInputFile.h>
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#include <Iex.h>
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#include <iostream>
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using namespace OPENEXR_IMF_NAMESPACE;
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using namespace ILMTHREAD_NAMESPACE;
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using namespace IEX_NAMESPACE;
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using namespace std;
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FileReadingThread::FileReadingThread
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(const char fileNameTemplate[],
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int firstFrame,
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int lastFrame,
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ImageBuffers &imageBuffers)
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:
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Thread(),
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_fileNameTemplate (fileNameTemplate),
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_firstFrame (firstFrame),
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_lastFrame (lastFrame),
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_imageBuffers (imageBuffers)
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{
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start(); // start() calls run()
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}
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void
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FileReadingThread::run ()
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{
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try
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{
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int i = 0; // index of the image buffer we will fill next
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int frame = _firstFrame;
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while (true)
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{
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//
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// Check if the display thread wants us to exit.
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//
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if (_imageBuffers.exitSemaphore1.tryWait())
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{
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_imageBuffers.exitSemaphore2.post();
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return;
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}
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//
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// Wait for an image buffer to become available.
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//
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_imageBuffers.emptyBuffersSemaphore.wait();
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//
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// Generate the file name for this frame
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// and open the corresponding OpenEXR file.
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//
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string fileName = fileNameForFrame (_fileNameTemplate, frame);
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InputFile in (fileName.c_str());
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//
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// Verify that this frame has the same data window
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// as all other frames. (We do not dynamically resize
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// our image buffers.)
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//
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if (in.header().dataWindow() != _imageBuffers.dataWindow)
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THROW (ArgExc,
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"Data window of frame " << frame << " "
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"differs from data window of "
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"frame " << _firstFrame << ".");
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//
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// Read the OpenEXR file, storing the pixels in
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// image buffer i.
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//
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in.setFrameBuffer (_imageBuffers.frameBuffer (i));
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in.readPixels (_imageBuffers.dataWindow.min.y,
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_imageBuffers.dataWindow.max.y);
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//
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// Mark the image buffer as full; the display
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// thread can now display this frame.
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//
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_imageBuffers.frameNumber (i) = frame;
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_imageBuffers.fullBuffersSemaphore.post();
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//
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// Advance to the next frame
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//
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if (_imageBuffers.forward)
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{
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if (frame >= _lastFrame)
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frame = _firstFrame;
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else
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frame += 1;
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}
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else
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{
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if (frame <= _firstFrame)
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frame = _lastFrame;
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else
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frame -= 1;
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}
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i = (i + 1) % _imageBuffers.numBuffers();
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}
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}
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catch (const std::exception &exc)
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{
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//
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// If anything goes wrong, print an eror message and exit.
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//
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cerr << exc.what() << endl;
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_imageBuffers.exitSemaphore2.post();
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_imageBuffers.fullBuffersSemaphore.post();
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return;
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}
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}
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