111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2014, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// class FlatImage
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//
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//----------------------------------------------------------------------------
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#include "ImfFlatImage.h"
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#include <Iex.h>
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#include <cassert>
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using namespace IMATH_NAMESPACE;
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using namespace IEX_NAMESPACE;
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using namespace std;
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
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FlatImage::FlatImage ():
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Image ()
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{
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resize (Box2i (V2i (0, 0), V2i (-1, -1)), ONE_LEVEL, ROUND_DOWN);
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}
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FlatImage::FlatImage
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(const Box2i &dataWindow,
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LevelMode levelMode,
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LevelRoundingMode levelRoundingMode)
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:
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Image ()
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{
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resize (dataWindow, levelMode, levelRoundingMode);
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}
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FlatImage::~FlatImage ()
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{
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// empty
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}
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FlatImageLevel &
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FlatImage::level (int l)
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{
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return static_cast <FlatImageLevel &> (Image::level (l));
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}
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const FlatImageLevel &
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FlatImage::level (int l) const
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{
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return static_cast <const FlatImageLevel &> (Image::level (l));
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}
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FlatImageLevel &
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FlatImage::level (int lx, int ly)
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{
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return static_cast <FlatImageLevel &> (Image::level (lx, ly));
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}
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const FlatImageLevel &
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FlatImage::level (int lx, int ly) const
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{
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return static_cast <const FlatImageLevel &> (Image::level (lx, ly));
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}
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FlatImageLevel *
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FlatImage::newLevel (int lx, int ly, const Box2i &dataWindow)
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{
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return new FlatImageLevel (*this, lx, ly, dataWindow);
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}
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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