667 lines
21 KiB
C++
667 lines
21 KiB
C++
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <ImfTiledOutputFile.h>
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#include <ImfInputFile.h>
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#include <ImathRandom.h>
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#include <ImfTiledInputFile.h>
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#include <ImfChannelList.h>
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#include <ImfArray.h>
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#include <ImfThreading.h>
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#include <IlmThread.h>
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#include <half.h>
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#include <vector>
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#include <stdio.h>
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#include <assert.h>
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using namespace OPENEXR_IMF_NAMESPACE;
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using namespace std;
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using namespace IMATH_NAMESPACE;
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namespace {
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void
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fillPixels (Array2D<half> &ph, int width, int height)
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{
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for (int y = 0; y < height; ++y)
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for (int x = 0; x < width; ++x)
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ph[y][x] = sin (double (x)) + sin (y * 0.5);
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}
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void
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writeCopyReadONE (const char fileName[],
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int width,
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int height,
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LineOrder lorder,
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LevelRoundingMode rmode,
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int xSize,
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int ySize,
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Compression comp,
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bool triggerBuffering,
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bool triggerSeeks)
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{
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cout << "LineOrder " << lorder << ", buffer " << triggerBuffering <<
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", seek " << triggerSeeks << ", levelMode 0, " <<
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"roundingMode " << rmode << ", "
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"compression " << comp << endl;
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Header hdr ((Box2i (V2i (0, 0), // display window
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V2i (width - 1, height -1))),
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(Box2i (V2i (0, 0), // data window
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V2i (width - 1, height - 1))));
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hdr.compression() = comp;
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hdr.lineOrder() = INCREASING_Y;
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hdr.channels().insert ("H", Channel (HALF, 1, 1));
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hdr.setTileDescription(TileDescription(xSize, ySize, ONE_LEVEL, rmode));
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Array2D<half> ph1 (height, width);
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fillPixels (ph1, width, height);
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{
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FrameBuffer fb;
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fb.insert ("H",
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Slice (HALF,
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(char *) &ph1[0][0],
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sizeof (ph1[0][0]),
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sizeof (ph1[0][0]) * width));
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cout << " writing" << flush;
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remove (fileName);
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TiledOutputFile out (fileName, hdr);
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out.setFrameBuffer (fb);
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int i;
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Rand32 rand1 = Rand32();
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std::vector<int> tileYs = std::vector<int>(out.numYTiles());
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std::vector<int> tileXs = std::vector<int>(out.numXTiles());
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for (i = 0; i < out.numYTiles(); i++)
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{
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if (lorder == DECREASING_Y)
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tileYs[out.numYTiles()-1-i] = i;
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else
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tileYs[i] = i;
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}
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for (i = 0; i < out.numXTiles(); i++)
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{
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tileXs[i] = i;
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}
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if (triggerBuffering)
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{
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// shuffle the tile orders
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for (i = 0; i < out.numYTiles(); i++)
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std::swap(tileYs[i], tileYs[int(rand1.nextf(i,out.numYTiles()-1) + 0.5)]);
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for (i = 0; i < out.numXTiles(); i++)
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std::swap(tileXs[i], tileXs[int(rand1.nextf(i,out.numXTiles()-1) + 0.5)]);
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}
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for (int tileY = 0; tileY < out.numYTiles(); tileY++)
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for (int tileX = 0; tileX < out.numXTiles(); tileX++)
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out.writeTile (tileXs[tileX], tileYs[tileY]);
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}
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{
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cout << " reading" << flush;
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TiledInputFile in (fileName);
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const Box2i &dw = in.header().dataWindow();
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int w = dw.max.x - dw.min.x + 1;
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int h = dw.max.y - dw.min.y + 1;
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int dwx = dw.min.x;
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int dwy = dw.min.y;
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Array2D<half> ph2 (h, w);
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FrameBuffer fb;
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fb.insert ("H",
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Slice (HALF,
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(char *) &ph2[-dwy][-dwx],
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sizeof (ph2[0][0]),
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sizeof (ph2[0][0]) * w));
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in.setFrameBuffer (fb);
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int startTileY, endTileY;
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int dy;
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if ((lorder == DECREASING_Y && !triggerSeeks) ||
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(lorder == INCREASING_Y && triggerSeeks) ||
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(lorder == RANDOM_Y && triggerSeeks))
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{
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startTileY = in.numYTiles() - 1;
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endTileY = -1;
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dy = -1;
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}
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else
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{
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startTileY = 0;
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endTileY = in.numYTiles();
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dy = 1;
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}
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for (int tileY = startTileY; tileY != endTileY; tileY += dy)
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for (int tileX = 0; tileX < in.numXTiles(); ++tileX)
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in.readTile (tileX, tileY);
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cout << " comparing" << flush;
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assert (in.header().displayWindow() == hdr.displayWindow());
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assert (in.header().dataWindow() == hdr.dataWindow());
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assert (in.header().pixelAspectRatio() == hdr.pixelAspectRatio());
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assert (in.header().screenWindowCenter() == hdr.screenWindowCenter());
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assert (in.header().screenWindowWidth() == hdr.screenWindowWidth());
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assert (in.header().lineOrder() == hdr.lineOrder());
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assert (in.header().compression() == hdr.compression());
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assert (in.header().channels() == hdr.channels());
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for (int y = 0; y < h; ++y)
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for (int x = 0; x < w; ++x)
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assert (ph1[y][x] == ph2[y][x]);
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}
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remove (fileName);
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cout << endl;
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}
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void
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writeCopyReadMIP (const char fileName[],
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int width,
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int height,
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LineOrder lorder,
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LevelRoundingMode rmode,
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int xSize,
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int ySize,
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Compression comp,
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bool triggerBuffering,
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bool triggerSeeks)
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{
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cout << "LineOrder " << lorder << ", buffer " << triggerBuffering <<
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", seek " << triggerSeeks << ", levelMode 1, " <<
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"roundingMode " << rmode << ", "
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"compression " << comp << endl;
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Header hdr ((Box2i (V2i (0, 0), // display window
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V2i (width - 1, height -1))),
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(Box2i (V2i (0, 0), // data window
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V2i (width - 1, height - 1))));
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hdr.compression() = comp;
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hdr.lineOrder() = INCREASING_Y;
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hdr.channels().insert ("H", Channel (HALF, 1, 1));
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hdr.setTileDescription(TileDescription(xSize, ySize, MIPMAP_LEVELS, rmode));
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Array < Array2D<half> > levels;
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{
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cout << " writing" << flush;
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remove (fileName);
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TiledOutputFile out (fileName, hdr);
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int numLevels = out.numLevels();
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levels.resizeErase (numLevels);
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int i;
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Rand32 rand1 = Rand32();
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std::vector<int> shuffled_levels = std::vector<int>(numLevels);
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for (i = 0; i < numLevels; i++)
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shuffled_levels[i] = i;
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if (triggerBuffering)
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// shuffle the level order
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for (i = 0; i < numLevels; i++)
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std::swap(shuffled_levels[i], shuffled_levels[int(rand1.nextf(i,numLevels-1) + 0.5)]);
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for (int level = 0; level < numLevels; ++level)
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{
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const int slevel = shuffled_levels[level];
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int levelWidth = out.levelWidth(slevel);
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int levelHeight = out.levelHeight(slevel);
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levels[slevel].resizeErase(levelHeight, levelWidth);
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fillPixels (levels[slevel], levelWidth, levelHeight);
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FrameBuffer fb;
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fb.insert ("H",
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Slice (HALF,
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(char *) &levels[slevel][0][0],
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sizeof (levels[slevel][0][0]),
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sizeof (levels[slevel][0][0]) * levelWidth));
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out.setFrameBuffer (fb);
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std::vector<int> tileYs = std::vector<int>(out.numYTiles(slevel));
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std::vector<int> tileXs = std::vector<int>(out.numXTiles(slevel));
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for (i = 0; i < out.numYTiles(slevel); i++)
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{
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if (lorder == DECREASING_Y)
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tileYs[out.numYTiles(slevel)-1-i] = i;
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else
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tileYs[i] = i;
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}
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for (i = 0; i < out.numXTiles(slevel); i++)
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tileXs[i] = i;
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if (triggerBuffering)
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{
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// shuffle the tile orders
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for (i = 0; i < out.numYTiles(slevel); i++)
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std::swap(tileYs[i], tileYs[int(rand1.nextf(i,out.numYTiles(slevel)-1) + 0.5)]);
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for (i = 0; i < out.numXTiles(slevel); i++)
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std::swap(tileXs[i], tileXs[int(rand1.nextf(i,out.numXTiles(slevel)-1) + 0.5)]);
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}
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for (int tileY = 0; tileY < out.numYTiles(slevel); ++tileY)
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for (int tileX = 0; tileX < out.numXTiles(slevel); ++tileX)
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out.writeTile (tileXs[tileX], tileYs[tileY], slevel);
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}
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}
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{
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cout << " reading" << flush;
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TiledInputFile in (fileName);
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const Box2i &dw = in.header().dataWindow();
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int dwx = dw.min.x;
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int dwy = dw.min.y;
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int numLevels = in.numLevels();
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Array < Array2D<half> > levels2 (numLevels);
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int startTileY, endTileY;
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int dy;
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for (int level = 0; level < in.numLevels(); ++level)
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{
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int levelWidth = in.levelWidth(level);
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int levelHeight = in.levelHeight(level);
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levels2[level].resizeErase(levelHeight, levelWidth);
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FrameBuffer fb;
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fb.insert ("H",
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Slice (HALF,
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(char *) &levels2[level][-dwy][-dwx],
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sizeof (levels2[level][0][0]),
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sizeof (levels2[level][0][0]) * levelWidth));
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in.setFrameBuffer (fb);
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if ((lorder == DECREASING_Y && !triggerSeeks) ||
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(lorder == INCREASING_Y && triggerSeeks) ||
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(lorder == RANDOM_Y && triggerSeeks))
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{
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startTileY = in.numYTiles(level) - 1;
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endTileY = -1;
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dy = -1;
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}
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else
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{
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startTileY = 0;
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endTileY = in.numYTiles(level);
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dy = 1;
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}
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for (int tileY = startTileY; tileY != endTileY; tileY += dy)
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for (int tileX = 0; tileX < in.numXTiles (level); ++tileX)
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in.readTile (tileX, tileY, level);
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}
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cout << " comparing" << flush;
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assert (in.header().displayWindow() == hdr.displayWindow());
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assert (in.header().dataWindow() == hdr.dataWindow());
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assert (in.header().pixelAspectRatio() == hdr.pixelAspectRatio());
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assert (in.header().screenWindowCenter() == hdr.screenWindowCenter());
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assert (in.header().screenWindowWidth() == hdr.screenWindowWidth());
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assert (in.header().lineOrder() == hdr.lineOrder());
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assert (in.header().compression() == hdr.compression());
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assert (in.header().channels() == hdr.channels());
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for (int l = 0; l < numLevels; ++l)
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for (int y = 0; y < in.levelHeight(l); ++y)
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for (int x = 0; x < in.levelWidth(l); ++x)
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assert ((levels2[l])[y][x] == (levels[l])[y][x]);
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}
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remove (fileName);
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cout << endl;
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}
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void
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writeCopyReadRIP (const char fileName[],
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int width,
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int height,
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LineOrder lorder,
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LevelRoundingMode rmode,
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int xSize,
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int ySize,
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Compression comp,
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bool triggerBuffering,
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bool triggerSeeks)
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{
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cout << "LineOrder " << lorder << ", buffer " << triggerBuffering <<
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", seek " << triggerSeeks << ", levelMode 2, " <<
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"roundingMode " << rmode << ", "
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"compression " << comp << endl;
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Header hdr ((Box2i (V2i (0, 0), // display window
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V2i (width - 1, height -1))),
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(Box2i (V2i (0, 0), // data window
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V2i (width - 1, height - 1))));
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hdr.compression() = comp;
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hdr.lineOrder() = INCREASING_Y;
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hdr.channels().insert ("H", Channel (HALF, 1, 1));
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hdr.setTileDescription(TileDescription(xSize, ySize, RIPMAP_LEVELS, rmode));
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Array2D < Array2D<half> > levels;
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{
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cout << " writing" << flush;
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remove (fileName);
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TiledOutputFile out (fileName, hdr);
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levels.resizeErase (out.numYLevels(), out.numXLevels());
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int i;
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Rand32 rand1 = Rand32();
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std::vector<int> shuffled_xLevels = std::vector<int>(out.numXLevels());
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std::vector<int> shuffled_yLevels = std::vector<int>(out.numYLevels());
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for (i = 0; i < out.numXLevels(); i++)
|
||
|
shuffled_xLevels[i] = i;
|
||
|
|
||
|
for (i = 0; i < out.numYLevels(); i++)
|
||
|
shuffled_yLevels[i] = i;
|
||
|
|
||
|
if (triggerBuffering)
|
||
|
{
|
||
|
// shuffle the level orders
|
||
|
for (i = 0; i < out.numXLevels(); i++)
|
||
|
std::swap(shuffled_xLevels[i], shuffled_xLevels[int(rand1.nextf(i,out.numXLevels()-1) + 0.5)]);
|
||
|
|
||
|
for (i = 0; i < out.numYLevels(); i++)
|
||
|
std::swap(shuffled_yLevels[i], shuffled_yLevels[int(rand1.nextf(i,out.numYLevels()-1) + 0.5)]);
|
||
|
}
|
||
|
|
||
|
for (int ylevel = 0; ylevel < out.numYLevels(); ++ylevel)
|
||
|
{
|
||
|
const int sylevel = shuffled_yLevels[ylevel];
|
||
|
|
||
|
std::vector<int> tileYs = std::vector<int>(out.numYTiles(sylevel));
|
||
|
for (i = 0; i < out.numYTiles(sylevel); i++)
|
||
|
{
|
||
|
if (lorder == DECREASING_Y)
|
||
|
tileYs[out.numYTiles(sylevel)-1-i] = i;
|
||
|
else
|
||
|
tileYs[i] = i;
|
||
|
}
|
||
|
|
||
|
if (triggerBuffering)
|
||
|
// shuffle the tile orders
|
||
|
for (i = 0; i < out.numYTiles(sylevel); i++)
|
||
|
std::swap(tileYs[i], tileYs[int(rand1.nextf(i,out.numYTiles(sylevel)-1) + 0.5)]);
|
||
|
|
||
|
for (int xlevel = 0; xlevel < out.numXLevels(); ++xlevel)
|
||
|
{
|
||
|
const int sxlevel = shuffled_xLevels[xlevel];
|
||
|
|
||
|
int levelWidth = out.levelWidth(sxlevel);
|
||
|
int levelHeight = out.levelHeight(sylevel);
|
||
|
levels[sylevel][sxlevel].resizeErase(levelHeight, levelWidth);
|
||
|
fillPixels (levels[sylevel][sxlevel], levelWidth, levelHeight);
|
||
|
|
||
|
FrameBuffer fb;
|
||
|
fb.insert ("H",
|
||
|
Slice (HALF,
|
||
|
(char *) &levels[sylevel][sxlevel][0][0],
|
||
|
sizeof (levels[sylevel][sxlevel][0][0]),
|
||
|
sizeof (levels[sylevel][sxlevel][0][0]) * levelWidth));
|
||
|
|
||
|
out.setFrameBuffer (fb);
|
||
|
|
||
|
std::vector<int> tileXs = std::vector<int>(out.numXTiles(sxlevel));
|
||
|
for (i = 0; i < out.numXTiles(sxlevel); i++)
|
||
|
tileXs[i] = i;
|
||
|
|
||
|
if (triggerBuffering)
|
||
|
// shuffle the tile orders
|
||
|
for (i = 0; i < out.numXTiles(sxlevel); i++)
|
||
|
std::swap(tileXs[i], tileXs[int(rand1.nextf(i,out.numXTiles(sxlevel)-1) + 0.5)]);
|
||
|
|
||
|
for (int tileY = 0; tileY < out.numYTiles(sylevel); ++tileY)
|
||
|
for (int tileX = 0; tileX < out.numXTiles(sxlevel); ++tileX)
|
||
|
out.writeTile(tileXs[tileX], tileYs[tileY], sxlevel, sylevel);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
cout << " reading" << flush;
|
||
|
|
||
|
TiledInputFile in (fileName);
|
||
|
|
||
|
const Box2i &dw = in.header().dataWindow();
|
||
|
int dwx = dw.min.x;
|
||
|
int dwy = dw.min.y;
|
||
|
|
||
|
int numXLevels = in.numXLevels();
|
||
|
int numYLevels = in.numYLevels();
|
||
|
Array2D < Array2D<half> > levels2 (numYLevels, numXLevels);
|
||
|
|
||
|
int startTileY, endTileY;
|
||
|
int dy;
|
||
|
|
||
|
for (int ylevel = 0; ylevel < in.numYLevels(); ++ylevel)
|
||
|
{
|
||
|
if ((lorder == DECREASING_Y && !triggerSeeks) ||
|
||
|
(lorder == INCREASING_Y && triggerSeeks) ||
|
||
|
(lorder == RANDOM_Y && triggerSeeks))
|
||
|
{
|
||
|
startTileY = in.numYTiles(ylevel) - 1;
|
||
|
endTileY = -1;
|
||
|
|
||
|
dy = -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
startTileY = 0;
|
||
|
endTileY = in.numYTiles(ylevel);
|
||
|
|
||
|
dy = 1;
|
||
|
}
|
||
|
|
||
|
for (int xlevel = 0; xlevel < in.numXLevels(); ++xlevel)
|
||
|
{
|
||
|
int levelWidth = in.levelWidth(xlevel);
|
||
|
int levelHeight = in.levelHeight(ylevel);
|
||
|
levels2[ylevel][xlevel].resizeErase(levelHeight, levelWidth);
|
||
|
|
||
|
FrameBuffer fb;
|
||
|
fb.insert ("H",
|
||
|
Slice (HALF,
|
||
|
(char *) &levels2[ylevel][xlevel][-dwy][-dwx],
|
||
|
sizeof (levels2[ylevel][xlevel][0][0]),
|
||
|
sizeof (levels2[ylevel][xlevel][0][0]) * levelWidth));
|
||
|
|
||
|
in.setFrameBuffer (fb);
|
||
|
|
||
|
for (int tileY = startTileY; tileY != endTileY; tileY += dy)
|
||
|
for (int tileX = 0; tileX < in.numXTiles (xlevel); ++tileX)
|
||
|
in.readTile (tileX, tileY, xlevel, ylevel);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
cout << " comparing" << flush;
|
||
|
|
||
|
assert (in.header().displayWindow() == hdr.displayWindow());
|
||
|
assert (in.header().dataWindow() == hdr.dataWindow());
|
||
|
assert (in.header().pixelAspectRatio() == hdr.pixelAspectRatio());
|
||
|
assert (in.header().screenWindowCenter() == hdr.screenWindowCenter());
|
||
|
assert (in.header().screenWindowWidth() == hdr.screenWindowWidth());
|
||
|
assert (in.header().lineOrder() == hdr.lineOrder());
|
||
|
assert (in.header().compression() == hdr.compression());
|
||
|
assert (in.header().channels() == hdr.channels());
|
||
|
|
||
|
for (int ly = 0; ly < numYLevels; ++ly)
|
||
|
for (int lx = 0; lx < numXLevels; ++lx)
|
||
|
for (int y = 0; y < in.levelHeight(ly); ++y)
|
||
|
for (int x = 0; x < in.levelWidth(lx); ++x)
|
||
|
assert ((levels2[ly][lx])[y][x] ==
|
||
|
(levels[ly][lx])[y][x]);
|
||
|
}
|
||
|
|
||
|
remove (fileName);
|
||
|
cout << endl;
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
writeCopyRead (const std::string &tempDir, int w, int h, int xs, int ys)
|
||
|
{
|
||
|
std::string filename = tempDir + "imf_test_copy.exr";
|
||
|
|
||
|
for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp)
|
||
|
{
|
||
|
if (comp == B44_COMPRESSION ||
|
||
|
comp == B44A_COMPRESSION)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
for (int lorder = 0; lorder < RANDOM_Y; ++lorder)
|
||
|
{
|
||
|
for (int rmode = 0; rmode < NUM_ROUNDINGMODES; ++rmode)
|
||
|
{
|
||
|
for (int tb = 0; tb <= 1; ++tb)
|
||
|
{
|
||
|
for (int ts = 0; ts <= 1; ++ts)
|
||
|
{
|
||
|
writeCopyReadONE (filename.c_str(), w, h,
|
||
|
(LineOrder)lorder,
|
||
|
(LevelRoundingMode) rmode,
|
||
|
xs, ys,
|
||
|
Compression (comp),
|
||
|
(bool)tb, (bool)ts);
|
||
|
|
||
|
writeCopyReadMIP (filename.c_str(), w, h,
|
||
|
(LineOrder)lorder,
|
||
|
(LevelRoundingMode) rmode,
|
||
|
xs, ys,
|
||
|
Compression (comp),
|
||
|
(bool)tb, (bool)ts);
|
||
|
|
||
|
writeCopyReadRIP (filename.c_str(), w, h,
|
||
|
(LineOrder)lorder,
|
||
|
(LevelRoundingMode) rmode,
|
||
|
xs, ys,
|
||
|
Compression (comp),
|
||
|
(bool)tb, (bool)ts);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // namespace
|
||
|
|
||
|
|
||
|
void
|
||
|
testTiledLineOrder (const std::string &tempDir)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
cout << "Testing line orders for tiled files and "
|
||
|
"buffered/unbuffered tile writes" << endl;
|
||
|
|
||
|
const int W = 171;
|
||
|
const int H = 259;
|
||
|
const int XS = 55;
|
||
|
const int YS = 55;
|
||
|
|
||
|
int maxThreads = ILMTHREAD_NAMESPACE::supportsThreads()? 3: 0;
|
||
|
|
||
|
for (int n = 0; n <= maxThreads; ++n)
|
||
|
{
|
||
|
if (ILMTHREAD_NAMESPACE::supportsThreads())
|
||
|
{
|
||
|
setGlobalThreadCount (n);
|
||
|
cout << "\nnumber of threads: " << globalThreadCount() << endl;
|
||
|
}
|
||
|
|
||
|
writeCopyRead (tempDir, W, H, XS, YS);
|
||
|
}
|
||
|
|
||
|
cout << "ok\n" << endl;
|
||
|
}
|
||
|
catch (const std::exception &e)
|
||
|
{
|
||
|
cerr << "ERROR -- caught exception: " << e.what() << endl;
|
||
|
assert (false);
|
||
|
}
|
||
|
}
|