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2022-04-07 18:46:57 +02:00
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2007, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#include <tmpDir.h>
#include <fuzzFile.h>
#include <ImfTiledRgbaFile.h>
#include <ImfArray.h>
#include <ImfThreading.h>
#include <IlmThread.h>
#include <Iex.h>
#include <iostream>
#include <cassert>
#include <stdio.h>
#include <vector>
// Handle the case when the custom namespace is not exposed
#include <OpenEXRConfig.h>
#include <ImfPartType.h>
#include <ImfMultiPartOutputFile.h>
#include <ImfTiledOutputPart.h>
#include <ImfMultiPartInputFile.h>
#include <ImfTiledInputPart.h>
#include <ImfChannelList.h>
using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;
using namespace std;
using namespace IMATH_NAMESPACE;
namespace {
void
fillPixels (Array2D<Rgba> &pixels, int w, int h)
{
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
Rgba &p = pixels[y][x];
p.r = 0.5 + 0.5 * sin (0.1 * x + 0.1 * y);
p.g = 0.5 + 0.5 * sin (0.1 * x + 0.2 * y);
p.b = 0.5 + 0.5 * sin (0.1 * x + 0.3 * y);
p.a = (p.r + p.b + p.g) / 3.0;
}
}
}
void
writeImageONE (const char fileName[],
int width, int height,
int xSize, int ySize,
int parts,
Compression comp)
{
cout << "levelMode 0" << ", compression " << comp << " parts " << parts << endl;
Header header (width, height);
header.lineOrder() = INCREASING_Y;
header.compression() = comp;
Array2D<Rgba> pixels (height, width);
fillPixels (pixels, width, height);
if(parts==1)
{
TiledRgbaOutputFile out (fileName, header, WRITE_RGBA,
xSize, ySize, ONE_LEVEL);
out.setFrameBuffer (&pixels[0][0], 1, width);
out.writeTiles (0, out.numXTiles() - 1, 0, out.numYTiles() - 1);
}else{
header.setTileDescription(TileDescription(xSize,ySize,ONE_LEVEL));
header.setType(TILEDIMAGE);
header.channels().insert("R",Channel(HALF));
header.channels().insert("G",Channel(HALF));
header.channels().insert("B",Channel(HALF));
header.channels().insert("A",Channel(HALF));
FrameBuffer f;
f.insert("R",Slice(HALF,(char *) &(pixels[0][0].r),sizeof(Rgba),width*sizeof(Rgba)));
f.insert("G",Slice(HALF,(char *) &(pixels[0][0].g),sizeof(Rgba),width*sizeof(Rgba)));
f.insert("B",Slice(HALF,(char *) &(pixels[0][0].b),sizeof(Rgba),width*sizeof(Rgba)));
f.insert("A",Slice(HALF,(char *) &(pixels[0][0].a),sizeof(Rgba),width*sizeof(Rgba)));
vector<Header> headers(parts);
for(int p=0;p<parts;p++)
{
headers[p]=header;
ostringstream o;
o << p;
headers[p].setName(o.str());
}
MultiPartOutputFile file(fileName,&headers[0],headers.size());
for(int p=0;p<parts;p++)
{
TiledOutputPart out(file,p);
out.setFrameBuffer(f);
out.writeTiles (0, out.numXTiles() - 1, 0, out.numYTiles() - 1);
}
}
}
void
readImageONE (const char fileName[])
{
//
// Try to read the specified one-level file, which may be damaged.
// Reading should either succeed or throw an exception, but it
// should not cause a crash.
//
// attempt TiledRgbaInputFile interface
try
{
TiledRgbaInputFile in (fileName);
const Box2i &dw = in.dataWindow();
int w = dw.max.x - dw.min.x + 1;
int h = dw.max.y - dw.min.y + 1;
int dwx = dw.min.x;
int dwy = dw.min.y;
Array2D<Rgba> pixels (h, w);
in.setFrameBuffer (&pixels[-dwy][-dwx], 1, w);
in.readTiles (0, in.numXTiles() - 1, 0, in.numYTiles() - 1);
}
catch (...)
{
// empty
}
try
{
// attempt MultiPart interface
MultiPartInputFile in(fileName);
for(int p=0;p<in.parts();p++)
{
TiledInputPart inpart(in,p);
const Box2i &dw = inpart.header().dataWindow();
int w = dw.max.x - dw.min.x + 1;
int h = dw.max.y - dw.min.y + 1;
int dwx = dw.min.x;
int dwy = dw.min.y;
Array2D<Rgba> pixels (h, w);
FrameBuffer i;
i.insert("R",Slice(HALF,(char *)&(pixels[-dwy][-dwx].r),sizeof(Rgba),w*sizeof(Rgba)));
i.insert("G",Slice(HALF,(char *)&(pixels[-dwy][-dwx].g),sizeof(Rgba),w*sizeof(Rgba)));
i.insert("B",Slice(HALF,(char *)&(pixels[-dwy][-dwx].b),sizeof(Rgba),w*sizeof(Rgba)));
i.insert("A",Slice(HALF,(char *)&(pixels[-dwy][-dwx].a),sizeof(Rgba),w*sizeof(Rgba)));
inpart.setFrameBuffer (i);
inpart.readTiles (0, inpart.numXTiles() - 1, 0, inpart.numYTiles() - 1);
}
}
catch (...)
{
// empty
}
}
void
writeImageMIP (const char fileName[],
int width, int height,
int xSize, int ySize,
int parts, ///\todo support multipart MIP files
Compression comp)
{
cout << "levelMode 1" << ", compression " << comp << endl;
Header header (width, height);
header.lineOrder() = INCREASING_Y;
header.compression() = comp;
Array < Array2D<Rgba> > levels;
TiledRgbaOutputFile out (fileName, header, WRITE_RGBA,
xSize, ySize, MIPMAP_LEVELS, ROUND_DOWN);
int numLevels = out.numLevels();
levels.resizeErase (numLevels);
for (int level = 0; level < out.numLevels(); ++level)
{
int levelWidth = out.levelWidth(level);
int levelHeight = out.levelHeight(level);
levels[level].resizeErase(levelHeight, levelWidth);
fillPixels (levels[level], levelWidth, levelHeight);
out.setFrameBuffer (&(levels[level])[0][0], 1, levelWidth);
out.writeTiles (0, out.numXTiles(level) - 1,
0, out.numYTiles(level) - 1, level);
}
}
void
readImageMIP (const char fileName[])
{
//
// Try to read the specified mipmap file, which may be damaged.
// Reading should either succeed or throw an exception, but it
// should not cause a crash.
//
try
{
TiledRgbaInputFile in (fileName);
const Box2i &dw = in.dataWindow();
int dwx = dw.min.x;
int dwy = dw.min.y;
int numLevels = in.numLevels();
Array < Array2D<Rgba> > levels2 (numLevels);
for (int level = 0; level < numLevels; ++level)
{
int levelWidth = in.levelWidth(level);
int levelHeight = in.levelHeight(level);
levels2[level].resizeErase(levelHeight, levelWidth);
in.setFrameBuffer (&(levels2[level])[-dwy][-dwx], 1, levelWidth);
in.readTiles (0, in.numXTiles(level) - 1,
0, in.numYTiles(level) - 1, level);
}
}
catch (...)
{
// empty
}
}
void
writeImageRIP (const char fileName[],
int width, int height,
int xSize, int ySize,
int parts, ///\todo support multipart RIP files
Compression comp)
{
cout << "levelMode 2" << ", compression " << comp << endl;
Header header (width, height);
header.lineOrder() = INCREASING_Y;
header.compression() = comp;
Array2D < Array2D<Rgba> > levels;
TiledRgbaOutputFile out (fileName, header, WRITE_RGBA,
xSize, ySize, RIPMAP_LEVELS, ROUND_UP);
levels.resizeErase (out.numYLevels(), out.numXLevels());
for (int ylevel = 0; ylevel < out.numYLevels(); ++ylevel)
{
for (int xlevel = 0; xlevel < out.numXLevels(); ++xlevel)
{
int levelWidth = out.levelWidth(xlevel);
int levelHeight = out.levelHeight(ylevel);
levels[ylevel][xlevel].resizeErase(levelHeight, levelWidth);
fillPixels (levels[ylevel][xlevel], levelWidth, levelHeight);
out.setFrameBuffer (&(levels[ylevel][xlevel])[0][0], 1,
levelWidth);
out.writeTiles (0, out.numXTiles(xlevel) - 1,
0, out.numYTiles(ylevel) - 1, xlevel, ylevel);
}
}
}
void
readImageRIP (const char fileName[])
{
//
// Try to read the specified ripmap file, which may be damaged.
// Reading should either succeed or throw an exception, but it
// should not cause a crash.
//
try
{
TiledRgbaInputFile in (fileName);
const Box2i &dw = in.dataWindow();
int dwx = dw.min.x;
int dwy = dw.min.y;
int numXLevels = in.numXLevels();
int numYLevels = in.numYLevels();
Array2D < Array2D<Rgba> > levels2 (numYLevels, numXLevels);
for (int ylevel = 0; ylevel < numYLevels; ++ylevel)
{
for (int xlevel = 0; xlevel < numXLevels; ++xlevel)
{
int levelWidth = in.levelWidth(xlevel);
int levelHeight = in.levelHeight(ylevel);
levels2[ylevel][xlevel].resizeErase(levelHeight, levelWidth);
in.setFrameBuffer (&(levels2[ylevel][xlevel])[-dwy][-dwx], 1,
levelWidth);
in.readTiles (0, in.numXTiles(xlevel) - 1,
0, in.numYTiles(ylevel) - 1, xlevel, ylevel);
}
}
}
catch (...)
{
// empty
}
}
void
fuzzTiles (int numThreads, Rand48 &random)
{
if (ILMTHREAD_NAMESPACE::supportsThreads())
{
setGlobalThreadCount (numThreads);
cout << "\nnumber of threads: " << globalThreadCount() << endl;
}
Header::setMaxImageSize (10000, 10000);
Header::setMaxTileSize (10000, 10000);
const int W = 217;
const int H = 197;
const int TW = 64;
const int TH = 64;
const char *goodFile = IMF_TMP_DIR "imf_test_tile_file_fuzz_good.exr";
const char *brokenFile = IMF_TMP_DIR "imf_test_tile_file_fuzz_broken.exr";
for (int parts = 1 ; parts < 3 ; parts++)
{
for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp)
{
writeImageONE (goodFile, W, H, TW, TH, parts , Compression (comp));
fuzzFile (goodFile, brokenFile, readImageONE, 5000, 3000, random);
if(parts==1)
{
writeImageMIP (goodFile, W, H, TW, TH, parts , Compression (comp));
fuzzFile (goodFile, brokenFile, readImageMIP, 5000, 3000, random);
writeImageRIP (goodFile, W, H, TW, TH, parts , Compression (comp));
fuzzFile (goodFile, brokenFile, readImageRIP, 5000, 3000, random);
}
}
}
remove (goodFile);
remove (brokenFile);
}
} // namespace
void
testFuzzTiles ()
{
try
{
cout << "Testing tile-based files "
"with randomly inserted errors" << endl;
Rand48 random (5);
fuzzTiles (0, random);
if (ILMTHREAD_NAMESPACE::supportsThreads())
fuzzTiles (2, random);
cout << "ok\n" << endl;
}
catch (const std::exception &e)
{
cerr << "ERROR -- caught exception: " << e.what() << endl;
assert (false);
}
}