342 lines
9.5 KiB
C++
342 lines
9.5 KiB
C++
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2009, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <testMiscMatrixAlgo.h>
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#include "ImathMatrixAlgo.h"
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#include "ImathRandom.h"
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#include <iostream>
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#include <exception>
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#include <stdio.h>
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#include <assert.h>
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#if 0
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#define debug(x) (printf x, fflush (stdout))
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#else
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#define debug(x)
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#endif
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using namespace std;
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using namespace IMATH_INTERNAL_NAMESPACE;
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namespace {
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float rad (float deg) {return deg * (M_PI / 180);}
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void
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testComputeLocalFrame ()
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{
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float eps = 0.00005;
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Rand48 random(0);
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for (int i = 0; i < 100000; ++i)
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{
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debug (("iteration: %d\n", i));
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// Random pos
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V3f p (random.nextf (-10, 10),
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random.nextf (-10, 10),
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random.nextf (-10, 10));
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// Random xDir
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V3f xDir (random.nextf (-10, 10),
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random.nextf (-10, 10),
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random.nextf (-10, 10));
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// Random normalDir
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V3f normalDir (random.nextf (-10, 10),
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random.nextf (-10, 10),
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random.nextf (-10, 10));
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// Run computeLocalFrame we want to test
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M44f L = computeLocalFrame(p, xDir, normalDir);
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// test position
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for (int j=0; j<3; j++)
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{
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if ( abs(L[3][j] - p[j])>eps )
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assert(false);
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}
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if (abs (L[3][3] - 1.0)>eps)
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assert(false );
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// check that xAxis has the same dir as xDir and that is is normalized
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V3f x( L[0][0], L[0][1], L[0][2]);
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assert( (x%xDir).length() < eps );
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if (abs (L[0][3])>eps)
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assert(false);
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assert((abs(x.length()-1.f)<eps));
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// Check that y is normal to x and to normalDir, and is normalized
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V3f y( L[1][0], L[1][1], L[1][2]);
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if (abs (L[1][3])>eps)
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assert(false );
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assert(abs(x^y)<eps);
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/*std::cout<<y<<"\n";
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std::cout<<normalDir<<"\n";
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std::cout<<(y^normalDir)<<"\n";*/
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assert(abs(y^normalDir)<eps);
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assert((abs(y.length()-1.f)<eps));
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// check that z is normalized, normal to x and y, and direct
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V3f z( L[2][0], L[2][1], L[2][2]);
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if (abs (L[2][3])>eps)
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assert(false );
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assert((abs(z.length()-1.f)<eps));
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assert(abs(x^z)<eps);
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assert(abs(y^z)<eps);
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assert(((x%y)^z)>0);
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}
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}
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void
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getRandTRS(Rand48& random, V3f& trans, V3f& rot, V3f& scale)
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{
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// Translate
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trans = V3f (random.nextf (-10, 10),
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random.nextf (-10, 10),
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random.nextf (-10, 10));
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// Rotate
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rot = V3f (rad (random.nextf (-180, 180)),
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rad (random.nextf (-180, 180)),
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rad (random.nextf (-180, 180)));
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// Scale
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V3f s(random.nextf (0.000001, 2.0),
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random.nextf (0.000001, 2.0),
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random.nextf (0.000001, 2.0));
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for (int j=0; j < 3; j++)
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if (random.nextf (0.0, 1.0) >= 0.5)
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s[j] *= -1;
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scale = s;
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}
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M44f
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createRandomMat(Rand48& random, V3f& trans, V3f& rot, V3f& scale)
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{
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M44f M;
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V3f t, r, s;
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getRandTRS(random, t, r, s);
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M.translate (t);
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M.rotate (r);
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// Shear M.
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V3f h (random.nextf (0.000001, 2.0),
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random.nextf (0.000001, 2.0),
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random.nextf (0.000001, 2.0));
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for (int j=0; j < 3; j++)
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if (random.nextf (0.0, 1.0) >= 0.5)
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h[j] *= -1;
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M.shear (h);
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M.scale (s);
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//
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// Add a small random error to the elements of M
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//
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for (int j = 0; j < 4; ++j)
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for (int k = 0; k < 3; ++k)
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M[j][k] += random.nextf (-1e-7, 1e-7);
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V3f sh;
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extractSHRT (M, scale, sh, rot, trans);
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debug (("Scale : %f %f %f\n", s[0], s[1], s[2]));
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debug (("Shear : %f %f %f\n", h[0], h[1], h[2]));
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debug (("Rot : %f %f %f\n", r[0], r[1], r[2]));
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debug (("Trans : %f %f %f\n", t[0], t[1], t[2]));
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return M;
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}
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void
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compareMat(M44f& M, M44f& N)
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{
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float eps = 0.0001;
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/// Verify that the entries in M and N do not
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// differ too much.
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M44f D (M - N);
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for (int j = 0; j < 4; ++j)
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{
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for (int k = 0; k < 4; ++k)
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{
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//cout << "diff="<<D[j][k] << endl;
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if (abs (D[j][k]) > eps)
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{
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cout << "unexpectedly diff "<<
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D[j][k] << endl;
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cout << j << " " << k << endl;
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cout << "M\n" << M << endl;
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cout << "N\n" << N << endl;
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cout << "D\n" << D << endl;
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assert (false);
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}
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}
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}
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}
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void
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testAddOffset()
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{
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Rand48 random(0);
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for (int i = 0; i < 100000; ++i)
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{
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debug (("iteration: %d\n", i));
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V3f transA, transB, rotA, rotB, scaleA, scaleB;
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V3f tOffset, rOffset, sOffset;
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M44f inMat = createRandomMat(random, transA, rotA, scaleA);
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M44f refMat = createRandomMat(random, transB, rotB, scaleB);
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getRandTRS(random, tOffset, rOffset, sOffset);
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// addOffset : function to test
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M44f outMat = addOffset( inMat, tOffset, rOffset, sOffset, refMat);
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// add the inverse offset
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M44f invO;
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invO.rotate (V3f(rad(rOffset[0]), rad(rOffset[1]), rad(rOffset[2])));
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invO[3][0] = tOffset[0];
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invO[3][1] = tOffset[1];
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invO[3][2] = tOffset[2];
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invO.invert();
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M44f invS;
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invS.scale (sOffset);
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invS.invert(); // zero scale is avoided in getRandTRS
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// in ref mat from the function result
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M44f outInRefMat = invO*invS*outMat;
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// in ref mat from the inputs
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M44f inRefMat = inMat*refMat;
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// compare the mat
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compareMat(outInRefMat, inRefMat);
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}
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}
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void
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testRSMatrix(M44f& M, V3f& t, V3f& r, V3f& s)
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{
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M44f N;
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N.makeIdentity();
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N.translate (t); // ... matrix compositions
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N.rotate (r);
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N.scale (s);
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compareMat(M, N);
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}
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void
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testComputeRSMatrix ()
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{
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Rand48 random(0);
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for (int i = 0; i < 100000; ++i)
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{
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debug (("iteration: %d\n", i));
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V3f transA, transB, rotA, rotB, scaleA, scaleB;
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M44f A = createRandomMat(random, transA, rotA, scaleA);
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M44f B = createRandomMat(random, transB, rotB, scaleB);
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M44f ArAsA = computeRSMatrix( true, true, A, B);
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M44f ArBsB = computeRSMatrix( false, false, A, B);
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M44f ArAsB = computeRSMatrix( true, false, A, B);
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M44f ArBsA = computeRSMatrix( false, true, A, B);
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testRSMatrix(ArAsA, transA, rotA, scaleA);
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testRSMatrix(ArBsB, transA, rotB, scaleB);
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testRSMatrix(ArAsB, transA, rotA, scaleB);
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testRSMatrix(ArBsA, transA, rotB, scaleA);
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debug (("\n"));
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}
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}
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} // namespace
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void
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testMiscMatrixAlgo ()
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{
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try
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{
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cout << "Testing misc functions in ImathMatrixAlgo.h" << endl;
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cout << "Testing the building of an orthonormal direct frame from : a position, "
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<< "an x axis direction and a normal to the y axis" << endl;
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cout << "IMATH_INTERNAL_NAMESPACE::computeLocalFrame()" << endl;
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testComputeLocalFrame ();
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cout << "ok\n" << endl;
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cout << "Add a translate/rotate/scale offset to an input frame "
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<< "and put it in another frame of reference" << endl;
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cout << "IMATH_INTERNAL_NAMESPACE::addOffset()" << endl;
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testAddOffset ();
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cout << "ok\n" << endl;
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cout << "Compute Translate/Rotate/Scale matrix from matrix A "<<endl;
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cout << "with the Rotate/Scale of Matrix B"<< endl;
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cout << "IMATH_INTERNAL_NAMESPACE::computeRSMatrix()" << endl;
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testComputeRSMatrix ();
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cout << "ok\n" << endl;
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}
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catch (std::exception &e)
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{
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cerr << " Caught exception: " << e.what () << endl;
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}
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}
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