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<?xml version="1.0" encoding="utf-8"?>
<test type="ttest">
<string name="references"
value="0.0898394, 0.02292, 0.0534198, 0.0205314, 0.26174,
0.0898394, 0.02292, 0.0534198, 0.0205314, 0.26174,
0.0898394, 0.02292, 0.0534198, 0.0205314, 0.26174"/>
<scene>
<integrator type="path_ems"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum1.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_ems"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum2.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_ems"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum3.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_ems"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum4.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_ems"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum5.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mats"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum1.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mats"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum2.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mats"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum3.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mats"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum4.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mats"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum5.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mis"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum1.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mis"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum2.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mis"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum3.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mis"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum4.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
<scene>
<integrator type="path_mis"/>
<camera type="perspective">
<transform name="toWorld">
<lookat origin="0, 0.01, 0"
target="0, 0, 0"
up="0, 0, 1"/>
</transform>
<float name="fov" value="1e-6"/>
<integer name="width" value="1"/>
<integer name="height" value="1"/>
</camera>
<mesh type="obj">
<string name="filename" value="floor.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="polylum5.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0, 0, 0"/>
</bsdf>
<emitter type="area">
<color name="radiance" value="1, 1, 1"/>
</emitter>
</mesh>
</scene>
</test>