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2022-04-07 18:46:57 +02:00
<!-- Table scene designed by Olesya Jakob -->
<scene>
<!-- Independent sample generator, 64 samples per pixel -->
<sampler type="independent">
<integer name="sampleCount" value="64"/>
</sampler>
<!-- Use the path tracer without multiple importance sampling -->
<integrator type="path_mis"/>
<!-- Render the scene as viewed by a perspective camera -->
<camera type="perspective">
<transform name="toWorld">
<lookat target="31.6866, -67.2776, 36.1392"
origin="32.1259, -68.0505, 36.597"
up="-0.22886, 0.39656, 0.889024"/>
</transform>
<!-- Field of view: 35 degrees -->
<float name="fov" value="35"/>
<!-- 800x600 pixels -->
<integer name="width" value="800"/>
<integer name="height" value="600"/>
</camera>
<!-- Two light sources -->
<mesh type="obj">
<string name="filename" value="meshes/mesh_1.obj"/>
<emitter type="area">
<color name="radiance" value="3,3,2.5"/>
</emitter>
<bsdf type="diffuse">
<color name="albedo" value="0,0,0"/>
</bsdf>
<transform name="toWorld">
<scale value="0.06,0.06,-1"/>
<translate value="10,0,25"/>
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/mesh_1.obj"/>
<emitter type="area">
<color name="radiance" value="1,1,1.6"/>
</emitter>
<bsdf type="diffuse">
<color name="albedo" value="0,0,0"/>
</bsdf>
<transform name="toWorld">
<scale value="0.3,0.3,-1"/>
<translate value="0,0,60"/>
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/mesh_0.obj"/>
<bsdf type="microfacet">
<color name="kd" value="0, 0, 0"/>
</bsdf>
<transform name="toWorld">
<translate value="3,0,0"/>
</transform>
</mesh>
<!-- Diffuse floor -->
<mesh type="obj">
<string name="filename" value="meshes/mesh_1.obj"/>
<bsdf type="diffuse">
<string name="image" value="./wood.exr"/>
<transform name="transform">
<matrix value="0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000"/>
</transform>
<!-- <color name="albedo" value=".5,.5,.5"/> -->
</bsdf>
<transform name="toWorld">
<scale value="0.2,0.35,0.5"/>
<translate value="-35,25,0"/>
</transform>
</mesh>
<!-- Water<->Air interface -->
<mesh type="obj">
<string name="filename" value="meshes/mesh_2.obj"/>
<transform name="toWorld">
<translate value="-1,0,0"/>
</transform>
<bsdf type="dielectric">
<float name="extIOR" value="1"/>
<float name="intIOR" value="1.33"/>
</bsdf>
</mesh>
<!-- Glass<->Air interface -->
<mesh type="obj">
<string name="filename" value="meshes/mesh_3.obj"/>
<transform name="toWorld">
<translate value="-1,0,0"/>
</transform>
<bsdf type="dielectric">
<float name="extIOR" value="1"/>
<float name="intIOR" value="1.5"/>
</bsdf>
</mesh>
<!-- Glass<->Water interface -->
<mesh type="obj">
<string name="filename" value="meshes/mesh_4.obj"/>
<transform name="toWorld">
<translate value="-1,0,0"/>
</transform>
<bsdf type="dielectric">
<float name="extIOR" value="1.5"/>
<float name="intIOR" value="1.33"/>
</bsdf>
</mesh>
</scene>