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2022-04-07 18:46:57 +02:00
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_TIMER_H
#define INCLUDED_TIMER_H
//----------------------------------------------------------------------------
//
// Timing control for the display thread of the playExr prgram
//
//----------------------------------------------------------------------------
#ifdef _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#endif
enum PlayState
{
PREPARE_TO_RUN,
RUNNING,
PREPARE_TO_PAUSE,
PAUSE,
};
class Timer
{
public:
//------------
// Constructor
//------------
Timer ();
//--------------------------------------------------------
// Timing control to maintain the desired frame rate:
// the redrawWindow() function in the display thread calls
// waitUntilNextFrameIsDue() before displaying each frame.
//
// If playState == RUNNING, then waitUntilNextFrameIsDue()
// sleeps until the apropriate amount of time has elapsed
// since the last call to waitUntilNextFrameIsDue().
// If playState != RUNNING, then waitUntilNextFrameIsDue()
// returns immediately.
//--------------------------------------------------------
void waitUntilNextFrameIsDue ();
//-------------------------------------------------
// Set and get the frame rate, in frames per second
//-------------------------------------------------
void setDesiredFrameRate (float fps);
float actualFrameRate ();
//-------------------
// Current play state
//-------------------
PlayState playState;
private:
float _spf; // desired frame rate,
// in seconds per frame
timeval _lastFrameTime; // time when we displayed the
// last frame
float _timingError; // cumulative timing error
timeval _lastFpsFrameTime; // state to keep track of the
int _framesSinceLastFpsFrame; // actual frame trate, averaged
float _actualFrameRate; // over several frames
};
#endif