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2022-04-07 18:46:57 +02:00
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class FileReadingThread
//
//-----------------------------------------------------------------------------
#include "FileReadingThread.h"
#include "fileNameForFrame.h"
#include "ImageBuffers.h"
#include <ImfInputFile.h>
#include <Iex.h>
#include <iostream>
using namespace OPENEXR_IMF_NAMESPACE;
using namespace ILMTHREAD_NAMESPACE;
using namespace IEX_NAMESPACE;
using namespace std;
FileReadingThread::FileReadingThread
(const char fileNameTemplate[],
int firstFrame,
int lastFrame,
ImageBuffers &imageBuffers)
:
Thread(),
_fileNameTemplate (fileNameTemplate),
_firstFrame (firstFrame),
_lastFrame (lastFrame),
_imageBuffers (imageBuffers)
{
start(); // start() calls run()
}
void
FileReadingThread::run ()
{
try
{
int i = 0; // index of the image buffer we will fill next
int frame = _firstFrame;
while (true)
{
//
// Check if the display thread wants us to exit.
//
if (_imageBuffers.exitSemaphore1.tryWait())
{
_imageBuffers.exitSemaphore2.post();
return;
}
//
// Wait for an image buffer to become available.
//
_imageBuffers.emptyBuffersSemaphore.wait();
//
// Generate the file name for this frame
// and open the corresponding OpenEXR file.
//
string fileName = fileNameForFrame (_fileNameTemplate, frame);
InputFile in (fileName.c_str());
//
// Verify that this frame has the same data window
// as all other frames. (We do not dynamically resize
// our image buffers.)
//
if (in.header().dataWindow() != _imageBuffers.dataWindow)
THROW (ArgExc,
"Data window of frame " << frame << " "
"differs from data window of "
"frame " << _firstFrame << ".");
//
// Read the OpenEXR file, storing the pixels in
// image buffer i.
//
in.setFrameBuffer (_imageBuffers.frameBuffer (i));
in.readPixels (_imageBuffers.dataWindow.min.y,
_imageBuffers.dataWindow.max.y);
//
// Mark the image buffer as full; the display
// thread can now display this frame.
//
_imageBuffers.frameNumber (i) = frame;
_imageBuffers.fullBuffersSemaphore.post();
//
// Advance to the next frame
//
if (_imageBuffers.forward)
{
if (frame >= _lastFrame)
frame = _firstFrame;
else
frame += 1;
}
else
{
if (frame <= _firstFrame)
frame = _lastFrame;
else
frame -= 1;
}
i = (i + 1) % _imageBuffers.numBuffers();
}
}
catch (const std::exception &exc)
{
//
// If anything goes wrong, print an eror message and exit.
//
cerr << exc.what() << endl;
_imageBuffers.exitSemaphore2.post();
_imageBuffers.fullBuffersSemaphore.post();
return;
}
}