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2022-04-07 18:46:57 +02:00
//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucasfilm
// Entertainment Company Ltd. Portions contributed and copyright held by
// others as indicated. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above
// copyright notice, this list of conditions and the following
// disclaimer.
//
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided with
// the distribution.
//
// * Neither the name of Industrial Light & Magic nor the names of
// any other contributors to this software may be used to endorse or
// promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////
#include <ImfTiledRgbaFile.h>
#include <ImfArray.h>
#include <ImfThreading.h>
#include "IlmThread.h"
#include <stdio.h>
#include <assert.h>
#include <math.h>
using namespace OPENEXR_IMF_NAMESPACE;
using namespace std;
using namespace IMATH_NAMESPACE;
namespace {
void
waves (Array2D<Rgba> &pixels, int w, int h)
{
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
Rgba &p = pixels[y][x];
p.r = (0.5 + 0.5 * sin (0.1 * x + 0.1 * y)) +
(0.5 + 0.5 * sin (-0.1 * x + 0.2 * y));
p.g = p.r;
p.b = p.r;
p.a = (0.5 + 0.5 * sin (1.1 * x + 0.5 * y));
}
}
}
void
wheel (Array2D<Rgba> &pixels, int w, int h)
{
float n = 40;
float m = 0.5;
float radMin = 2 * n / M_PI;
float xCen = w * 0.5;
float yCen = h * 0.5;
float radMax = (xCen < yCen)? xCen: yCen;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
Rgba &p = pixels[y][x];
float rad = sqrt ((x-xCen) * (x-xCen) + (y-yCen) * (y-yCen));
if (rad <= radMax && rad >= radMin)
{
float phi = atan2 (y - yCen, x - xCen);
float c = 0.5 + 0.5 * sin (phi * n + rad * m);
p.r = 0.5 + 0.5 * c;
p.g = p.r;
p.b = p.r;
p.a = 0.5 - 0.5 * c;
}
else
{
p.r = 0.5;
p.g = p.r;
p.b = p.r;
p.a = p.r;
}
}
}
}
void
writeReadYa (Box2i &dw,
int tileSizeX,
int tileSizeY,
const char fileName[],
void (* fillPixels) (Array2D<Rgba> &pixels, int w, int h))
{
int w = dw.max.x - dw.min.x + 1;
int h = dw.max.y - dw.min.y + 1;
Array2D <Rgba> pixels1 (h, w);
Array2D <Rgba> pixels2 (h, w);
fillPixels (pixels1, w, h);
cout << "writing " << flush;
{
TiledRgbaOutputFile out (fileName,
tileSizeX, tileSizeY,
ONE_LEVEL, ROUND_DOWN,
dw, dw,
WRITE_YA);
out.setFrameBuffer (&pixels1[-dw.min.y][-dw.min.x], 1, w);
out.writeTiles (0, out.numXTiles() - 1, 0, out.numYTiles() - 1);
}
cout << "reading " << flush;
{
TiledRgbaInputFile in (fileName);
in.setFrameBuffer (&pixels2[-dw.min.y][-dw.min.x], 1, w);
in.readTiles (0, in.numXTiles() - 1, 0, in.numYTiles() - 1);
}
cout << "comparing" << endl;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const Rgba &p1 = pixels1[y][x];
const Rgba &p2 = pixels2[y][x];
assert (p1.r == p2.r);
assert (p1.g == p2.g);
assert (p1.b == p2.b);
assert (p1.a == p2.a);
}
}
remove (fileName);
}
} // namespace
void
testTiledYa (const std::string &tempDir)
{
try
{
cout << "Testing tiled luminance input and output" << endl;
std::string fileName = tempDir + "imf_test_tiled_ya.exr";
int maxThreads = ILMTHREAD_NAMESPACE::supportsThreads()? 3: 0;
for (int n = 0; n <= maxThreads; ++n)
{
if (ILMTHREAD_NAMESPACE::supportsThreads())
{
setGlobalThreadCount (n);
cout << "\nnumber of threads: " << globalThreadCount() << endl;
}
Box2i dataWindow (V2i (-17, -29), V2i (348, 556));
writeReadYa (dataWindow, 19, 27, fileName.c_str(), waves);
writeReadYa (dataWindow, 19, 27, fileName.c_str(), wheel);
}
cout << "ok\n" << endl;
}
catch (const std::exception &e)
{
cerr << "ERROR -- caught exception: " << e.what() << endl;
assert (false);
}
}