88 lines
2.9 KiB
C
88 lines
2.9 KiB
C
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <OpenEXRConfig.h>
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#include <ImfRgbaFile.h>
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#include <ImfArray.h>
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#include "namespaceAlias.h"
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struct GZ
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{
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half g;
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float z;
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};
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void drawImage1 (IMF::Array2D<IMF::Rgba> &pixels,
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int width,
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int height);
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void drawImage2 (IMF::Array2D<half> &gPixels,
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IMF::Array2D<float> &zPixels,
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int width,
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int height);
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void drawImage3 (IMF::Array2D<IMF::Rgba> &pixels,
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int width,
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int height,
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int xMin, int xMax,
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int yMin, int yMax,
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int xLevel = 0, int yLevel = 0);
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void drawImage4 (IMF::Array2D<IMF::Rgba> &pixels,
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int width,
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int height,
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int xMin, int xMax,
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int yMin, int yMax,
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int xLevel = 0, int yLevel = 0);
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void drawImage5 (IMF::Array2D<IMF::Rgba> &pixels,
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int width,
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int height,
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int xMin, int xMax,
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int yMin, int yMax,
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int xLevel = 0, int yLevel = 0);
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void drawImage6 (IMF::Array2D<GZ> &pixels,
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int width,
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int height);
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void drawImage7 (IMF::Array<IMF::Rgba> &pixels,
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int width,
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int height,
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int y);
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