273 lines
6.4 KiB
C++
273 lines
6.4 KiB
C++
|
///////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Copyright (c) 2007, Industrial Light & Magic, a division of Lucas
|
||
|
// Digital Ltd. LLC
|
||
|
//
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions are
|
||
|
// met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above
|
||
|
// copyright notice, this list of conditions and the following disclaimer
|
||
|
// in the documentation and/or other materials provided with the
|
||
|
// distribution.
|
||
|
// * Neither the name of Industrial Light & Magic nor the names of
|
||
|
// its contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
#include <testQuat.h>
|
||
|
#include "ImathQuat.h"
|
||
|
#include "ImathMatrixAlgo.h"
|
||
|
#include "ImathFun.h"
|
||
|
#include "ImathLimits.h"
|
||
|
#include "ImathPlatform.h" /* [i_a] M_PI_2 */
|
||
|
#include <iostream>
|
||
|
#include <cassert>
|
||
|
#include <cmath>
|
||
|
|
||
|
|
||
|
using namespace std;
|
||
|
using namespace IMATH_INTERNAL_NAMESPACE;
|
||
|
|
||
|
namespace {
|
||
|
|
||
|
template <class T>
|
||
|
void
|
||
|
testQuatT ()
|
||
|
{
|
||
|
const T s = limits<T>::smallest();
|
||
|
const T e = 4 * limits<T>::epsilon();
|
||
|
|
||
|
//
|
||
|
// constructors, r(), v()
|
||
|
//
|
||
|
|
||
|
{
|
||
|
Quat<T> q = Quat<T>();
|
||
|
assert (q.r == 1 && q.v == Vec3<T> (0, 0, 0));
|
||
|
|
||
|
q = Quat<T> (2, 3, 4, 5);
|
||
|
assert (q.r == 2 && q.v == Vec3<T> (3, 4, 5));
|
||
|
|
||
|
q = Quat<T> (6, Vec3<T> (7, 8, 9));
|
||
|
assert (q.r == 6 && q.v == Vec3<T> (7, 8, 9));
|
||
|
|
||
|
Quat<T> q1 = Quat<T> (q);
|
||
|
assert (q1.r == 6 && q1.v == Vec3<T> (7, 8, 9));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// invert(), inverse()
|
||
|
//
|
||
|
|
||
|
{
|
||
|
Quat<T> q = Quat<T> (1, 0, 0, 1);
|
||
|
assert (q.inverse() == Quat<T> (0.5, 0, 0, -0.5));
|
||
|
|
||
|
q.invert();
|
||
|
assert (q == Quat<T> (0.5, 0, 0, -0.5));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// normalize(), normalized()
|
||
|
//
|
||
|
|
||
|
{
|
||
|
Quat<T> q = Quat<T> (2, Vec3<T> (0, 0, 0));
|
||
|
assert (q.normalized() == Quat<T> (1, 0, 0, 0));
|
||
|
|
||
|
q.normalize();
|
||
|
assert (q == Quat<T> (1, 0, 0, 0));
|
||
|
|
||
|
q = Quat<T> (0, Vec3<T> (0, 2, 0));
|
||
|
assert (q.normalized() == Quat<T> (0, 0, 1, 0));
|
||
|
|
||
|
q.normalize();
|
||
|
assert (q == Quat<T> (0, 0, 1, 0));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// length()
|
||
|
//
|
||
|
|
||
|
{
|
||
|
Quat<T> q = Quat<T> (3, 0, 4, 0);
|
||
|
assert (q.length() == 5);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// setAxisAngle(), angle(), axis()
|
||
|
//
|
||
|
|
||
|
{
|
||
|
Quat<T> q;
|
||
|
q.setAxisAngle (Vec3<T> (0, 0, 1), M_PI_2);
|
||
|
Vec3<T> v = q.axis();
|
||
|
T a = q.angle();
|
||
|
assert (v.equalWithAbsError (Vec3<T> (0, 0, 1), e));
|
||
|
assert (IMATH_INTERNAL_NAMESPACE::equal (a, T (M_PI_2), e));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Accuracy of angle() for very small angles
|
||
|
// and when real part is slightly greater than 1.
|
||
|
//
|
||
|
|
||
|
{
|
||
|
T t = 10 * Math<T>::sqrt (s);
|
||
|
|
||
|
Quat<T> q;
|
||
|
q.setAxisAngle (Vec3<T> (0, 0, 1), t);
|
||
|
Vec3<T> v = q.axis();
|
||
|
T a = q.angle();
|
||
|
assert (v.equalWithAbsError (Vec3<T> (0, 0, 1), e));
|
||
|
assert (IMATH_INTERNAL_NAMESPACE::equal (a, t, t * e));
|
||
|
|
||
|
q.r *= 1.1;
|
||
|
q.v *= 1.1;
|
||
|
v = q.axis();
|
||
|
a = q.angle();
|
||
|
assert (v.equalWithAbsError (Vec3<T> (0, 0, 1), e));
|
||
|
assert (IMATH_INTERNAL_NAMESPACE::equal (a, t, t * e));
|
||
|
}
|
||
|
|
||
|
{
|
||
|
T t = 0.001 * Math<T>::sqrt (s);
|
||
|
|
||
|
Quat<T> q;
|
||
|
q.setAxisAngle (Vec3<T> (0, 0, 1), t);
|
||
|
Vec3<T> v = q.axis();
|
||
|
T a = q.angle();
|
||
|
assert (v.equalWithAbsError (Vec3<T> (0, 0, 1), e));
|
||
|
assert (IMATH_INTERNAL_NAMESPACE::equal (a, t, t * e));
|
||
|
|
||
|
q.r *= 1.1;
|
||
|
q.v *= 1.1;
|
||
|
v = q.axis();
|
||
|
a = q.angle();
|
||
|
assert (v.equalWithAbsError (Vec3<T> (0, 0, 1), e));
|
||
|
assert (IMATH_INTERNAL_NAMESPACE::equal (a, t, t * e));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// toMatrix33(), toMatrix44()
|
||
|
//
|
||
|
|
||
|
{
|
||
|
Quat<T> q;
|
||
|
q.setRotation (Vec3<T> (1, 0, 0), Vec3<T> (0, 1, 0));
|
||
|
|
||
|
Matrix33<T> m1 = q.toMatrix33();
|
||
|
|
||
|
assert (m1.equalWithAbsError (Matrix33<T> (0, 1, 0,
|
||
|
-1, 0, 0,
|
||
|
0, 0, 1),
|
||
|
e));
|
||
|
|
||
|
Matrix44<T> m2 = q.toMatrix44();
|
||
|
|
||
|
assert (m2.equalWithAbsError (Matrix44<T> (0, 1, 0, 0,
|
||
|
-1, 0, 0, 0,
|
||
|
0, 0, 1, 0,
|
||
|
0, 0, 0, 1),
|
||
|
e));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// +, - (unary and binary), ~ *, /, ^
|
||
|
//
|
||
|
|
||
|
assert (Quat<T> (1, 2, 3, 4) + Quat<T> (5, 6, 7, 8) ==
|
||
|
Quat<T> (6, 8, 10, 12));
|
||
|
|
||
|
assert (Quat<T> (-1, -2, -3, -4) - Quat<T> (5, 6, 7, 8) ==
|
||
|
Quat<T> (-6, -8, -10, -12));
|
||
|
|
||
|
assert (-Quat<T> (1, 2, 3, 4) == Quat<T> (-1, -2, -3, -4));
|
||
|
|
||
|
assert (~Quat<T> (1, 2, 3, 4) == Quat<T> (1, -2, -3, -4));
|
||
|
|
||
|
assert (T (2) * Quat<T> (1, 2, 3, 4) == Quat<T> (2, 4, 6, 8));
|
||
|
|
||
|
assert (Quat<T> (1, 2, 3, 4) * T (2 )== Quat<T> (2, 4, 6, 8));
|
||
|
|
||
|
assert (Quat<T> (1, 0, 0, 1) * Quat<T> (1, 1, 0, 0) ==
|
||
|
Quat<T> (1, 1, 1, 1));
|
||
|
|
||
|
assert (Quat<T> (1, 1, 0, 0) * Quat<T> (1, 0, 0, 1) ==
|
||
|
Quat<T> (1, 1, -1, 1));
|
||
|
|
||
|
assert (Quat<T> (1, 0, 0, 1) / Quat<T> (0.5, -0.5, 0, 0) ==
|
||
|
Quat<T> (1, 1, 1, 1));
|
||
|
|
||
|
assert (Quat<T> (2, 4, 6, 8) / T (2) == Quat<T> (1, 2, 3, 4));
|
||
|
|
||
|
assert ((Quat<T> (1, 2, 3, 4) ^ Quat<T> (2, 2, 2, 2)) == 20);
|
||
|
|
||
|
//
|
||
|
// extract()
|
||
|
//
|
||
|
|
||
|
{
|
||
|
Vec3<T> vFrom (1, 0, 0);
|
||
|
Vec3<T> vTo (0, 1, 1);
|
||
|
Matrix44<T> m1 = rotationMatrix (vFrom, vTo);
|
||
|
|
||
|
Quat<T> q = extractQuat (m1);;
|
||
|
|
||
|
Matrix44<T> m2 = q.toMatrix44();
|
||
|
|
||
|
assert (m2.equalWithAbsError (m1, 2 * e));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
testQuatConversions ()
|
||
|
{
|
||
|
{
|
||
|
Quatf q (1, V3f (2, 3, 4));
|
||
|
Quatd q1 = Quatd (q);
|
||
|
assert (q1.r == 1 && q1.v == V3d (2, 3, 4));
|
||
|
}
|
||
|
|
||
|
{
|
||
|
Quatd q (1, V3d (2, 3, 4));
|
||
|
Quatf q1 = Quatf (q);
|
||
|
assert (q1.r == 1 && q1.v == V3f (2, 3, 4));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // namespace
|
||
|
|
||
|
|
||
|
void
|
||
|
testQuat ()
|
||
|
{
|
||
|
cout << "Testing basic quaternion operations" << endl;
|
||
|
|
||
|
testQuatT<float>();
|
||
|
testQuatT<double>();
|
||
|
testQuatConversions();
|
||
|
|
||
|
cout << "ok\n" << endl;
|
||
|
}
|